Rui Silva
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ruisilvagamedesign.bsky.social
Rui Silva
@ruisilvagamedesign.bsky.social
Game Designer. London-based.

Feel free to check out my portfolio: https://ruilsilva.wixsite.com/ruisilvagamedesign
Reposted by Rui Silva
I've been studying physical constraints recently, which led to what you see below. I have compared how constraints can be utilised for different purposes, depending on their environment. Hope you find it interesting!

#indiedev #gamedev
December 12, 2025 at 10:43 AM
I've been studying physical constraints recently, which led to what you see below. I have compared how constraints can be utilised for different purposes, depending on their environment. Hope you find it interesting!

#indiedev #gamedev
December 12, 2025 at 10:43 AM
Reposted by Rui Silva
showing a trailer at the Game Awards costs anywhere from $450,000 to a cool $1 million.. here's my old-ass Tiny Tires trailer for free ❤️ #indiegames
December 11, 2025 at 5:12 PM
Spending some time fixing weapon clipping in the game. Your gun now gets pointed downwards when too close to an object, and if you try to shoot, the reticle flashes yellow. I need to iterate on it further, but happy with the progress so far!

#gamedev #indiedev
December 11, 2025 at 2:07 PM
Reposted by Rui Silva
An updated look to a level. I found it too unnatural in shape and wanted it to feel like enemies were intentionally behind cover, rather than objects and enemies simply being strewn about the space.

#indiedev #gamedev
December 10, 2025 at 1:58 PM
An updated look to a level. I found it too unnatural in shape and wanted it to feel like enemies were intentionally behind cover, rather than objects and enemies simply being strewn about the space.

#indiedev #gamedev
December 10, 2025 at 1:58 PM
I've been playing a lot of Halo: Combat Evolved through The Master Chief Collection recently. It's interesting to see how aspects have changed, such as how the lighting accentuates certain parts of the space whereas the original utilised darkness more.

#indiedev #gamedev #halo
December 9, 2025 at 10:05 AM
Made some slight changes to the UI and start screen. While keeping inspiration from the file manager used in Jurassic Park, I've given it a lighter, softer display to match with the slight overexposure seen in the games' levels.

#indiedev #gamedev
December 8, 2025 at 5:52 PM
I think there's something to say about "real life" constraints too, such as using ropes in galleries vs covering a painting with a thin glass. I've even seen a museum use motion sensors that beep if someone is too close! All different ways of achieving a similar goal.

#gamedev #indiedev
December 7, 2025 at 12:16 PM
Reposted by Rui Silva
I've been designing a level where the player can manipulate almost every object in the space, giving them freedom to approach the level in any way they'd like. Some examples can be seen below, along with how the level looks to begin with.

#indiedev #gamedev #screenshotsaturday
December 6, 2025 at 10:11 AM
I've been designing a level where the player can manipulate almost every object in the space, giving them freedom to approach the level in any way they'd like. Some examples can be seen below, along with how the level looks to begin with.

#indiedev #gamedev #screenshotsaturday
December 6, 2025 at 10:11 AM
I've been spending time this week trying to understand constraints in video games and how they have varying levels of restricting the player. Such as locks requiring a specific item and bosses that must be defeated. I'll have to make a post about it sometime soon.

#gamedev #indiedev
December 5, 2025 at 5:39 PM
Reposted by Rui Silva
December 4, 2025 at 3:53 AM
I've been balancing out the difficulty of some levels. A level seen here set in a scrapyard was too overwhelming for being early in the game, so I've reduced it's length and slightly dropped the number of enemies.

#indiedev #gamedev
December 3, 2025 at 9:43 AM
Reposted by Rui Silva
Been learning shaders/lighting/fog/post processing by messing around in Godot lately :)

Definitely want to experiment more with stylistic fog (depth based color gradients) like in Firewatch
#godot #gamedev #indiegame
December 1, 2025 at 9:49 PM
I'm trying to create a clear progression in the levels through shape. The player begins with narrow levels, helping them focus on what's vital, later experiencing wider spaces that give a stronger sense of choice in how you approach enemies.

#indiedev #gamedev #screenshotsaturday
November 29, 2025 at 10:24 AM
Reposted by Rui Silva
I've since added a small bit more recoil and included an FOV shift whenever you shoot. I plan on making the recoil effect a little stronger, but I like how it's developing!

#indiedev #gamedev
November 26, 2025 at 5:48 PM
I've since added a small bit more recoil and included an FOV shift whenever you shoot. I plan on making the recoil effect a little stronger, but I like how it's developing!

#indiedev #gamedev
November 26, 2025 at 5:48 PM
Reposted by Rui Silva
Day 12 of putting a card on the table each day until my game gets some bless from the algorithm

#solodev #gamedev #indiegame
November 25, 2025 at 4:14 PM
Reposted by Rui Silva
I've been fine tuning some recoil and a tiny amount of head bob while walking, what do you think?

#indiedev #gamedev #screenshotsaturday
November 22, 2025 at 12:44 PM
I've been fine tuning some recoil and a tiny amount of head bob while walking, what do you think?

#indiedev #gamedev #screenshotsaturday
November 22, 2025 at 12:44 PM
Reposted by Rui Silva
Here with another aspect of design. This one took a good while to grasp but I’m finally happy to post it. It discusses conceptual models and how people may create them with relation to both physical and virtual experiences.

#gamedev #indiedev
November 19, 2025 at 11:57 AM
Here with another aspect of design. This one took a good while to grasp but I’m finally happy to post it. It discusses conceptual models and how people may create them with relation to both physical and virtual experiences.

#gamedev #indiedev
November 19, 2025 at 11:57 AM
Managed to get to the "Secret Maps" exhibition at the British Library yesterday. It's great for understanding how different societies convey similar information and for what purposes.

#history #britishlibrary #gamedev
November 12, 2025 at 11:29 AM
Reposted by Rui Silva
I’ve been prototyping the introductory level of the game, trying to make it simple to understand but still giving the player enough autonomy to engage with the core aspect of arranging the level yourself.

#gamedev #indiedev #screenshotsaturday
November 8, 2025 at 9:51 AM