Rui Silva
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ruisilvagamedesign.bsky.social
Rui Silva
@ruisilvagamedesign.bsky.social
Game Designer. London-based.

Feel free to check out my portfolio: https://ruilsilva.wixsite.com/ruisilvagamedesign
I've since updated the UI so that at any time the player cannot shoot, either by being too close to a wall or in the middle of reloading, the bottom section of the reticle disappears. If they try to shoot, the remaining sections flash yellow.

#indiedev #gamedev #screenshotsaturday
December 13, 2025 at 11:08 AM
Spending some time fixing weapon clipping in the game. Your gun now gets pointed downwards when too close to an object, and if you try to shoot, the reticle flashes yellow. I need to iterate on it further, but happy with the progress so far!

#gamedev #indiedev
December 11, 2025 at 2:07 PM
I've since added a small bit more recoil and included an FOV shift whenever you shoot. I plan on making the recoil effect a little stronger, but I like how it's developing!

#indiedev #gamedev
November 26, 2025 at 5:48 PM
I've been fine tuning some recoil and a tiny amount of head bob while walking, what do you think?

#indiedev #gamedev #screenshotsaturday
November 22, 2025 at 12:44 PM
I’ve been prototyping the introductory level of the game, trying to make it simple to understand but still giving the player enough autonomy to engage with the core aspect of arranging the level yourself.

#gamedev #indiedev #screenshotsaturday
November 8, 2025 at 9:51 AM
I’ve been comparing earlier iterations of the game recently. It’s shocking how impactful audio is when engaging with the game. The colours of movable objects have swapped from white to black to stop confusion between interactables and the white environment.

#indiedev #gamedev #screenshotsaturday
October 11, 2025 at 4:33 PM