Rui Silva
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ruisilvagamedesign.bsky.social
Rui Silva
@ruisilvagamedesign.bsky.social
Game Designer. London-based.

Feel free to check out my portfolio: https://ruilsilva.wixsite.com/ruisilvagamedesign
I love the look of it, I'll have to give the demo a go!
December 13, 2025 at 11:16 AM
This looks exciting! I love how fluid the camera movement is.
December 13, 2025 at 11:13 AM
I'd developed the reticle flashing yellow before, but only used it when you are too close to a wall. By including it in the reload also, it creates a more cohesive understanding as to what the yellow flashing signifies.
December 13, 2025 at 11:10 AM
The colours really pop. Looking good!
December 13, 2025 at 10:17 AM
While I'm aware that other kinds of constraints can have an effect, such as cultural constraints, I decided to focus only on the physical for this post. I'd like to discuss the others at a later date though!
December 12, 2025 at 10:44 AM
I wasn't planning to no. It would be cool to try out but I don't feel it's too necessary for the desired experience.
December 11, 2025 at 4:09 PM
Cultural reasons make sense! I find it funny how much weight cultural constraints can have. I also imagine the same cultural constraint can lead to different behaviour in real life vs in a video game.
December 11, 2025 at 2:04 PM
I look forward to seeing it! Procedural generation can be such an exciting part of game development.
December 11, 2025 at 9:38 AM
It's always interesting to see how a scene changes through development. It looks great! I love the characterisation of the house being filled with warm lighting while also featuring broken, boarded up windows.
December 11, 2025 at 9:37 AM
The camera "bouncing" adds so much to the gameplay. It really makes it feel like you are there in the truck.
December 11, 2025 at 9:33 AM
Yeah it's cool. It would be so interesting to try using it.
December 8, 2025 at 7:43 PM
Thank you!
December 8, 2025 at 7:42 PM
Thank you!
December 6, 2025 at 5:08 PM