Really though it's more of coaching at this point, as I'm learnding!
twitch.tv/greenlows
Really though it's more of coaching at this point, as I'm learnding!
twitch.tv/greenlows
Dying causes players to think about what they're doing.
An "impossible" situation causes players to learn how the game works and eventually achieve the impossible.
We need to be able to design *some* games around these fundamental ideas.
Dying causes players to think about what they're doing.
An "impossible" situation causes players to learn how the game works and eventually achieve the impossible.
We need to be able to design *some* games around these fundamental ideas.
(Like you didn't see this coming...)
(Like you didn't see this coming...)
How it's going:
How it's going:
fintechmagazine.com/news/how-is-...
I tried to spread out the genres a bit and pick my most meaningful favorites, but some overlap couldn't be avoided. In the end this is barely even scratching the surface.
Character art is myself as Cadash Priestess by @greenlow.bsky.social
I tried to spread out the genres a bit and pick my most meaningful favorites, but some overlap couldn't be avoided. In the end this is barely even scratching the surface.
Character art is myself as Cadash Priestess by @greenlow.bsky.social