https://www.artstation.com/xiaorobear
formerly https://twitter.com/RgroseA
I say it's familiar, because years and years and years ago I tried throwing my hat into the "odd reconstruction" ring by doing a similar reconstruction of this exact animal (and they're uncanny).
I say it's familiar, because years and years and years ago I tried throwing my hat into the "odd reconstruction" ring by doing a similar reconstruction of this exact animal (and they're uncanny).
www.artstation.com/artwork/98Xnka
www.artstation.com/artwork/98Xnka
www.cartoonbrew.com/books/art-of...
www.cartoonbrew.com/books/art-of...
Everyone, give
@skatunenetwork.bsky.social
your money. They deserve it.
Everyone, give
@skatunenetwork.bsky.social
your money. They deserve it.
(The BF geometry is super accurate to the small RotJ stop motion models; they probably 3d scanned one for reference. But mine isn't based on that version, so I didn't look at it at all.)
(The BF geometry is super accurate to the small RotJ stop motion models; they probably 3d scanned one for reference. But mine isn't based on that version, so I didn't look at it at all.)
(The BF geometry is super accurate to the small RotJ stop motion models; they probably 3d scanned one for reference. But mine isn't based on that version, so I didn't look at it at all.)
(The BF geometry is super accurate to the small RotJ stop motion models; they probably 3d scanned one for reference. But mine isn't based on that version, so I didn't look at it at all.)
This is 95% procedural layer stuff, I will need to hand-designate different textures on parts like the hoses, and then also hand-weather some parts, add a little damage, etc.
This is 95% procedural layer stuff, I will need to hand-designate different textures on parts like the hoses, and then also hand-weather some parts, add a little damage, etc.
Started texturing up some AT-ST legs in Substance Painter
Started texturing up some AT-ST legs in Substance Painter