Robert Rose
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robear.bsky.social
Robert Rose
@robear.bsky.social
3d artist working in games, and also on paleoart and scifi animation personal project stuff in my free time, he/him

https://www.artstation.com/xiaorobear
formerly https://twitter.com/RgroseA
Pinned
Hey, I've still got this account on here- hope it becomes a proper twitter replacement, now that it allows video I think it should be a lot more appealing to animators. I'm gonna try to post the same mix of oscillating between mainly dino and scifi content and my own 3D art that I post elsewhere.
I don't keep a big library of #StarWars reference photos because there is just too much to possibly save and archive. But anytime I see a nice side/front/back/top view I do save it, just in case I may ever want to 3d model any of these things in the future. Here are some random, invaluable examples!
November 30, 2025 at 7:53 PM
Reposted by Robert Rose
Corythosaurus #sciart
November 30, 2025 at 3:53 PM
Ok stopping there for now. I don't think anyone will recognize what this character is based on but that is fine.
November 30, 2025 at 5:26 AM
I am not very good at Blender hair yet but it's still fun to mess with. Especially remembering how impossibly slow something like this would have been to mess with and iterate on back in the 2010s.
November 30, 2025 at 3:43 AM
very wip, very much not-Frieren
November 30, 2025 at 1:12 AM
This head I am working on was not intended to be for anything Frieren-related, but... had to check it from the now-legendary Frieren-looking-up meme angle.
November 29, 2025 at 11:20 PM
Reposted by Robert Rose
Hi GameDevs please share to help your friends get hired. We are opening more roles: www.absurdventures.com/careers
November 29, 2025 at 10:15 PM
Reposted by Robert Rose
Remarkably, the paper (which is freely available) had a familiar reconstruction of Lambeosaurus.

I say it's familiar, because years and years and years ago I tried throwing my hat into the "odd reconstruction" ring by doing a similar reconstruction of this exact animal (and they're uncanny).
November 29, 2025 at 9:57 PM
I was always super impressed by Des' animated LCD-style display graphics, they always go the extra mile. Like this prop has a half dozen different custom animated screen layouts for different details on the prop, and they're all so expertly retro-styled.
www.artstation.com/artwork/98Xnka
November 29, 2025 at 12:05 AM
I occasionally post about KPop Demon Hunters and will continue to indefinitely so because it's just the most positive thing to happen in 2025. Not only a great positive movie, animation, music, all that, but a runaway success for a huge range of incredibly humble, sincere and deserving creatives.
November 28, 2025 at 6:36 PM
Reposted by Robert Rose
EXCLUSIVE: Netflix has released the digital Art Of book for 'KPop Demon Hunters.' A physical edition is on the way, with preorders starting on Jan. 1 and fulfillment on Feb. 1. Check out the full digital edition here:
www.cartoonbrew.com/books/art-of...
November 28, 2025 at 6:00 PM
Reposted by Robert Rose
Alien turn around!

Sketches are on my artstation:
www.artstation.com/artwork/oJ5mlk
November 26, 2025 at 11:06 PM
Reposted by Robert Rose
Society is a construct. You can just ask someone to do a ska cover of Faith of the Heart and they'll say "$300 please" and you give it to them and then you have it.

Everyone, give
@skatunenetwork.bsky.social
your money. They deserve it.
November 25, 2025 at 4:30 PM
Made it poseable. AT-STs are cool.
November 26, 2025 at 4:36 AM
You obviously can't see it in any of the renders, but I do have a suuper low detail cockpit interior in there, just to have something in case some light ever gets in the windows. Here is how the low detail pilots look outside, not quite good enough for closeups! I like making lil low poly dudes.
November 25, 2025 at 2:58 PM
Here is also a render of my #StarWars AT-ST lit by a forest hdri from polyhaven. Rendered in #Blender3D #fanart
November 25, 2025 at 5:16 AM
Reposted by Robert Rose
Still some more details to add, but it's near done enough to render. Last render is with the Battlefront model.
(The BF geometry is super accurate to the small RotJ stop motion models; they probably 3d scanned one for reference. But mine isn't based on that version, so I didn't look at it at all.)
November 24, 2025 at 3:44 AM
I am not pro at matching lens distortion and compositing but here is a fake mockup image of my RotJ AT-ST in a RotJ photo next to the full size one, just to see how they look. Pretty neat.
November 24, 2025 at 2:58 PM
In the original StarCraft, the sprites were touched up by hand. They deliberately didn't add team colors to the Mutalisk's wings when they pass in front of the body, so that your perception of the body's silhouette isn't affected by the wings crossing in front of it. The Remaster doesn't do this.
November 24, 2025 at 2:17 PM
Still some more details to add, but it's near done enough to render. Last render is with the Battlefront model.
(The BF geometry is super accurate to the small RotJ stop motion models; they probably 3d scanned one for reference. But mine isn't based on that version, so I didn't look at it at all.)
November 24, 2025 at 3:44 AM
WIP WIP cont'd
This is 95% procedural layer stuff, I will need to hand-designate different textures on parts like the hoses, and then also hand-weather some parts, add a little damage, etc.
November 24, 2025 at 12:54 AM
(Meanwhile, Ray Harryhausen in the 60s just hand-animating multiple miniature lassos connecting a stop motion dinosaur to live action cowboys on horseback without needing to hide any transitions: "I don't have such weakness")
November 23, 2025 at 9:56 PM
Man I love this shot where a miniature AT-ST pulls live action Ewoks, with the tree hiding a transition between miniature rope and full scale rope dragging them along the ground. You can also see matte lines around the section of miniature ground around the AT-ST, but you never notice in the movie.
November 23, 2025 at 9:32 PM
Reposted by Robert Rose
”Bloody Mary” Nanotyrannus #sciart
November 23, 2025 at 4:04 PM
WIP WIP
Started texturing up some AT-ST legs in Substance Painter
November 23, 2025 at 7:33 PM