Robert Rose
banner
robear.bsky.social
Robert Rose
@robear.bsky.social
3d artist working in games, and also on paleoart and scifi animation personal project stuff in my free time, he/him

https://www.artstation.com/xiaorobear
formerly https://twitter.com/RgroseA
Made it poseable. AT-STs are cool.
November 26, 2025 at 4:36 AM
You obviously can't see it in any of the renders, but I do have a suuper low detail cockpit interior in there, just to have something in case some light ever gets in the windows. Here is how the low detail pilots look outside, not quite good enough for closeups! I like making lil low poly dudes.
November 25, 2025 at 2:58 PM
Here is also a render of my #StarWars AT-ST lit by a forest hdri from polyhaven. Rendered in #Blender3D #fanart
November 25, 2025 at 5:16 AM
Fortunately I saw Battle for Endor before Caravan of Courage, so Cindel's family died before I got attached to them, and I avoided being scarred. :D
Some nice Blurrg concept art from it: www.facebook.com/VFXdig/posts...
November 24, 2025 at 6:12 PM
I am not pro at matching lens distortion and compositing but here is a fake mockup image of my RotJ AT-ST in a RotJ photo next to the full size one, just to see how they look. Pretty neat.
November 24, 2025 at 2:58 PM
The Zergling also does the inverse of the same thing, it has brown arms on top of a team-colored body, so when the arms overlap the body they also become team colored, so that their tiny color silhouette remains the same size and shape as they move. Again the remaster doesn't do this.
November 24, 2025 at 2:20 PM
In the original StarCraft, the sprites were touched up by hand. They deliberately didn't add team colors to the Mutalisk's wings when they pass in front of the body, so that your perception of the body's silhouette isn't affected by the wings crossing in front of it. The Remaster doesn't do this.
November 24, 2025 at 2:17 PM
Still some more details to add, but it's near done enough to render. Last render is with the Battlefront model.
(The BF geometry is super accurate to the small RotJ stop motion models; they probably 3d scanned one for reference. But mine isn't based on that version, so I didn't look at it at all.)
November 24, 2025 at 3:44 AM
WIP WIP cont'd
This is 95% procedural layer stuff, I will need to hand-designate different textures on parts like the hoses, and then also hand-weather some parts, add a little damage, etc.
November 24, 2025 at 12:54 AM
(Meanwhile, Ray Harryhausen in the 60s just hand-animating multiple miniature lassos connecting a stop motion dinosaur to live action cowboys on horseback without needing to hide any transitions: "I don't have such weakness")
November 23, 2025 at 9:56 PM
Man I love this shot where a miniature AT-ST pulls live action Ewoks, with the tree hiding a transition between miniature rope and full scale rope dragging them along the ground. You can also see matte lines around the section of miniature ground around the AT-ST, but you never notice in the movie.
November 23, 2025 at 9:32 PM
WIP WIP
Started texturing up some AT-ST legs in Substance Painter
November 23, 2025 at 7:33 PM
A few behind the scenes photos from #StarWars RotJ of the larger-scale AT-ST pyro models under construction. They were big! (So that they could be filmed falling over, getting smashed, and blowing up in slow motion, rather than stop-motion.)
November 23, 2025 at 4:28 PM
Just about finished with it, made a bunch of small areas on my AT-ST conversion more RotJ-accurate. Here are some Maya viewport screenshots. One thing to note is that in RotJ there were several very different scales of AT-STs made, all with different details, so mine won't look exactly like another.
November 23, 2025 at 4:55 AM
(The other SCG units that got cinematic models had no continuity with their SC2 counterparts, for example, the SCG ultralisk design's last appearance was the SC board game, never to be seen again. Here is that ~2005 cinematic model and the in-game asset based on it, and then the SC2 cinematic ultra)
November 22, 2025 at 9:30 PM
That might be it for cinematic assets used directly, but more SCG designs made their way in as well, for example elements of these 2005 Zealot and Dragoon designs were used- one of the clearer comparisons is the big dragoon leg design here being used for the SC2 Immortal legs.
November 22, 2025 at 9:20 PM
The SC2 flashback cinematic to Kerrigan's Betrayal just uses the SCG cinematic zergling model without any changes. There is a behind the scenes doc that briefly shows the model on an artist's monitor, too.
November 22, 2025 at 9:15 PM
There was no good look at the SCG cinematic mutalisk model, but I am confident that this in-game model was closely based on it. The SC2 cinematic design is identical except for a new head, again far more similar to SCG than to the in-game SC2 design.
November 22, 2025 at 9:12 PM
One easy one: the story mode dropship in the Wings of Liberty armory is obviously baked down from the SC:G cinematic dropship, every detail matches, while not actually matching the SC2 medivac dropship.
November 22, 2025 at 9:09 PM
The cancelled SC:Ghost's cinematics are never mentioned by Blizzard, not even in the 'Cinematic Art of #StarCraft' book, which jumps from SC1 to SC2 with nothing between. But SC2 reused a number of assets from those SCG cinematics with only minor modifications. Here is a thread with some examples:
November 22, 2025 at 9:06 PM
I really love the backgrounds as well. I think they are all digital but they use the traditional 2d art styles very very nicely.
November 22, 2025 at 7:55 PM
Someone's gotta mention the Independence Day alien fighter canyon crash. Not sure if it's my absolute favorite, but it's a solid one!
November 22, 2025 at 1:18 AM
Some 1912 paleoart-adjacent art- an original pen and ink illustration for Conan Doyle's The Lost World, by Joseph Clement Coll, depicting a group of men fighting some monstrous hairy pterosaurs (sorry for the reflection in the glass!). Scientifically accurate, no, dynamic and awesome, yes.
November 21, 2025 at 6:20 PM
Here are some of the multiple official takes on updating that original one, there is a lot of potential creative freedom:
November 21, 2025 at 4:49 AM
Here's also a turntable of that not-quite-finished classic StarCraft Goliath model, the back of the legs are not fully correct/finished. Again, the style and level of detail are meant to match the original '90s design by artist Brian Sousa, not intended to be my 2020s take on the design!
November 21, 2025 at 4:09 AM