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procgen.bsky.social
proc_gen
@procgen.bsky.social
Procedural generation researcher. Currently making games.
https://procedural-generation.tumblr.com

#procgen #gamedev
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New creative coding sketch 2025-12-02: "Mapas v2: Origem"
#desenhandocomcodigo #arte #processing #Sketch #py5 #CreativeCoding
https://ericof.com/en/sketches/2025-12-02?mtm_campaign=SN&mtm_kwd=bluesky
December 3, 2025 at 10:55 PM
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December 2, 2025 at 5:48 PM
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December 2, 2025 at 10:29 AM
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Got nerdsniped by someone on another site and decided to make a cool planet shader. Here's the result 🥰

Just a bunch of noises + atmospheric scattering really.

#creativecoding
December 1, 2025 at 7:13 PM
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fish pen for day 19 / tool #nodevember2025
December 1, 2025 at 12:23 PM
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It's time for a new devlog folks! In this one I talk in detail about all the work I've done to add leisure and idle behaviors for the procedural NPCs. Check it out!
www.youtube.com/watch?v=3Ba0...

#gamedev #indiegame #procgen
Adding Leisure And Idle Behavior To The Procedural NPCs
YouTube video by Vuntra City
www.youtube.com
December 1, 2025 at 1:44 PM
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For #procjam25 I added a front end to my procedural landscape generator - thapen.itch.io/ktlandscapes
KT Landscapes by Neil Thapen
Procedural landscape generator
thapen.itch.io
December 1, 2025 at 7:22 AM
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😶‍🌫️ Remecarving: or, Forgettings

a collection of 829 computational poems, each depicting the gradual algorithmic *forgetting* of a sentence found in Wikipedia that exhorts the reader to remember

last-minute entry for NaNoGenMo 2025!

github.com/NaNoGenMo/20...
November 30, 2025 at 10:45 PM
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if i say all soup is pcg then what #procjam

fiddlyfig.itch.io/soup-generator
soup generator by fiddlyfig, litpikachu, vlz210
infinite soups !
fiddlyfig.itch.io
November 30, 2025 at 5:52 AM
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decided i wasn't gonna try for clouds so i guess it's done! https://xax.itch.io/procgen-landscape #procjam
parallax landscape by xax
a small landscape generator
xax.itch.io
November 30, 2025 at 6:20 AM
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I just released Chambre Espacieuse, my #procjam 2025 entry! Come and check my bedrooms (in space) at delca.itch.io/chambre-espa...
November 30, 2025 at 6:59 PM
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Last minute entry for #procjam. Definitely not a subtweet.
samgeen.itch.io/coincoin
Coin Coin by samgeen
Coin Coin - A Story of 100 Flips
samgeen.itch.io
November 30, 2025 at 8:49 PM
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Finished my game for #PROCJAM 2025!

Last Voyage of the Tartarus is a procedural narrative horror game. It looks like a roguelike, but the real game is watching the captain's log and seeing how the story responds to what you see and do.

#Gamedev #pixelart

siofragames.itch.io/last-voyage-...
Last Voyage of the Tartarus by Jacob Marks
An unnerving procedurally generated arctic adventure within a roguelike shell
siofragames.itch.io
November 30, 2025 at 8:56 PM
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November 30, 2025 at 1:26 AM
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Inspired by lo-fi study beats and driven by my desire for peaceful winter ambience, Endless Winters is a simple hack of EarthBound that perpetually pans over a snowy landscape.

Designed for original hardware, it functions as a installation piece that can be quickly installed using a SNES and a CRT.
Endless Winters by Michael Iantorno
A lo-fi ambient hack of EarthBound
michaeliantorno.itch.io
November 20, 2025 at 3:01 PM
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Ok so my rough demo for LabX19 is up on itch. Its an older project but revamped for #procjam25 . Heres a short recording, and you can grab the demo from itch at the link below!

www.youtube.com/watch?v=6Q1E...

tomnullpointer.itch.io/labx19
LabX19
YouTube video by tomnullpointer
www.youtube.com
November 28, 2025 at 2:47 PM
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10000 Bowls of Oatmeal But One Of Them Killed My Father, is an ongoing murder investigation and I need your help to solve it? Read the progress here and submit your own descriptions of oatmeal to help me get my revenge.

verbante.itch.io/10000-bowls
10000 Bowls of Oatmeal But One Of Them Killed My Father by Verbante
ongoing murder investigation
verbante.itch.io
November 28, 2025 at 10:28 PM
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We have procedurally generated levels! 😁It might be a standard for roguelikes nowadays, but it's still extremely satisfying to see a code made in-house translating noise to a map.
Check it out yourself in our alpha testing, free on our discord: discord.gg/qDHA6SkQQM

#gamedev #indiegame #pixelart
November 25, 2025 at 10:26 AM
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For lack of better ideas for #procjam, I was going to remake my old Fantasy Manor (basically, a roof generator). After spending a day on it, I realised that it was boring, so I still need to come up with something. But Dwellings are going to have better roofs now.
November 25, 2025 at 9:02 PM
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Part 2 of my procjam diary!
This time its wonky mesh generation, triplanar pseudonoise and even more cheats!
www.nullpointer.co.uk/procjam-25-d...
ProcJam 25 Diary - p2 a 3D dungeon
This is the second part of my 2025 procjam diary. The previous…
www.nullpointer.co.uk
November 25, 2025 at 11:25 AM
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A late start to a #PROCJAM2025 entry.

A (second) first draft of generated meandering rivers, after discarding the original method. It has a long way to go but im pleased with the general shape of them so far

Now I have it running in the browser too, for more jam clicks

#procjam #procedural
November 28, 2025 at 12:33 AM
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still working on my #procjam project, tho i haven't been doing as much as i hoped
November 29, 2025 at 4:44 AM
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I've added geysers to Last Voyage of the Tartarus.

#PROCJAM 2025 #Gamedev #Pixelart
November 28, 2025 at 9:27 PM
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today's work on the vertical scrolling shooter i'm making for #procjam
November 27, 2025 at 8:00 AM