Jacob Marks
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jacobmarks.bsky.social
Jacob Marks
@jacobmarks.bsky.social
I make rpgs, programs, 3d art, and other weird things...

My largest projects are the Vaarn Atlas, Exalted Order Of The Mystic Moose, and Penumbral Oasis.

Find those, and my other games at: https://siofragames.itch.io/

Blog at: https://jacobmarkshasablog
Reposted by Jacob Marks
Was in the mood to make a dungeon synth album cover.
November 28, 2025 at 1:38 PM
I've added geysers to Last Voyage of the Tartarus.

#PROCJAM 2025 #Gamedev #Pixelart
November 28, 2025 at 9:27 PM
Reposted by Jacob Marks
Autumn’s Waning 🍂
November 28, 2025 at 6:33 PM
Reposted by Jacob Marks
ive struggles for ages to explain my deepset love for OSR design tools to other ttrpg folks and im grateful someone has finally written a blogpost that so clearly elucidates how OSR play is built. required reading imo
November 28, 2025 at 3:42 PM
Reposted by Jacob Marks
Almost six years ago, I approached Goran and said, "Let's do an Anticolonial Fantasy. Agents will hate it, marble statue avatars will harass us online." He said yes. UNBAN Goran.
The Witcher x The Revenant

When Gallian colonists venture too far west, they awaken the Horned Ones, ancient demons once restrained by the vanished Great Eagles. Arksanaq, a Tulkan warrior bound to her conquerors, must rally her kin before darkness consumes the world.

#DVPit #GN #A #DF #Latine
November 26, 2025 at 6:00 PM
Returning home after exploration in the Polar Ocean.

#PROCJAM 2025 #Gamedev #Pixelart
November 27, 2025 at 6:30 AM
Reposted by Jacob Marks
Spent the last month mapping the blogosphere by its links. The graph is finally ready

Communities clump into a big hex and the whole thing looks like a star map

What are blogs anyway but stars in the sky?

elmc.at/mapping-the-...

To check out the graph directly follow this link:

graph.elmc.at
Mapping the Blogosphere
An interactive graph of TTRPG blogs, showing who links to whom, how communities change over time, plus stats and how it all works.
elmc.at
November 26, 2025 at 7:43 PM
Reposted by Jacob Marks
Even if I'm still sceptical of the legitimacy of many Palestinian fundraising accounts, banning them without clear proof of malfeasance is wrong, and evidently banning people reposting them in good will is even worse.
Bluesky have terrible moderation and I have seen some shit in Mastodon!
November 26, 2025 at 6:39 PM
Reposted by Jacob Marks
November 26, 2025 at 1:32 PM
Reposted by Jacob Marks
Hey @bsky.app @safety.bsky.app @support.bsky.team please unsuspend Goran immediately.

Goran is a great person, a great artist, and the whole anti-Palestine thing youre on is one of those "Ford funding Hitler" disasters you remember being shocked and dismayed by when you learned of in middle school.
November 26, 2025 at 3:04 PM
The meat of my #PROCJAM 2025 entry will be these logs. As you sight different creatures and locations, different story tracks will move along in randomized ways. A limited set of crew members have random events and can die or be changed by the weird polar ocean.

#gamedev #pixelart
November 26, 2025 at 4:37 PM
I am gonna have to write a lot of journal entries for my #PROCJAM 2025 game 😅
November 26, 2025 at 4:07 AM
Oh my god I just got my Dolmenwood stuff. It's actually real.
November 25, 2025 at 9:36 PM
Normally I do itch.io covers for video games using art from the game. For Last Voyage of the Tartarus I think I'm going to use collage instead.

#PROCJAM 2025 #Collage #Gamedev
November 25, 2025 at 6:51 PM
Reposted by Jacob Marks
spawn
November 25, 2025 at 12:46 AM
Reposted by Jacob Marks
All the main land masses are in place, so I'm adding some more details to the map now, this part is fun.
#GameDev #LevelDesign #CRPG #Lovecraft
November 24, 2025 at 10:22 AM
Encroaching upon a cyclopean city.

#PROCJAM 2025 #gamedev #pixelart
November 24, 2025 at 3:12 PM
Working on UI and decorations.

#PROCJAM 2025 #Gamedev #Pixelart
November 24, 2025 at 1:22 AM
Giant corals and green cyclopean structures amongst the polar ice in my #PROCJAM 2025 project.

#gamedev #Unity #pixelart
November 23, 2025 at 10:08 PM
Giant crab pixel art for my #PROCJAM 2025 project.

Tentatively called Last Voyage of the Tartarus.

#PixelArt #GameDev
November 23, 2025 at 4:37 PM
Working on a #PROCJAM 2025 entry. Reusing a bunch of my Archipelago of Monsters code to create a polar expedition game. Gonna get weird with it and take a lot of inspiration from The Iron Coral from Into the Odd.
November 23, 2025 at 6:29 AM
Reposted by Jacob Marks
PROCJAM - the Procedural Generation Jam - is back for another year! Join us on itch.io this November for another week of making something that makes something - a bskybot, a videogame, a digital artwork, a dice table or something else!

🗓️ Nov 21st - Dec 1st
🔮 itch.io/jam/procjam
PROCJAM - The Procedural Generation Jam
A game jam from 2025-11-21 to 2025-12-01 hosted by PROCJAM. Let's Make Something! PROCJAM - the Procedural Generation Jam - is a creative coding jam about making things that make things. This normally...
itch.io
October 27, 2025 at 3:35 PM
Reposted by Jacob Marks
Einfühlung: A Liminal Horror Starter Scenario is out now!

This new starter adventure gathers everything you need to bring the horror straight to the table! It also acts as a companion adventure to our free starter: Stopover at the Shelterwood Inn

goblinarchives.itch.io/liminal-horr...
Einfühlung: A Liminal Horror Starter Scenario by Goblin Archives, Unenthuser
An Introductory Scenario for Liminal Horror
goblinarchives.itch.io
November 20, 2025 at 3:17 PM
This article is really making me question whether I intend to put dialogue trees in my game because I want to, or because I'm following a cargo cult. Will have to give it a think 🤔
YEAH, THAT'S RIGHT! I HAVE WRITTEN A NEW ARTICLE!

this one's a bit weird; rather than doing my usual "trying to organize my thoughts and building a winding case that builds on itself," I decided to show you what my EARLY article creation process looks like:

docseuss.medium.com/some-loosely...
some loosely organized thoughts about dialogue sysin games
think of this as me trying to find out what parts of dialogue choices are load bearing game design and what else can be done with dialogue.
docseuss.medium.com
November 16, 2025 at 4:44 PM
This is giving me chills and I'm only 11 pages in!
November 16, 2025 at 5:05 AM