I am glad to announce that The Game is OUT! :)
Get it at >> iapetus2019.itch.io/zezito-in-th...
#8BitArt #IndieGame #PixelPerfect #GamingCommunity #ArcadeVibes #OldSchoolGaming #GameDev #RetroRevival
Put in a key control set option, so you can choose between 'ZX:/ RETURN' and '<>AZ SPACE' to control Harry ! Which would you choose?
Put in a key control set option, so you can choose between 'ZX:/ RETURN' and '<>AZ SPACE' to control Harry ! Which would you choose?
Many thanks for @0xc0de.bsky.social
for the initial inspiration 😎
See the full video here: 😅
youtu.be/4hB7hUAY6p0
Now, back to Chuckulus ! 🙄
Many thanks for @0xc0de.bsky.social
for the initial inspiration 😎
See the full video here: 😅
youtu.be/4hB7hUAY6p0
Now, back to Chuckulus ! 🙄
OK! 51 balls *but* single buffered 8x8- Moving to 9x9's gonna cost some cycles! Can only get to 24 with double buffering, long way to go.
This is pretty fun! Cheers for pulling me back into the game @0xc0de.bsky.social and @snuggsy187.bsky.social
OK! 51 balls *but* single buffered 8x8- Moving to 9x9's gonna cost some cycles! Can only get to 24 with double buffering, long way to go.
This is pretty fun! Cheers for pulling me back into the game @0xc0de.bsky.social and @snuggsy187.bsky.social
Small fix reenables "mirror-move" feature when editing sprites. Otherwise same as 3.7.1
frankengraphics.itch.io/nexxt/devlog...
Small fix reenables "mirror-move" feature when editing sprites. Otherwise same as 3.7.1
frankengraphics.itch.io/nexxt/devlog...
So dig out your 6502 computers, power them up, dust them off, or just show them with pride.
Whether it’s a Commodore, Apple, Atari, BBC Micro or any homebrew project – today we honor the chip that started it all. 🚀🖥️✨
So dig out your 6502 computers, power them up, dust them off, or just show them with pride.
Whether it’s a Commodore, Apple, Atari, BBC Micro or any homebrew project – today we honor the chip that started it all. 🚀🖥️✨
I'm ploughing through *cough* a few issues they have bought up, one of which was the scrolling appearance of the DUCK cage at the top of level. I knew it wasn't right, that's better !
I'm ploughing through *cough* a few issues they have bought up, one of which was the scrolling appearance of the DUCK cage at the top of level. I knew it wasn't right, that's better !
Zezito in the Glittering Caves - ZX SPECTRUM - WIP
Added Animation to Acid, Torch and background tiles.
#RetroGame
Zezito in the Glittering Caves - ZX SPECTRUM - WIP
Added Animation to Acid, Torch and background tiles.
#RetroGame
Zezito in the Glittering Caves - ZX SPECTRUM - WIP
Back to this version of the game. I have added the score board gfx and related code to calculate the score etc. Game running at 50fps, still need to do tile animations. youtu.be/A6hO-ZApOjQ #GameDev #RetroGame
Zezito in the Glittering Caves - ZX SPECTRUM - WIP
Back to this version of the game. I have added the score board gfx and related code to calculate the score etc. Game running at 50fps, still need to do tile animations. youtu.be/A6hO-ZApOjQ #GameDev #RetroGame
#gamedev #retrogaming
#gamedev #retrogaming
#gamedev #arcade #retrogaming
#gamedev #arcade #retrogaming
I guess I was pondering this while doing 'Fortress' for the Acorn Electron (which I shall return to and finish one day), as it could use a lot of the same procedures.
Mode 1 with palette change halfway down the screen, changing red to green !
I guess I was pondering this while doing 'Fortress' for the Acorn Electron (which I shall return to and finish one day), as it could use a lot of the same procedures.
Mode 1 with palette change halfway down the screen, changing red to green !
Splatted that keyboard bug (which wasn't - just an issue with the Harry movement logic), plus a few other things I wasn't happy with / hadn't noticed before !
The list of 'things to do' is very short...... at the moment ! 😱
Splatted that keyboard bug (which wasn't - just an issue with the Harry movement logic), plus a few other things I wasn't happy with / hadn't noticed before !
The list of 'things to do' is very short...... at the moment ! 😱
The 'GO!' bubble is a sprite, as it rises up the screen at start of play
The others are 'simply' plotted text (inverted colours) and then some calculations to plot the bubbles around it 🤯 - not enough memory left for all 4 of these to be sprites!
The 'GO!' bubble is a sprite, as it rises up the screen at start of play
The others are 'simply' plotted text (inverted colours) and then some calculations to plot the bubbles around it 🤯 - not enough memory left for all 4 of these to be sprites!
Should be easy to find and fix - bit weird though !
Should be easy to find and fix - bit weird though !
password protected itch page:
cyansorcery.itch.io/vulpine-bloc...
#indiedev #gamedev #pico8
password protected itch page:
cyansorcery.itch.io/vulpine-bloc...
#indiedev #gamedev #pico8