Rob Stone
banner
rasto1968.bsky.social
Rob Stone
@rasto1968.bsky.social
290 followers 160 following 500 posts
Programing computers since the early 80s! Surrey, UK Day job - all things web, especially web components Fun job - retro 8 bit development for the Acorn Electron My games https://github.com/rasto68/apache-canyon
Posts Media Videos Starter Packs
In the old days I suppose it would have been tried with BBC Basic and I know that some do that now but I'm going to be different.
and I'm using the real assets from the game (and an emulated Mode 5 resolution). With something like this I think should be able to prove a lot of the game concepts much more quickly - but it does feel like I'm cheating slightly. At the end of the day though, this is a hobby and I'm having fun so 🤷
"Astoraid" but not running on an emulator/real hardware. I've created a mini dev environment using JavaScript + an HTML Canvas that lets me try things out much more quickly than writing lots of 6502. I have a library of routines that mimic the real hardware so the code is close to what it will be...
Also thanks to @kieranhj.bsky.social for organising it all and for demonstrating the N64 "dev" code - I'm keen to see what you come up with on this new "old" platform.
Great day at the ABUG south meet yesterday, nice to meet @colinhoad.com and to experience a game loading from a real tape! Lots of great chats and I even managed a bit of coding on Astoraid. Looking forward to the next one now.
Where's that gif of the pyramid selling scam when you need it 😉
Good luck for this, they will be lucky to get someone with your experience ,👍 Banking is a sector I've never worked in directly, although we did have some banking customers when I worked for a call centre software company.
and then optimise it before converting it to 6502 and getting asteroids moving around the screen properly in Astoraid. Then after that I need a world coordinate to display coordinates algorithm which I'm hoping won't be too hard but not something I've done before. Lots of 1sts for me with this game.
Phew :) Algorithm for horizontal sprite clipping finally worked out in my JavaScript dev environment. Right side clipping was easy but for some reason my brain refused to co-operate for the left side clip and it took far too much head scratching. Next up vertical clipping which should be "easy"....
I was tempted by that too, just not sure about the journey there and back as I wouldn't be staying over. Would be nice to meet some of the people I follow on here though.
This reminds me - I had an idea for a Mode 5 split Mode 2 game using colour cycling whilst walking the dog yesterday evening. I need to play around with the concept to see what's possible. It will need to run from SWRAM too.
I'm off to the ABUG south meet on Saturday, looking forward to it but I know I will be exhausted afterwards.
Hope you feel better soon 👍 I came down with it on my birthday and only really felt properly better last week. Still have an annoying cough though.
Reminds me a bit of a good old Amiga copper list, Next coding looks like fun :)
It's weird how sometimes all it takes is a few minutes away from the keyboard for the right brain cells to click into place!
I use it (at work) for our lit based web components "shared" component library + all our SPA apps. It just works and I have no complaints.
Looks very polished, so much attention to detail 👍
I should have a nice "mock" environment at the end of this too which might come in handy later on.
An afternoon of retro coding using JavaScript... 🤔 Working out the clipped sprite plotting was putting me off making progress so I decided to poc it using JavaScript and a canvas element. Not finished yet but it's certainly easier than trying to work it out in 6502 😄
@iampenguin.bsky.social , if you're not already on Stardot I can't recommend signing up enough - a hugely useful resource and lots of friendly people :) You can also download a PDF of the Electron Advanced User Guide there - stardot.org.uk share.google/yMdpjsTgM7r8...
stardot.org.uk
stardot.org.uk
What about a (shared) GitHub repo to start with? Perfect for hosting code samples and relatively easy to produce docs via the repo wiki. I would be happy to help out/contribute :)
You've just described my teenage years :) I re-started the journey last year after talking to @0xc0de.bsky.social at an ABUG meet and now I've released my first game and am working on my 2nd. It's a fun journey that I hope you enjoy as much as I am.
Chapter 4. The Stack
Stacks are overrated, reclaim page 1 for your game code....
Chapter 2. Mode 2
With many colours comes no memory, no speed and awkward chunkiness....