MrJDiez
@mrjdiez.bsky.social
[EN/ES] Small game developer in my free time and backend developer in my day job.
Avatar by @hoparts.bsky.social
mrjdiez.itch.io
Avatar by @hoparts.bsky.social
mrjdiez.itch.io
Reposted by MrJDiez
We hope everyone had a happy Halloween! 🎃
…What's that? "Cool costume"? Well, we're flattered, but this is actually our new look! Read all about it in the latest #GodotEngine 4.6 development snapshot:
godotengine.org/article/dev-...
…What's that? "Cool costume"? Well, we're flattered, but this is actually our new look! Read all about it in the latest #GodotEngine 4.6 development snapshot:
godotengine.org/article/dev-...
Dev snapshot: Godot 4.6 dev 3 – Godot Engine
Rocking a new look!
godotengine.org
November 4, 2025 at 9:58 PM
We hope everyone had a happy Halloween! 🎃
…What's that? "Cool costume"? Well, we're flattered, but this is actually our new look! Read all about it in the latest #GodotEngine 4.6 development snapshot:
godotengine.org/article/dev-...
…What's that? "Cool costume"? Well, we're flattered, but this is actually our new look! Read all about it in the latest #GodotEngine 4.6 development snapshot:
godotengine.org/article/dev-...
Reposted by MrJDiez
Just uploaded the release build for #MakeRoom and finished the release trailer, I hope you're all ready for MakeRoom because it's releasing in approx. 22 hours!
store.steampowered.com/app/2212670/...
store.steampowered.com/app/2212670/...
August 6, 2025 at 12:10 PM
Just uploaded the release build for #MakeRoom and finished the release trailer, I hope you're all ready for MakeRoom because it's releasing in approx. 22 hours!
store.steampowered.com/app/2212670/...
store.steampowered.com/app/2212670/...
I've received a really sweet comment on my entry, really I should comment more on other people's work, receiving those comments is really cool :D
I'll try this evening to play some of the other entries
I'll try this evening to play some of the other entries
August 4, 2025 at 7:55 AM
I've received a really sweet comment on my entry, really I should comment more on other people's work, receiving those comments is really cool :D
I'll try this evening to play some of the other entries
I'll try this evening to play some of the other entries
there's something that I'd like to share about my experience this week I'm the #GMTK Gamejam is that I thought I'd need to retexturize some of the models I'm using from KenneyNL but after diving a bit into it I saw that the models had all the required surfaces defined
August 3, 2025 at 3:56 PM
there's something that I'd like to share about my experience this week I'm the #GMTK Gamejam is that I thought I'd need to retexturize some of the models I'm using from KenneyNL but after diving a bit into it I saw that the models had all the required surfaces defined
Reposted by MrJDiez
I spent all night making a game for the GMTK jam: itch.io/jam/gmtk-202...
I'm not that happy with the pixel art, especially the main background, but the core game loop is pretty fun and I learned a lot - mostly about my caffeine tolerance.
I should go and get some sleep.
#gamedev #indiedev #godot
I'm not that happy with the pixel art, especially the main background, but the core game loop is pretty fun and I learned a lot - mostly about my caffeine tolerance.
I should go and get some sleep.
#gamedev #indiedev #godot
Loop 9 by NebulaCoffee for GMTK Game Jam 2025
Available for Windows
itch.io
August 3, 2025 at 2:56 PM
I spent all night making a game for the GMTK jam: itch.io/jam/gmtk-202...
I'm not that happy with the pixel art, especially the main background, but the core game loop is pretty fun and I learned a lot - mostly about my caffeine tolerance.
I should go and get some sleep.
#gamedev #indiedev #godot
I'm not that happy with the pixel art, especially the main background, but the core game loop is pretty fun and I learned a lot - mostly about my caffeine tolerance.
I should go and get some sleep.
#gamedev #indiedev #godot
I'm feeling really happy with my entry for this jam. I've been wanting to make a anomaly watcher like game for quite some time, and this was the right time apparently. I've been able to build the systems required with very little effort thanks to godot's flexibility
August 3, 2025 at 9:57 AM
I'm feeling really happy with my entry for this jam. I've been wanting to make a anomaly watcher like game for quite some time, and this was the right time apparently. I've been able to build the systems required with very little effort thanks to godot's flexibility
I've just published and submitted my Entry to #GMTKJam2025 Night Feed. Please come try it at mrjdiez.itch.io/night-feed
#Gamejam #Indiedev #godotengine
#Gamejam #Indiedev #godotengine
Night feed by Mr J Diez
Short Observation duty like game created for GMTK Game Jam 2025
mrjdiez.itch.io
August 3, 2025 at 9:23 AM
I've just published and submitted my Entry to #GMTKJam2025 Night Feed. Please come try it at mrjdiez.itch.io/night-feed
#Gamejam #Indiedev #godotengine
#Gamejam #Indiedev #godotengine
No screenshots today because I've forgotten to take some before shutting down the computer.
But in today's advances I've completely refactored the time system and anomaly management. Now the time systems are all together in one place. and the player can only report anomalies in a type not all
But in today's advances I've completely refactored the time system and anomaly management. Now the time systems are all together in one place. and the player can only report anomalies in a type not all
August 3, 2025 at 1:49 AM
No screenshots today because I've forgotten to take some before shutting down the computer.
But in today's advances I've completely refactored the time system and anomaly management. Now the time systems are all together in one place. and the player can only report anomalies in a type not all
But in today's advances I've completely refactored the time system and anomaly management. Now the time systems are all together in one place. and the player can only report anomalies in a type not all
The best part abour being a game developer is completely refactoring a core system with less than 24 hours before delivery. Even better if it's the two core systems!
Let's keep it up!!
Let's keep it up!!
August 2, 2025 at 11:52 PM
The best part abour being a game developer is completely refactoring a core system with less than 24 hours before delivery. Even better if it's the two core systems!
Let's keep it up!!
Let's keep it up!!
I've been hard at work for my #GMTKJam2025 Entry for a few hours already, trying to give it a bit more spooky ambience to some anomalies. I've a few bugs I believe but I will be debugging it now to make sure everything works just fine.
August 2, 2025 at 12:07 PM
I've been hard at work for my #GMTKJam2025 Entry for a few hours already, trying to give it a bit more spooky ambience to some anomalies. I've a few bugs I believe but I will be debugging it now to make sure everything works just fine.
Reposted by MrJDiez
July 31, 2025 at 1:13 PM
Reposted by MrJDiez
July 31, 2025 at 11:57 AM
August 2, 2025 at 12:11 AM
I've managed to implement win and lose conditions, and all the menus that I need at this point. Tomorrow I will focus on adding anomalies to the game and balancing timings. If things go well at the end of the day will implement some changes to the UX and the controls. Let's see how #GMTKJam2025 goes
August 2, 2025 at 12:01 AM
I've managed to implement win and lose conditions, and all the menus that I need at this point. Tomorrow I will focus on adding anomalies to the game and balancing timings. If things go well at the end of the day will implement some changes to the UX and the controls. Let's see how #GMTKJam2025 goes
Still working on the entry for the #GMTKJam2025, i've added some shaders to disable cameras when there are a lot of anomalies, and I've added a clock to check how much time they have still to play. More of the systems are already in place.
August 1, 2025 at 9:39 PM
Still working on the entry for the #GMTKJam2025, i've added some shaders to disable cameras when there are a lot of anomalies, and I've added a clock to check how much time they have still to play. More of the systems are already in place.
Keeping up the good work for the #GMTKJam2025
Adding new kinds of anomalies, and improving the ux a bit.
Adding new kinds of anomalies, and improving the ux a bit.
August 1, 2025 at 6:38 PM
Keeping up the good work for the #GMTKJam2025
Adding new kinds of anomalies, and improving the ux a bit.
Adding new kinds of anomalies, and improving the ux a bit.
I was pretty busy today with personal matters but I'm advancing quite a bit with the game, I've built the system for anomaly reporting, and for anomality discovery and toggling.
I'm using composite pattern for the game, in this way I can make whatever object I want a anomaly if I want
I'm using composite pattern for the game, in this way I can make whatever object I want a anomaly if I want
July 31, 2025 at 8:11 PM
I was pretty busy today with personal matters but I'm advancing quite a bit with the game, I've built the system for anomaly reporting, and for anomality discovery and toggling.
I'm using composite pattern for the game, in this way I can make whatever object I want a anomaly if I want
I'm using composite pattern for the game, in this way I can make whatever object I want a anomaly if I want
I've been thinking about the kind of anomalies that I want to implement for the Jam game. I think I will focus on mostly things appearing or disappearing, or changing position in the scene. Although I want to try my hand at changing some of the models materials to try and make the TV screen lightup
July 31, 2025 at 10:27 AM
I've been thinking about the kind of anomalies that I want to implement for the Jam game. I think I will focus on mostly things appearing or disappearing, or changing position in the scene. Although I want to try my hand at changing some of the models materials to try and make the TV screen lightup
Progress for the #GMTKJam2025
Level designed for the game and functionality for the camera swapping implemented. I believe this is good for today. Tomorrow I'll implement the anomaly generation and reporting.
All assets are property of @kenney.nl
#GameJam #IndieDev #GodotEngine
Level designed for the game and functionality for the camera swapping implemented. I believe this is good for today. Tomorrow I'll implement the anomaly generation and reporting.
All assets are property of @kenney.nl
#GameJam #IndieDev #GodotEngine
July 30, 2025 at 9:38 PM
Progress for the #GMTKJam2025
Level designed for the game and functionality for the camera swapping implemented. I believe this is good for today. Tomorrow I'll implement the anomaly generation and reporting.
All assets are property of @kenney.nl
#GameJam #IndieDev #GodotEngine
Level designed for the game and functionality for the camera swapping implemented. I believe this is good for today. Tomorrow I'll implement the anomaly generation and reporting.
All assets are property of @kenney.nl
#GameJam #IndieDev #GodotEngine
Me thinking that I was going to take it easy for this jam as I can't spend the whole 4 days on it again.
Me thinking again after seeing the theme. What if I give 3D another try :D
Me thinking again after seeing the theme. What if I give 3D another try :D
a cat is licking its nose with the words not a single thought behind those eyes above it
ALT: a cat is licking its nose with the words not a single thought behind those eyes above it
media.tenor.com
July 30, 2025 at 6:37 PM
Me thinking that I was going to take it easy for this jam as I can't spend the whole 4 days on it again.
Me thinking again after seeing the theme. What if I give 3D another try :D
Me thinking again after seeing the theme. What if I give 3D another try :D
Reposted by MrJDiez
Kickstarter is 72% funded!
We're in the final stretch!
We need your support to reach the goal!
#kickstarter #pixelgame #pixelart #indiedev #indiedev #gamdev#crafting
We're in the final stretch!
We need your support to reach the goal!
#kickstarter #pixelgame #pixelart #indiedev #indiedev #gamdev#crafting
July 30, 2025 at 2:21 PM
Kickstarter is 72% funded!
We're in the final stretch!
We need your support to reach the goal!
#kickstarter #pixelgame #pixelart #indiedev #indiedev #gamdev#crafting
We're in the final stretch!
We need your support to reach the goal!
#kickstarter #pixelgame #pixelart #indiedev #indiedev #gamdev#crafting
So apparently I'm participating in the #GMTKJam2025!
I'll be trying to create a mini Observation Duty game with the concept Loop.
Let's see how this works for me!
I'll be probably using KenneyNL assets once again!
#GameJam #IndieDev #Godot #GodotEngine
I'll be trying to create a mini Observation Duty game with the concept Loop.
Let's see how this works for me!
I'll be probably using KenneyNL assets once again!
#GameJam #IndieDev #Godot #GodotEngine
July 30, 2025 at 5:57 PM
So apparently I'm participating in the #GMTKJam2025!
I'll be trying to create a mini Observation Duty game with the concept Loop.
Let's see how this works for me!
I'll be probably using KenneyNL assets once again!
#GameJam #IndieDev #Godot #GodotEngine
I'll be trying to create a mini Observation Duty game with the concept Loop.
Let's see how this works for me!
I'll be probably using KenneyNL assets once again!
#GameJam #IndieDev #Godot #GodotEngine
Reposted by MrJDiez
Question for my gamedevs: if you look for free/cheap assets for your 2D games, what would you like to see more? (Theme, kind of assets, whatever )
July 29, 2025 at 1:38 PM
Question for my gamedevs: if you look for free/cheap assets for your 2D games, what would you like to see more? (Theme, kind of assets, whatever )
In the end I was able to work on it for only 12 hours, I was not able to add some minigame as I'd have loved, but this is it, my entry for #KenneyJam 2025
#godot #godotengine
mrjdiez.itch.io/satellites
#godot #godotengine
mrjdiez.itch.io/satellites
Satellites by Mr J Diez
Game built for Kenney Jam 2025
mrjdiez.itch.io
July 20, 2025 at 3:24 PM
In the end I was able to work on it for only 12 hours, I was not able to add some minigame as I'd have loved, but this is it, my entry for #KenneyJam 2025
#godot #godotengine
mrjdiez.itch.io/satellites
#godot #godotengine
mrjdiez.itch.io/satellites
After 7-8 hours of hard work I can say that I've implemented all my ideas for the jam, I still need to implement game over screens and main menu, export the game and all that. But the game and all mechanichs are implemented already. I've won the right to sleep.
#KenneyJam #Godot #GodotEngine
#KenneyJam #Godot #GodotEngine
July 18, 2025 at 11:42 PM
After 7-8 hours of hard work I can say that I've implemented all my ideas for the jam, I still need to implement game over screens and main menu, export the game and all that. But the game and all mechanichs are implemented already. I've won the right to sleep.
#KenneyJam #Godot #GodotEngine
#KenneyJam #Godot #GodotEngine