MrJDiez
mrjdiez.bsky.social
MrJDiez
@mrjdiez.bsky.social
[EN/ES] Small game developer in my free time and backend developer in my day job.
Avatar by @hoparts.bsky.social

mrjdiez.itch.io
I was sad because I could have added a lot more depth and visual details to the game had I been able to use them painlessly. But that's something for the future
August 3, 2025 at 3:56 PM
the models were shown right on the engine but after booting up the game the models were black and without texture or materials and had to override every single material in every single model that I used from that pack. fortunately it was just like 5 or 6 models.
August 3, 2025 at 3:56 PM
and I was able to override the materials from within Godot to add emission to the material and make it seem like the TV screen was turned on.
on the other hand I had some issues with the Food pack also from Kenney, but I think that may be related to me importing the models wrong late at night,
August 3, 2025 at 3:56 PM
and kenney's assets have given me the swiftness of development that is required to make a game like this in four days.
After developing this game I'm realising that a lot of the effort in this kind of game goes into 3d modelling, assets and game design rather than implementing the anomalies per se
August 3, 2025 at 9:57 AM
Some screenshots of the game for you all. Have fun!
August 3, 2025 at 9:27 AM
for tomorrow morning I'll focus on implementing the remaining anomalies and on balancing, and adding difficulty setting. I'm nearly done friends!
August 3, 2025 at 1:49 AM
I believe I have implemented at least one kind of every anomaly that I want to add so for now it will be mostly working on using what I've already built
August 2, 2025 at 12:07 PM
I'm going to implement the menus and win and lose conditions, and I'll be able to focus on implementing the anomalies and balancing!
I'm really happy with how I'm progressing this time around.
August 1, 2025 at 9:39 PM
allowing me to create a generic system for thing like position anomalies, rotation, visibility ones, changing scale or even if I'm able to do so changing materials to make things like turning on electronic devices or things like that. I will also look into sound anomalies, but that's low priority
July 31, 2025 at 8:11 PM