Andreas Inderwildi
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mashxtomuse.bsky.social
Andreas Inderwildi
@mashxtomuse.bsky.social
280 followers 370 following 39 posts
Writer & game critic, seen @ Eurogamer, RPS, KotakuUK, Edge, Wireframe &c. MA in literature & medieval stuff. Lover of folklore, cosmology, horror & the occult. Vegan, feminist, ADHD-haver. Writes stuff at mashxtomuse.com
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Nice, bin mega Fan von beiden Versionen (und die Musik in beiden 😍)
Reposted by Andreas Inderwildi
it's me, unnamed critter from bosch's triptych of the temptation of anthony!
Reposted by Andreas Inderwildi
Continue your adventure with Tunic: Design Works! 🦊 @finjico.bsky.social

Uncover the secrets of Tunic's development (and even some of our own!) in our latest Design Works edition by award-winning writer Christian Donlan ⚔️

Deluxe Editions closing 8th January 2026: lostincult.co.uk/tunic
Reposted by Andreas Inderwildi
Coming as kind of a surprise even to myself, here's finally part II of a series on Baldur's Gate 3 I started almost 1.5 years ago.

This one is all about pessimist philosophy, Thomas Ligotti, cosmic conspiracies, (elder) brains and a sprinkle of Gnosticism. 🧠✨

www.mashxtomuse.com/single-post/...
The Existential Dread of Baldur’s Gate III, Part II: The Curse of Consciousness
This is the 6th article in the Video Game Cosmology series. Read the intro here. If you like my work, consider supporting me on Patreon!Content note: This article touches on issues like depression, ni...
www.mashxtomuse.com
Okay, that's a string of words I find very exciting
Welcome Ice-Pick Lodge to the Hooded Horse family!

They're making Darkwood 2: a sequel to the unforgiving survival horror game originally created by Acid Wizard.

We'll be publishing Darkwood 2 in consultation with the Acid Wizard team.

Read more: store.steampowered.com/news/app/370...
Coming as kind of a surprise even to myself, here's finally part II of a series on Baldur's Gate 3 I started almost 1.5 years ago.

This one is all about pessimist philosophy, Thomas Ligotti, cosmic conspiracies, (elder) brains and a sprinkle of Gnosticism. 🧠✨

www.mashxtomuse.com/single-post/...
The Existential Dread of Baldur’s Gate III, Part II: The Curse of Consciousness
This is the 6th article in the Video Game Cosmology series. Read the intro here. If you like my work, consider supporting me on Patreon!Content note: This article touches on issues like depression, ni...
www.mashxtomuse.com
Reposted by Andreas Inderwildi
Reposted by Andreas Inderwildi
Hello again, #PortfolioDay ✨👋
I'm a Ukrainian pixelartist, gamedev and storyteller, fascinated by the mystery of darkness and beauty in the horrorible 🖤

Open for commissions :)

Patreon:
www.patreon.com/c/lordsovorn
Contact:
@lordsovorn here, tumblr or [email protected]

#pixelart #украрт
Just some maps of games I played recently that I think are really neat (Tunic, Animal Well, Midnight Walk, Silent Hill f)
Agreed, it can be surprisingly direct compared to SH2 in getting across the broad strokes of the story, but there's still plenty of nuance, ambiguity and unresolved mystery to keep tickling that part of the brain that makes you feel like you're so close to untangling something fascinating.
I also adore the sketches filling in your map as you explore
Currently obsessing over how ominously beautiful Silent Hill f is. They really nailed that delicate balance between fascination and repulsion.
Reposted by Andreas Inderwildi
Heard LLMs called “enterprise-grade Lorem Ipsum”
I'm not usually literal-minded, but content is for boxes and bowls and little else
tbh I kind of think the increased use of language like "consume" and "content" about art and the experiencing of it is part of what led us to this shit timeline where everything seems disposable and people are happy to let a delusional robot do their writing for them
It's the difference between designing a piece of art and, say, a toaster
I feel like the "smoothening" of game design over the past decade or so has changed the way many players interact with the art form for the worse.

Friction often serves a purpose.

If something feels unsatisfying, why? Does that feeling contribute to the meaning of what you're experiencing?
Reposted by Andreas Inderwildi
Reposted by Andreas Inderwildi
This is it. This is why the alarm about AI mostly ought to be a much much deeper and more urgent alarm about the completely broken social and cultural environment many of us live in now.
The real AI arms race is between one another 🥰 nymag.com/intelligence...
Reposted by Andreas Inderwildi
Nausicaa, Dark Souls, Flip Flappers, Hollow Knight
Reposted by Andreas Inderwildi
There have been harder times and worse times than the times we live in, but never more annoying times. This is hands down the most annoying of times
Reposted by Andreas Inderwildi
Mundaun: Design Works Deluxe Edition includes:

📖 200pg harback book

📓 500pg leather effect replica notebook filled with @dasmirts' iconic work

🎨 5x A5 loose leaf sketches

🗺️ 2x A4 map prints

🎁 Presentation box with gold foil motifs

Deluxe limited to 500 copies

Available until August 1st, 2025
Mundaun: Design Works 🐐
Developed in collaboration with developer Hidden Fields and publisher Annapurna Interactive, Mundaun: Design Works definitively documents the development journey of this contemporary cult classic.
www.lostincult.co.uk
Reposted by Andreas Inderwildi
dude this party is such an echo chamber. it's just friends hanging out and chilling and having a good time. you need to invite some people over who want to kill you with hammers
Reposted by Andreas Inderwildi
From @mashxtomuse.bsky.social‬ (Eurogamer, Rock Paper Shotgun, EDGE), explore the iconic folk horror landscape of Mundaun and its inhabitants.

Featuring exclusive interviews with dev @dasmirts.bsky.social‬ & composer Michel Barengo + never-before-seen concept art.

www.lostincult.co.uk/mundaun