KungFuFurby
kungfufurby.bsky.social
KungFuFurby
@kungfufurby.bsky.social
SNES Musician
Reposted by KungFuFurby
Eternal Hunters Is A New SNES Action RPG That Looks Part Secret Of Mana, Part Chrono Trigger. (Image: @HedgeSnes)
Eternal Hunters Is A New SNES Action RPG That Looks Part Secret Of Mana, Part Chrono Trigger
French composer Raphaël Gesqua is working on the soundtrack
www.timeextension.com
November 3, 2025 at 12:00 PM
Reposted by KungFuFurby
Here is some fresh new footage from the upcoming #homebrew #SNES game

"Till & Hat"
By FrogBull

An intense Run'n gun, platform shooter,
reminiscent of Gunstar Heroes and Contra
but with a fantasy theme and emphasis on magic rather than guns
#retro #indie #indiedev #SNESDev ##sfc #gaming #retrogames
October 8, 2025 at 6:38 PM
Super Storm Buster : demo Boss
YouTube video by Kannagichan
www.youtube.com
October 17, 2025 at 9:40 PM
Reposted by KungFuFurby
I've added a transpose setting to my SNES audio driver.
Subroutines and loops can now be played with different semitone offsets.
Bytecode assembly only, the MML compiler changes have not been coded yet.

#snesdev #spc700
October 3, 2025 at 9:15 AM
Reposted by KungFuFurby
We have another prototype for you today, with the recovery of a late Kick Off #SNES prototype. Doesn't seem to be any major or noticeable differences, and could just contain bugs that haven't been fixed. Let us know if you spot anything!

www.gamesthatwerent.com/2025/09/kick...
September 9, 2025 at 8:22 AM
Reposted by KungFuFurby
影山雅司 永眠のお知らせ

We are deeply saddened to share that Gimmick! composer Masashi Kageyama has passed away.
September 8, 2025 at 11:37 AM
Reposted by KungFuFurby
The SNESdev Jam submissions are in, this year there are a lot of entries and quite interesting ones at that!

Currently is the voting period, so be sure to leave a rating when you try ‘em! #snesdev

itch.io/jam/snesdev-...
Submissions to SNESDEV 2025
itch.io
September 7, 2025 at 9:00 AM
Reposted by KungFuFurby
My entry in the 2025 SNESDEV game jam is complete.

undisbeliever.itch.io/space-rescue...

#snesdev #snes
Space Rescue Squad by undisbeliever
A homebrew SNES platformer game
undisbeliever.itch.io
September 6, 2025 at 2:30 PM
Reposted by KungFuFurby
It's been a while since I did any updates to the SNES version of Jurl, so i've done a few fixes including making it possible to finish. I've also added a time bonus that a few people have suggested, if it works here I might push it out tonsomo.itch.io/jurl-super-n... #IndieDev #RetroDev
Jurl: Super Nintendo/Famicom edition by Tonsomo Entertainment
Asteroids meets Pacman game where you have to collect all the space diamonds whilst avoiding the various aliens.
tonsomo.itch.io
September 3, 2025 at 9:04 PM
Reposted by KungFuFurby
Here's an upcoming #SNES beat'em up that might be worth keeping on you radar:

"Triple Impact"
By DigiFox

It's still somewhat early in development but so far it's already looking really atmospheric with some solid sprite work.

#retro #homebrew #indiedev #retrodev #SNESDev #gaming
#retrogaming
July 29, 2025 at 3:39 AM
Reposted by KungFuFurby
So I only just now discovered that Tiny Dangerous Dungeons Remake has not been available on the app store for 2 weeks now because of some expired agreement, I've renewed it now and the game should hopefully show up in the store again soon.

apps.apple.com/us/app/tiny-...
‎Tiny Dangerous Dungeons Remake
‎Classic mini metroidvania Tiny Dangerous Dungeons returns in a completely rebuilt adventure! Guide Timmy the little treasure hunter through a new, twice as large dungeon than in the original game! Di...
apps.apple.com
September 4, 2025 at 6:00 AM
Reposted by KungFuFurby
We have another set of prototypes for you, with the recovery of three for the #SNES in the form of Kevin Keegan's Player Manager. It's getting to a stage where we might have to open up a dedicated unreleased/prototype site just for football/soccer games!

www.gamesthatwerent.com/2025/09/kevi...
September 2, 2025 at 7:52 AM
Reposted by KungFuFurby
Just did an NES VRC6 cover of The Flooded Dungeon from Dangerous Dungeons! (original by @kungfufurby.bsky.social). It's pretty cool to hear the song this way, and the VRC6 chip compliments the sound really well.
www.youtube.com/watch?v=wv41...

#nes #vrc6 #chiptune
Dangerous Dungeons - The Flooded Dungeon ~ VRC6 Cover
YouTube video by Segment1Zone2
www.youtube.com
September 1, 2025 at 8:34 PM
Reposted by KungFuFurby
Today I drew the player sprite in safety orange.
The deadline for the game jam is going to be tight (5 days to go).
#snesdev
September 1, 2025 at 11:43 AM
Reposted by KungFuFurby
Would anyone be interested in hearing previously unrelased level music from the Project Dream SNES prototype by David Wise?
youtu.be/5B10j5ttZbk
Level 1 Music - Project Dream SNES
YouTube video by jephrenman
youtu.be
August 23, 2025 at 5:02 PM
Reposted by KungFuFurby
"Arrr! I had a dream once...

I were in this fine game...

A bear stole me glory... looked a bit like you, 'e did!"

Thirty years ago, before a bear and bird battled a rhyming witch, there was a boy named Edson who dreamed of adventure...
April 1, 2025 at 8:46 PM
Reposted by KungFuFurby
Added two enemies that shoot projectiles to my game.
The only enemy left to code is the boss.
#snesdev
August 22, 2025 at 12:03 PM
Reposted by KungFuFurby
Yesterday I finished a playtest build of my SNES game

I'm one step closer to releasing a game.

Lots of stuff I've got to do in 2 weeks: Enemy projectiles, enemy graphics, boss, title screen, game over screen, pause screen, credits, and more levels.

#snesdev
August 22, 2025 at 12:17 AM
Reposted by KungFuFurby
SNESdev daily log 1:
Finished drawing the tileset.
I ran out of time (if I'm to meet my self-imposed deadlines) but this is a good place to stop.
I wasn't able to come up with a left/right wall design, it's just a 2px black border.
(Pink is transparent and dark-magenta are unused tiles).
August 15, 2025 at 10:53 AM
Reposted by KungFuFurby
SNESdev daily log 1:
Coded a security bot enemy.
Coded an enemy that jumps towards the player.
August 6, 2025 at 11:30 AM
Reposted by KungFuFurby
#snesdev daily log 2 - 9:
- Added player projectiles, a melee attack and multiple gravity constants.
- Added room transitions, d-pad activated (up press) script triggers and doors.
- Played SMB2 (SNES) for inspiration.
- Reviewed and rewrote the game's todo list.
- Added semitransparent water.
July 31, 2025 at 10:39 AM
Reposted by KungFuFurby
Our next entry into the archives is something very interesting, which is start of a set of converted #Atari2600 games for a physical Activision 10-1 game pack that was released. Oddly - the builds are #SNES based and an interesting curiosity to check out:

www.gamesthatwerent.com/2025/07/acti...
July 30, 2025 at 7:56 AM
Reposted by KungFuFurby
Today we're releasing two early prototypes of Kick Off 3 for the #SNES with major differences with titles, menus and score panels. There are likely sprite differences too and a lot of glitches not yet fixed compared to the final release. Enjoy!

www.gamesthatwerent.com/2025/07/kick...
July 29, 2025 at 10:49 AM
Reposted by KungFuFurby
SNESdev daily log 1:
Found the motivation to overcome my procrastination.
Added a player melee attack to the game.
July 23, 2025 at 10:59 PM