Jay
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housetrapdev.itch.io
Jay
@housetrapdev.itch.io
Solo Gamedev | Musician | Sound Engineer | Artist
He/Him
Bristol, UK
Pinned
SURPRISE! I'm working on Multiple games at once!

Gory Groceries is a unique Arcade Survival Horror game where you need to do your daily grocery shopping amidst a Zombie Apocalypse. Expect high tension, quick thinking and hilarious absurd humour!

#GameDev #SoloDev #IndieDev #SurvivalHorror #Zombies
If I make the story a meta narrative about the horrors of navigating copyright law as a creative, would it be legally protected as parody...? 🤔

I'm back to working on my Platformer again 😎 I'm so much better at #gamedev now it's unreal... errr #unity

#indiedev #solodev #gamedevelopment #platformer
March 21, 2025 at 12:16 PM
Finally set up Locks for my Sci-Fi Survival Horror game! Doors can be locked by Keycard, when the Power is out in the Sector, or if when destroyed

The Art & Sound is all new, and I think it communicates the mechanics pretty well!

#GameDev #IndieDev #SoloDev #SurvivalHorror #FPS #HorrorGame #Unity
March 11, 2025 at 6:54 PM
Gamedev is such an interesting topic to talk about, but I find it really difficult to make regular content on actually making progress. Does anyone have advice on how to cultivate an online presence without distracting from development?

#GameDev #Devlogs #IndieDev #SoloDev #ContentCreation
March 10, 2025 at 3:06 PM
Flashback to my FPS Platformer project

The idea was to warp the design of Super Mario Bros into a bizarre horror shooter. I then discovered Doom The Golden Souls so I paused it for now. I still wanna flesh it out when I get a spare few weeks

#GameDev #IndieDev #SoloDev #IndieGame #Platformer #FPS
March 10, 2025 at 3:03 PM
Item Shader & Pickup functions in place! Rough UI also added to show your held keys, looking at Classic Doom for
reference. What you do think guys? Any notes?

#SoloDev #IndieDev #GameDev #GameDevelopment #GameDesign #LevelDesign #SoloDeveloper #Unity3D #Blender3D #SurvivalHorror #FPS #HorrorGame
February 26, 2025 at 8:44 AM
Keycards for a Sci-Fi Horror game. Doom and System Shock were references. What do you think?

Added text makes them colourblind friendly! Gonna work on an item shader next so they stand out

#FPS #SurvivalHorror #3DModelling #Blender #Unity3D #IndieDev #SoloDev #GameDev #GameDevelopment #GameDesign
February 25, 2025 at 6:44 PM
Reposted by Jay
#godot character controller for a bouncy little wizard dude ft. mignon

#gamedev #animation
February 20, 2025 at 6:45 PM
Hot damn, I need something like this for #Unity3D

Any ideas? Anything that makes Level Design in Unity feel more like idTech/Source would be absolutely excellent

#IndieDev #GameDev #LevelDesign #GameArt #SoloDev
February 21, 2025 at 4:33 PM
SURPRISE! I'm working on Multiple games at once!

Gory Groceries is a unique Arcade Survival Horror game where you need to do your daily grocery shopping amidst a Zombie Apocalypse. Expect high tension, quick thinking and hilarious absurd humour!

#GameDev #SoloDev #IndieDev #SurvivalHorror #Zombies
February 21, 2025 at 4:30 PM
Bluesky #indiedev gurus, does anyone have any tips for how to achieve this effect?

It's so sick! I've been looking to achieve something very similar to this as a gore shader for a zombie game, but I can't figure out how to apply it with volumes in world space

#Gamedev #SoloDev #Shaders #Graphics
A Godot shader for car crashes that applies posterization to vertex displacement for a crumpled look, with crumpled areas featuring flat shading and a blackish color instead of smooth shading. from stokaty.

#gamedev #godot #indiedev #shader
February 19, 2025 at 6:21 PM
1/5 Since my mind is on Level Design at the moment, I'd like to share some things that help me in my process. This is something I firmly believe in that serves me very well!

Check the thread 😎

#LevelDesign #GameDevelopment #IndieDev #Gamedev #SoloDev #Prototyping
February 19, 2025 at 5:04 PM
As part of the level design process for my #Alien inspired game, I've decided to greybox the Nostromo to help with scale & art direction. It's already surprising how well it works as an interesting space to explore, even just as a flat untextured mesh

#Gamedev #LevelDesign #SoloDev #SurvivalHorror
February 19, 2025 at 9:46 AM
First Greybox for Totally Not Alien™! I think I may have accidentally made something really horrifying here. I've physically jumped out of my seat twice already 🤣 Not knowing where enemies are is awful lmao

What do you guys think?

#SurvivalHorror #FPS #Alien #GameDev #IndieDev #SoloDev
February 18, 2025 at 8:02 AM
Reposted by Jay
@housetrapjay.bsky.social put me on the right path with Post Processing, like, I really forgot this was a thing in game haha !

The difference between the two scenes is cra-zy.
February 17, 2025 at 8:50 PM
Question for #GameDev and #IndieDev veterans - when is the best time to start #LevelDesign for a game? How many core systems & mechanics should be in place, and what state should they be in? This is something I've grappled with for years - always starting too early or late

#SoloDev #GameDevelopment
February 17, 2025 at 8:13 PM
What are some Bluesky accounts I absolutely need to follow if I'm going to successfully market a #SurvivalHorror #IndieGame? Who are the biggest voices in the space and who should I know?

I've only just joined here, so helpful advice would be huge!

#GameMarketing #Marketing #IndieDev #SoloDev
February 17, 2025 at 3:07 PM
Some early footage for a bootleg Alien game I'm working on. Think of a lovechild of Alien Resurrection (PS1), Quake and Resident Evil 1-3. Any feedback is much appreciated!
youtu.be/00Vv0Ph5EZQ

#GameDevelopment #GamePrototype #GameDev #SurvivalHorror #FPS #SoloDev #IndieGames #Alien #Horror #PS1
Hazardous Entities
YouTube video by HouseTrapJay
youtu.be
February 17, 2025 at 2:31 PM
Hello BlueSky! My name's Jay and I'm a solo game developer working on a few little Survival Horror Shooters 😎 Feel free to say hi and let me know what you think!

#GameDevelopment #GameDev #IndieDev #SoloDev #SurvivalHorror #FPS #Psychedelic #GameArt #Shaders
February 17, 2025 at 1:09 PM