Jay
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housetrapdev.itch.io
Jay
@housetrapdev.itch.io
Solo Gamedev | Musician | Sound Engineer | Artist
He/Him
Bristol, UK
Thanks! Been putting it off for quite some time but I'm really happy with how it turned out

That's mostly due to the video compressed tbf (looks much clearer in game), but the HUD is thankfully a placeholder anyway. I'll probably clean it up a bit anyway, thanks for the feedback!
March 11, 2025 at 7:30 PM
tbf I do try this, but I find it tricky to keep it interesting, largely because I compare myself to others a bit too much. You're certainly right though. I think maybe I just need to find unique types of posts that I find fun and are easy to make (and are inherently engaging)
March 10, 2025 at 5:23 PM
Have a great time dude! Very jealous as I've always wanted to go to GDC haha
March 3, 2025 at 10:46 AM
Glad I'm not the only one to think this
February 26, 2025 at 12:41 PM
I personally hope that publishing becomes more indie focused, taking smaller risks on a larger number of budding developers. Indie & solo projects tend to push game design innovation far more than AAA, which is especially exciting with the refinement and availability of VR tech
February 26, 2025 at 12:35 PM
Haha thanks! The audio is super compressed for some reason and I still need to make item-specific pickup sounds, but it's well on its way!
February 26, 2025 at 10:23 AM
Damn, what a glow up! Looks like you've taken a great approach to art direction and it's really paying off!
February 25, 2025 at 4:14 PM
Really sucks that you lost it, but this is honestly an amazing gameplay concept and I'm kinda shocked I've not seen it in a game before
February 21, 2025 at 4:58 PM
This is an awesome concept for a stealth game! Being able to visualise how hidden you are by how closely you resemble the environment seems so tactile and intuitive

I'm imagining playing as a chameleon or an octopus evading capture. Maybe octopus works best as they can squeeze through tiny gaps
February 21, 2025 at 4:58 PM
Honestly dude, I wrote a long post about someone I love who's had a very troubled life, which led them to do some morally ambiguous things. All reddit could say was "wow what a horrible person, you should kick them out of your life forever" 🙄

Life isn't black & white enough for redditors lmao
February 21, 2025 at 4:52 PM
Honestly though, I only realised a month or so back that you can toggle the fog & skybox in the scene view with a single click, and I've easily used it about 20 times a day since then
February 21, 2025 at 4:45 PM
There's no way I've been using Unity for the better part of a decade and never knew this 💀

Gonna have to give that a go lmao
February 21, 2025 at 4:41 PM
Wow, very smooth! What kinds of edge cases do you need to watch out for? I've always wanted to make a Sonic style moment platformer but these kinds of gravity defying gameplay systems always seem like magic lol
February 21, 2025 at 4:38 PM
Ooooooh this looks sick! This kinda videogame cyberpunk stylisation reminds me of System Shock, or even Turbo Overkill. Looks awesome!
February 21, 2025 at 4:35 PM
I don't think bullying is the right answer to this. If we take that approach, there's a good chance that they'll resent anti-gen AI sentiments and double down

I think a better solution is to reason that they're depriving themselves of fun/valuable experiences, and more interesting/personal results
February 20, 2025 at 6:25 AM
Yeah it honestly looks so cool! It's a really neat effect and Actually has some pretty awesome implications for gameplay too if handled well.
February 19, 2025 at 10:31 PM