David Walters
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hiddenasbestos.bsky.social
David Walters
@hiddenasbestos.bsky.social
Working (solo) on "Thunder Helix" 🚁 https://store.steampowered.com/app/1906230
+ exploring and learning from multiple side projects! (he/him)
Pinned
Camel, CGA edition.
Reposted by David Walters
One last bit of #NovaSquadron global UI work before I can start declassifying the features I've been working on for the past few months:

I've always wanted to make one of these silly little fade-to-black effects
#gamedev #indiedev #screenshotsaturday
November 29, 2025 at 11:28 AM
Reposted by David Walters
Mechwarrior 3 two-page spread magazine ad from 1999
November 28, 2025 at 9:01 PM
Reposted by David Walters
The IBM 5150 motherboard, illustrated.

#retrocomputing
November 27, 2025 at 7:27 PM
Reposted by David Walters
The controller icons for Meta Quest look exactly like those tiny Princess Mononoke characters
November 28, 2025 at 7:53 AM
Reposted by David Walters
Midnight Resistance (Atari ST, 1990)
November 26, 2025 at 5:03 PM
Thunder Helix - More CGA conversion work 🥳 Made significant progress now and it's a good task to work as I'm feeling v.sleepy today 💤 #lowpoly #gamedev #solodev 🚁
November 27, 2025 at 10:38 AM
The PlayStation Can Produce Mind-Boggling Effects. #PSX #Gamedev
November 26, 2025 at 5:15 PM
Reposted by David Walters
Very sped up timelapse of clouds in the Peruvian mountains in October. HOW COOL ARE CLOUDS?! Thought it might be neat VFX/ animation ref for human artists too! ✨
November 26, 2025 at 12:27 PM
Reposted by David Walters
R4: Ridge Racer Type 4 (PS1) (1998)

1/2
November 25, 2025 at 4:00 PM
We have Metal Gear waterfall at home. #PSX #lowpoly #UVscrolling
November 25, 2025 at 8:19 PM
Reposted by David Walters
Did some blockouts for the next asset pack I've got planned. Even though I've got no immediate plans to use this in a game myself, I can't skip a blockout and in-engine test to check the navigable space is big enough. Already rejigged this a bit after testing.

#indiedev #gamedev #blockout #gameart
November 25, 2025 at 5:53 PM
Reposted by David Walters
This is still so cool man. youtu.be/ugPZnsRHUkc?...
Future Crew - Second Reality (1993) demoscene demo 2160p60 retro PC
YouTube video by Overdoze of the demoscene
youtu.be
November 25, 2025 at 9:09 AM
Reposted by David Walters
Almost at 20,000 followers! 🎉 To celebrate, here's 10 copies of Kenney Game Assets All-in-1 you can claim (see bottom of page). If you can, please either share or follow so I can finally wave goodbye to that other dread social platform 👋

kenney.itch.io/kenney-game-...
Kenney Game Assets All-in-1 by Kenney
Includes 60,000+ game assets including 2D sprites, 3D models and more!
kenney.itch.io
November 25, 2025 at 1:26 PM
"camel_brown" --- not for long :) #lowpoly
November 25, 2025 at 12:55 PM
Reposted by David Walters
www.nexusmods.com/morrowind/mo...

I made a mod that replaces cliffracers with Thomas the Tank Engine. I am incapable of learning lessons whenever it involves corporations, because I fundamentally do not view toy company CEOs or media CEOs as people.

#morrowind #thomasthetankengine
November 24, 2025 at 8:52 PM
Thunder Helix - More EGA -> CGA asset conversion today. Working on the main 'assets' group now of tanks, fuel trucks, camels, etc. I'll be working through them to convert from sixteen colours into four. #gamedev #lowpoly 🚁
November 25, 2025 at 10:50 AM
Something was pouring from his mouth. He examined his sleeve. Blood? Blood. Crimson copper smelling blood, his blood. Blood Blood Blood. And bits of sick. (decals working)
November 24, 2025 at 6:53 PM
Did some audio FX programming today as an experiment. Recreated the delay/filter section of the SNES and made some truly obnoxious reverb with it 👂🩸. I imagine one day using this for environmental audio effects like tunnels, rather than music, but I had this example set up already 🤷‍♂️ #gamedev
November 23, 2025 at 4:38 PM
Reposted by David Walters
It's a date.
November 22, 2025 at 5:56 PM
Reposted by David Walters
Tech demo of my #PSX renderer for #screenshotsaturday #gamedev
Here's me pretending my debug camera is an FPS :D
November 22, 2025 at 9:14 AM
Reposted by David Walters
Quake (1996)
November 22, 2025 at 2:03 PM
Tech demo of my #PSX renderer for #screenshotsaturday #gamedev
Here's me pretending my debug camera is an FPS :D
November 22, 2025 at 9:14 AM
Been wanting to do something with textures and attempt baby's first level building with a 3D modeller. It was a bit of a steep learning curve vs GtkRadiant, but I got to the point of making very bland room 😄 - newfound respect for every game level I ever ran through.
November 21, 2025 at 10:06 PM
Rant time :D -- My game engine toolchain and Thunder Helix is 100% built on Collada - thankfully I don't use Blender and now I literally can't change 3D editors if I wanted to without a huge rewrite oops 💀 -- Wonder what they'll delete next ???
projects.blender.org/blender/blen...
projects.blender.org
November 20, 2025 at 11:12 PM
Reposted by David Walters
Spectrum Next #Delphian progress: added a linked polygon system so that I can link surface detail to a polygon. Also added support for 5-sided polygons. Rearranged some memory too, so models are now in their own bank. Oh, and added some quick lasers too! Next step might be to make ships move...
November 20, 2025 at 9:31 PM