David Thatcher
@giraffecat.bsky.social
180 followers 360 following 150 posts
I make video games, as Giraffe Cat! I made The Sirena Expedition, which is out on Steam and Nintendo Switch: https://store.steampowered.com/app/1957300/?snr=1_5_9__205 https://www.nintendo.com/us/store/products/the-sirena-expedition-switch/
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The Sirena Expedition is going to be on sale over the Halloween period! But when, and how much?! I got a little help from a certain someone to explain the details.

youtu.be/BpSZwrx_rlA
The Sirena Expedition - Halloween 2024
YouTube video by Giraffe Cat Games
youtu.be
Some more pages from the manual, including some excellent renders of all of the enemies in the game.
Some pages from the manual. Love the little drawings of Robbit!
It's #RandomGameSaturday! Did you know the Japanese release of Jumping Flash! 2 came with a second disc containing the European release of the first game? I didn't! I also can't find any reference to it online. Was the European release so different from the JP one that it warranted re-release?
Doesn't get the same kind of attention as Prodigy, Chemical Brothers or Fatboy Slim, but it's definitely one of the defining Big Beat albums.
Reposted by David Thatcher
Looking for a party game that combines social deduction with the pleasant absurdity of rating animals, films, and the weather on a scale of ★ to ★★★★★? And it's just a simple deck of cards? AND it's live on Kickstarter now?!?! Guess what, STARFRIENDS has launched! www.kickstarter.com/projects/bra...
Starfriends: The 5-Star Game About What Everyone Else Thinks
A party game where you get into your friends' heads. Kinda like a blend of Wavelength and Letterboxd that fits into a deck of cards.
www.kickstarter.com
I don't know if you've read this article, but it's the most in-depth look at the game and its development that I've found: www.filfre.net/2015/12/dung...

A good YouTube documentary would be great, though, to bring the story of such an influential game to a wider audience.
» Dungeon Master, Part 1: The Making of The Digital Antiquarian
www.filfre.net
...but at least critical thinking had been applied at some point. But now 'woke' and 'DEI' are such integral parts of the culture war that they don't have to do that; they're just signalling to people like them that this is a game they can steer clear of.
...and b) while they weren't copypasta, there were enough recurring themes that they were clearly getting them from an Angry Joe review or something. So, the point of those reviews was to convince the average person that the game wasn't well-made or well liked...
...and the combat mechanics were oversimplified to the point where something was lost, that kind of thing. It felt transparent to me, because I'd been paying attention and I knew that a) it was very unlikely they'd have had time to form those opinions so soon after release...
Bit of an aside, but I worked on DmC Devil May Cry, and was closely following the fan backlash throughout that game's development. On release day, the game received a whole raft of low-scoring user reviews talking about how the story didn't respect the themes and characters properly...
This feels like a crucial difference to me. There was a time when they would have at least tried to dress it up as critique; maybe talk about how the character in the hijab felt out of place within the setting or some shit.
I'm away from my games collection at the moment, so here's a photo from my phone for #RandomGameSaturday: Croc 2! This one fixed a lot of the original game's control issues and introduced larger stages, but ended up being more punishing, in spite of (or perhaps because of) giving you infinite lives.
Most of the Sega 3D Classics/Archives ports are great, but Power Drift and Galaxy Force II are SO good! The 3D really makes them come to life.
Here's my ST copy. Not shown here is a form you could fill in and send to Core Design with a photo of yourself, and they'd send back a disk with a personalised profile for use in the game with a low-poly recreation of your face. By the time I bought the game, in the mid-90s, this had expired.
This #RandomGameSaturday is the Mega Drive port of Corporation. I've not played this version, but I played it on Atari ST a lot as a kid. It was ahead of it time, but kind of in a bad way; a first-person-shooter with weird mode-switching controls for movement and shooting that felt really clumsy.
Reposted by David Thatcher
EARTH MUST DIE

Featuring a load of my favourite comedians - too many even to fit on the trailer! Joel Fry! Martha Howe-Douglas! @alexhorne.bsky.social! Tamsin Grieg! @5teviem.bsky.social @mrholness.bsky.social! @misterabk.bsky.social! @rosieisaholt.bsky.social! MORE

Please RETWEET and WISHLIST
The former! I bake a sprite sheet of the car from 256 different angles, and I then choose which one to display on a billboard based on the view angle. I do remember seeing a shader that did a similar thing in realtime (including reducing the frame rate of animations) but I don't remember who made it
bsky.app/profile/gira... It's basically only a tech demo at the moment, as I've been trying to get the rendering looking how I want it (and it's on hiatus for the time being while I try to sort out job stuff), but the elevator pitch is 'looks like Power Drift, plays like Ridge Racer'.
Ah, nice! I did pick up a copy of Sega Rally Championship 2 for Dreamcast recently, so I need to play that at some point. But yeah, should figure out a way of playing the first game too (I never had a Saturn).
...as opposed Ridge Racer's method of feeling like you're just on the edge of going out of control.
Ah, 'scripted' is interesting! I might boot up 2006 during the week and dig into how it works a little more. But yeah, it definitely felt like a precursor to drifting in something like Mario Kart, where it's essentially a button you can hold to corner tighter...