Karl 👻 Parakenings - Looking for Work
@forkingpath.bsky.social
59 followers 350 following 210 posts
Writer, programmer, narrative and technical designer. Freelance. 12+ years of gamedev experience. Looking for contract and fulltime.
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forkingpath.bsky.social
Process breakdown of the STRANGE TALES OF THE SOUTH SHORE poster I did last month! It was a delight to work on, as working with Smog Town Prod. & Ken Amlin always is. Find Ken's instagram at @k___r___a and check out more behind-the-scenes fun from STRANGE TALES!
Strange Tales of the South Shore Poster (2025), Karl Parakenings
Done in four days in Clip Studio PAINT, using primarily DAUB and Frenden brushes on a Wacom Intuos tablet. Based on principal photography by Ken Amlin, who also directed the series, and did the graph...
www.artstation.com
forkingpath.bsky.social
psychic talent is stored in the, er, wrinkle lines?
Reposted by Karl 👻 Parakenings - Looking for Work
vfig.bsky.social
so, the core of the dark object system is that every "game object" is made up of a bunch of properties and links. properties are just tables of data keyed by object id, more or less like all ecs systems have now.

but links are the really cool bit.
Reposted by Karl 👻 Parakenings - Looking for Work
vfig.bsky.social
patrol paths are just plain old objects placed by a level designer at waypoints, and linked in a loop or a graph with AIPatrol links to show how the patrol should go. and a patrolling npc has an AICurrentPatrol link to the waypoint it is currently heading to.
Reposted by Karl 👻 Parakenings - Looking for Work
dieworkwear.bsky.social
You gently run your hand through the rack. You can feel it—pure cotton, rich wool, Irish linen. The plump buttonholes are handsewn; the buttons attached with a firm shank. You flip the price tag over. It's affordable

You buy the jacket and go home, which is only 15 mins away. Your apt is $600/month
Headline reads: Altman says ChatGPT will soon allow erotic for adult users.
Reposted by Karl 👻 Parakenings - Looking for Work
itshannahflynn.bsky.social
utterly vomming at the amount of AI generated capsule art in the next fest. really gross, and a quick way to put many people off your game.
Reposted by Karl 👻 Parakenings - Looking for Work
ninametz.bsky.social
“the idea that AI is an inevitable, formidable force to be reckoned with basically amounts to propaganda for tech companies”
britthates.bsky.social
studio execs & major outlets claim AI is "inevitable" and poised to take over Hollywood. the reality is much different. i spoke with filmmakers, producers, and editors about how AI is actually showing up in productions – and what it still can't do:
Hollywood Has a Major AI Hype Problem
Studio execs and major media outlets claim that AI is "inevitable" and poised to take over film and TV. The reality is much different.
movieweb.com
Reposted by Karl 👻 Parakenings - Looking for Work
matineemode.bsky.social
Take a few minutes to appreciate Drew Struzan creating the original artwork for THE PHANTOM MENACE. Truly a master at work.
forkingpath.bsky.social
i am also liking/reposting to my audience of 5 bots and a handful of old friends
Reposted by Karl 👻 Parakenings - Looking for Work
stevelee.bsky.social
Rich was a level designer on Bioshock 2, then Senior LD on Dishonored 1, then Lead LD on Prey. Hire him you fools
richwilson.bsky.social
Looks like I'm looking for work. If anyone out there happens to have a lead or principal level design gig in Austin or remote, I'm all ears.
Reposted by Karl 👻 Parakenings - Looking for Work
veritonsils.bsky.social
Hello #PortfolioDay! I'm Jaron, a Senior Gameplay Animator! I've worked on a wide variety of titles from Guild Wars 2, Call of Duty, Never Alone, Marvel's Avengers and Perfect Dark! I'm on the job hunt now, so if you're looking for someone who can make things move, I'm your guy!
JaronGittlemanDemoreel2025
This is "JaronGittlemanDemoreel2025" by Jaron Gittleman on Vimeo, the home for high quality videos and the people who love them.
vimeo.com
Reposted by Karl 👻 Parakenings - Looking for Work
nat-the-dev.bsky.social
Believe old game devs when we tell you: burnout is real, it's painful. Be honest with yourself, take the breaks when you need them.
I've been burnt out for so long, I only just realized how long. I went from crunch at Iridium into crunch at Giant Squid with no break. About 3 years. It was too long.
Reposted by Karl 👻 Parakenings - Looking for Work
scumbelievable.bsky.social
Transness is not bourgeois. This is a wedge idea dreamed up by some gleefully amoral think tank lobotomite to split trans people and make us fight each other. That we relay on modern medicine doesn't make us any more bourgeois than someone who needs antidepressants or cleft palate repair.
forkingpath.bsky.social
UPS tracking notifications continue to be vaguely sinister
We Have Your Package
forkingpath.bsky.social
I often wish I could catch up with my painting teachers and listen to their advice with the benefit of experience.
Reposted by Karl 👻 Parakenings - Looking for Work
belgianboolean.bsky.social
Stuff like this is small but important. When I used to give talks at NAD in Montreal, I rarely talked about tools or process for making art. It was always focused on the psychological and emotional aspects of being an artist and how that applies to working in a studio, staying healthy, etc.
belgianboolean.bsky.social
This advice is nothing new to a lot of folks, but may help some artists. If you're struggling to get into the flow for your project, start with the smallest tasks. Tiny fixes you need to do, setting up a scene, etc. For me, the flow starts after 20-40 minutes of working; so filling that time with
Reposted by Karl 👻 Parakenings - Looking for Work
boneysoups.bsky.social
Someone at the TVL NYCC panel asked if the writers had considered "solving" the louis-lestat-armand love triangle with a throuple and the response was an emphatic NO (lol) and i have a take brewing that readers/fans are drawn to imagining solutions where writers are more about loving problems
Reposted by Karl 👻 Parakenings - Looking for Work
Reposted by Karl 👻 Parakenings - Looking for Work
hazelmonforton.com
Sadly, my contract with Blizzard ended in September. That means I'm looking for fulltime or contract work as a senior writer or narrative designer. If you need someone who can write sharp characters, poetic prose, and emotional stories, I'm available! www.hazelmonforton.com
hazelmonforton.com
It's #portfolioday! I'm presently a senior narrative designer at Blizzard, but before that I was at Bungie and Arkane. I wrote for the Writer's Guild award-nominated Dishonored: Death of the Outsider, and a bunch of critically acclaimed seasons and expansions in Destiny 2.
A scene from the High Heresy cinematic in Destiny 2: Heresy (2025) A scene from the Safiyah cinematic from Destiny 2: Season of the Haunted (2022) A scene from the final mission in Dishonored: Death of the Outsider (2017) A cutscene featuring the Outsider from Dishonored: Death of the Outsider (2017)
Reposted by Karl 👻 Parakenings - Looking for Work
iftechfoundation.org
Our microgrants program is back for a third year! This year again, IFTF is looking to disburse $3,000 to cool projects related to interactive fiction that could benefit from a little bit of cash. More details on our blog post!
2026 IFTF Microgrant Applications Now Open!
You can now apply to our third grant cycle!
blog.iftechfoundation.org
forkingpath.bsky.social
Scrolling to deaden intrusive thoughts. I wonder how many other people are doing the same right now.