doommarine23.bsky.social
@doommarine23.bsky.social
Hobbyist Game Developer & Modder. Still adore the Nintendo 64.
Animations need clean up but I'm happy to get this into the game. Might change its visual design to textures instead of chrome-y.

#Turok #indiedev #gamedev #blender
December 18, 2025 at 10:20 PM
I think this draw animation is pretty fun, good weight and energy.

I need to make animate-able hands for Turok 2 so I can do things like thumb the slide release (that isn't modeled yet)

#Blender #Turok #gamedev #indiedev #spotlight
December 18, 2025 at 7:12 PM
My boy, he has come to life. Next up is getting it in-game. Gotta love that #N64 sphere-map chrome! #Turok #Blender #Gamedev #Indiedev #modding #retro
December 18, 2025 at 10:08 AM
What if #Turok had some kind of bootleg #warhammer40k bolter?

#gamedev #indiedev #blender #modding
December 17, 2025 at 9:40 PM
Experiment to create blended textures for #Turok using #Krita

This mound of dirt uses two textures, one traditional, one as a border with alpha blending. I think it looks good and will use it on new assets going forwards.

#gamedev #indiedev #modding #blender
December 17, 2025 at 7:42 PM
#Cyberpunk Malorian Arms 3516 inspired magnum pistol, probably for Turok 2. Next up is texturing.

I know it makes no sense but come on man I shoved a .300 Win Mag in this bad boy. Ignore that the rounds don't fit the mag... Yeah...

#Blender #gamedev #indiedev #Turok #modding #gaming #retro
December 13, 2025 at 6:14 AM
Reposted
If you're interested in the #Atari Jaguar and its development scene, then you should check out "Monlynx"

They've been putting a lot of work into a new 3D engine for the system that delivers some impressive performance

Check their WIP video here:
www.youtube.com/@monlynx

#retro #gamedev #gaming
December 12, 2025 at 10:09 PM
Another small post: Tileable ditches for #turok #mods which you could easily fill with water, lava, or whatever.

Working on some lily pads too, I think they look nice so far.
#gamedev #blender #indiedev
December 13, 2025 at 1:00 AM
WIP tileable small creek for use in #Turok #mods. Producing 45 degree turns will be tricky, never did many tilesets before.

Once complete, plans for several pond/lakes to flow into, and wider, deeper creeks, as well as decor / props.

#indiedev #gamedev #blender
December 12, 2025 at 11:41 PM
Small preview of new level assets for #Turok #mods I made in #Blender.

The dirt patch and both kinds of mushrooms are all new. The tree is from the original game.

I want to look into blending the dirt edges with alpha masking.

#indiedev #gamedev #lowpoly #retro
December 12, 2025 at 3:00 AM
Physics probably need some adjustment, camera punch is too strong, etc. But it feels really fun.

Imagine once I add some of the fastest dinosaurs like Ornithomimosaur? Basically recreated Joust at that point. Think of the platforming!

#Turok #GameDev #Modding #IndieDev
December 5, 2025 at 7:24 PM
Raptor Space Program was a success.... Experiments in giving mounts the ability to jump for basic platforming.

#Turok #Indiedev #Gamedev #modding #games #N64
December 5, 2025 at 7:08 PM
Implemented:
-First draft of Mount/Dismount logic
-Damage (not shown)
-Camera tilt when turning, based on mount speed. Will provide option to disable.

Coming along well, and only a *little* bit of crappy code in the back-end.

Imagine parking your buddy to blast bad guys once I add guns?
December 3, 2025 at 8:06 PM
A thought I've had many times over the past few months in regards to programming, but I am sure applies to many other things:

If what you're doing feels too hard, unreasonably complicated, you probably don't understand it fully, and probably attempting it in an over-complicated way.
November 30, 2025 at 10:38 PM
Good Progress:

-Turn animations when still
-Procedural body/neck anim when moving
-Three speeds + idle

Still need damage, death, weapon system, dismount + safety so you don't get stuck, polish for both user and back-end.

But I think most hard parts are over.

#Turok #indiedev #gamedev
November 30, 2025 at 10:30 PM
New attempt at ridable mounts in #Turok.
Lots to do:
-Player damage
-Mount weapons
-Holster weapons if required/desired
-Mount damage
-Bug fixes

But already feels cinematic and fun. Excited to see community maps with this once I finish it.

@nightdivestudios.bsky.social #Indiedev #Modding
November 28, 2025 at 6:37 PM
Reposted
You'll be able to wreak maximum havoc in Blood: Refreshed Supply by quickly swapping between tools of destruction using the game's weapon selection wheel! 💥
November 25, 2025 at 9:27 PM
Reposted
Acquired when they purchased Activision, Microsoft have recently open sourced the venerable Zork game series under the MIT license. Full source-code for Zork 1,2 and 3 is now available on GitHub.
gamefromscratch.com/microsoft-op...

#gamedev #indiedev #opensource
Microsoft Open Source Zork 1, 2 and 3 – GameFromScratch.com
Microsoft have open sourced the Infocom text adventure games Zork 1 2 and 3, although not the Z-machine virtual runtime game engine
gamefromscratch.com
November 24, 2025 at 6:52 PM
Reposted
Hey #PitchYaGame! I'm making a Quake-like retro FPS with steampunk weapons, Lovecraftian monsters, and crazy time and gravity distortions!

Wishlist KOOK: store.steampowered.com/app/2329690/...
November 7, 2025 at 12:01 PM
When you assault the tight twisting bowels of the Campaigner's fortress full of murderous cyborg soldiers, you can always depend on your automatic trench broom.

#Turok #Modding #Indiedev #Gamedev #n64
November 6, 2025 at 10:31 PM
Reposted
My sheep enemy goes between idling and wandering in random directions, but whenever it leaves its home area, it'll turn back toward the center (10x speed)

#indiegamedev #indiegame #godot #blender #n64
November 3, 2025 at 5:41 PM
Fairly small preview for today: 3D shells for Turok. shotgun shell is a modified version of the original ammo pickup, whereas the others are new.

Hopefully they fit the game's aesthetic and level of detail. Plan for these to be part of a larger modder's tool-kit.

#turok #game-dev #blender
October 25, 2025 at 9:18 PM
#Blender render of a WIP SMG reload for a #Turok mod. Can you believe I based part of this gun off a Thompson?

#gamedev #indiedev #modding #retrogame
September 24, 2025 at 5:34 PM
Reposted
Simple height blend shader in godot (+zip included)
Simple height blend shader in godot
Here’s a stupidly simple godot shader that blends between two PBR texture sets based on red vertex color channel and a height map: height_blend.zip Your browser does not support the video tag. This ki...
passivestar.xyz
September 23, 2025 at 2:37 PM
Bolt action rifle for @nightdivestudios.bsky.social's #Turok remaster. Get ready for some big game hunting.

#blender #indiedev #gamedev #modding
September 23, 2025 at 11:11 AM