I need to make animate-able hands for Turok 2 so I can do things like thumb the slide release (that isn't modeled yet)
#Blender #Turok #gamedev #indiedev #spotlight
I need to make animate-able hands for Turok 2 so I can do things like thumb the slide release (that isn't modeled yet)
#Blender #Turok #gamedev #indiedev #spotlight
I know it makes no sense but come on man I shoved a .300 Win Mag in this bad boy. Ignore that the rounds don't fit the mag... Yeah...
#Blender #gamedev #indiedev #Turok #modding #gaming #retro
They've been putting a lot of work into a new 3D engine for the system that delivers some impressive performance
Check their WIP video here:
www.youtube.com/@monlynx
#retro #gamedev #gaming
They've been putting a lot of work into a new 3D engine for the system that delivers some impressive performance
Check their WIP video here:
www.youtube.com/@monlynx
#retro #gamedev #gaming
-First draft of Mount/Dismount logic
-Damage (not shown)
-Camera tilt when turning, based on mount speed. Will provide option to disable.
Coming along well, and only a *little* bit of crappy code in the back-end.
Imagine parking your buddy to blast bad guys once I add guns?
-First draft of Mount/Dismount logic
-Damage (not shown)
-Camera tilt when turning, based on mount speed. Will provide option to disable.
Coming along well, and only a *little* bit of crappy code in the back-end.
Imagine parking your buddy to blast bad guys once I add guns?
If what you're doing feels too hard, unreasonably complicated, you probably don't understand it fully, and probably attempting it in an over-complicated way.
If what you're doing feels too hard, unreasonably complicated, you probably don't understand it fully, and probably attempting it in an over-complicated way.
-Turn animations when still
-Procedural body/neck anim when moving
-Three speeds + idle
Still need damage, death, weapon system, dismount + safety so you don't get stuck, polish for both user and back-end.
But I think most hard parts are over.
#Turok #indiedev #gamedev
Lots to do:
-Player damage
-Mount weapons
-Holster weapons if required/desired
-Mount damage
-Bug fixes
But already feels cinematic and fun. Excited to see community maps with this once I finish it.
@nightdivestudios.bsky.social #Indiedev #Modding
Lots to do:
-Player damage
-Mount weapons
-Holster weapons if required/desired
-Mount damage
-Bug fixes
But already feels cinematic and fun. Excited to see community maps with this once I finish it.
@nightdivestudios.bsky.social #Indiedev #Modding
gamefromscratch.com/microsoft-op...
#gamedev #indiedev #opensource
gamefromscratch.com/microsoft-op...
#gamedev #indiedev #opensource
Wishlist KOOK: store.steampowered.com/app/2329690/...
Wishlist KOOK: store.steampowered.com/app/2329690/...
#indiegamedev #indiegame #godot #blender #n64
#indiegamedev #indiegame #godot #blender #n64
Hopefully they fit the game's aesthetic and level of detail. Plan for these to be part of a larger modder's tool-kit.
#turok #game-dev #blender