doommarine23.bsky.social
@doommarine23.bsky.social
Hobbyist Game Developer & Modder. Still adore the Nintendo 64.
Animations need clean up but I'm happy to get this into the game. Might change its visual design to textures instead of chrome-y.

#Turok #indiedev #gamedev #blender
December 18, 2025 at 10:20 PM
I think this draw animation is pretty fun, good weight and energy.

I need to make animate-able hands for Turok 2 so I can do things like thumb the slide release (that isn't modeled yet)

#Blender #Turok #gamedev #indiedev #spotlight
December 18, 2025 at 7:12 PM
My boy, he has come to life. Next up is getting it in-game. Gotta love that #N64 sphere-map chrome! #Turok #Blender #Gamedev #Indiedev #modding #retro
December 18, 2025 at 10:08 AM
Physics probably need some adjustment, camera punch is too strong, etc. But it feels really fun.

Imagine once I add some of the fastest dinosaurs like Ornithomimosaur? Basically recreated Joust at that point. Think of the platforming!

#Turok #GameDev #Modding #IndieDev
December 5, 2025 at 7:24 PM
Raptor Space Program was a success.... Experiments in giving mounts the ability to jump for basic platforming.

#Turok #Indiedev #Gamedev #modding #games #N64
December 5, 2025 at 7:08 PM
Implemented:
-First draft of Mount/Dismount logic
-Damage (not shown)
-Camera tilt when turning, based on mount speed. Will provide option to disable.

Coming along well, and only a *little* bit of crappy code in the back-end.

Imagine parking your buddy to blast bad guys once I add guns?
December 3, 2025 at 8:06 PM
Good Progress:

-Turn animations when still
-Procedural body/neck anim when moving
-Three speeds + idle

Still need damage, death, weapon system, dismount + safety so you don't get stuck, polish for both user and back-end.

But I think most hard parts are over.

#Turok #indiedev #gamedev
November 30, 2025 at 10:30 PM
New attempt at ridable mounts in #Turok.
Lots to do:
-Player damage
-Mount weapons
-Holster weapons if required/desired
-Mount damage
-Bug fixes

But already feels cinematic and fun. Excited to see community maps with this once I finish it.

@nightdivestudios.bsky.social #Indiedev #Modding
November 28, 2025 at 6:37 PM
When you assault the tight twisting bowels of the Campaigner's fortress full of murderous cyborg soldiers, you can always depend on your automatic trench broom.

#Turok #Modding #Indiedev #Gamedev #n64
November 6, 2025 at 10:31 PM
#Blender render of a WIP SMG reload for a #Turok mod. Can you believe I based part of this gun off a Thompson?

#gamedev #indiedev #modding #retrogame
September 24, 2025 at 5:34 PM
Time for some late night stealth operations, #Turok style.

Work in progress scope and night vision. Lots to do like sound effects, some logic fixes, eventually thermal vision too.

You ready to reach out and touch somebody?

#indiedev #gamedev #N64 #modding
August 23, 2025 at 5:25 AM
Drawing your M6C magnum is faster than reloading.
#Halo #gamedev #indiedev #blender #modding
July 10, 2025 at 8:18 PM