christine prevas
@cprevas.bsky.social
120 followers 97 following 260 posts
phd on gender, architecture, and queer/trans horror // GM on The Unexplored Places // secret third thing
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cprevas.bsky.social
Introduction time! Hi all, I'm Christine (they/them), a horror enthusiast, PhD candidate, writer, and the host/GM of the actual play podcast @unexploredcast.bsky.social

I'm terrible at social media, but doing my best! See the following posts for more info on the stuff I do.
A picture of Christine, a white person with long brown hair and a tattoo of a spiral staircase on their upper arm A picture of Christine, a white person with long brown hair, dressed as a vampire, with fangs and blood dripping down their chin
Reposted by christine prevas
funeralpig.bsky.social
Before you embark on a journey of revenge, dig two graves. One for practice and the other one is the "main" grave.
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spaceleech.bsky.social
Re-Animator, Yutaka Abe.
Reposted by christine prevas
quinnmajeski.bsky.social
Over 90% of the way to our stretch goal with four days left to go! Let’s do this!

www.backerkit.com/c/projects/q...
quinnmajeski.bsky.social
Absurdia Update: meet the guest writers!

I’m beyond excited to announce Elliot Davis, Irving Benitez, Kendrick Smith, and Samantha Leigh as our stretch goal guest writers!

At $25k, this wickedly talented cabal will put together a kaleidoscope of ready to play one shot scenarios for Absurdia 👁️
A composite of pictures of Absurdia’s four stretch goal guest writers. Top left is Samantha Leigh sitting cross legged on a cozy chair, smiling cheerfully and looking slightly away from the camera. Top right is a headshot of Kendrick/Kendo Smith standing in front of a blue sky and cloud backdrop, looking pensively up and away from the camera. Bottom left is a headshot of Irving Benitez against a neutral backdrop, his face tilted slightly with a small smile, hands resting together beneath his chin. Bottom left is Elliot Davis standing on a sidewalk beneath some scaffolding, hands in his pockets, smiling and looking at the camera. All pictures have a fuchsia filter on them.
Reposted by christine prevas
llewellynrose.bsky.social
the first minute and a bit of a project i've been working on for several years now!

Or, the Modern Prometheus is my adaptation of the bookends of Frankenstein that i've made by cutting together public domain films and footage. it started as an experiment and i'm extremely excited to share it!
Reposted by christine prevas
ztul.bsky.social
they NEED to teach CURSIVE in SCHOOLS so KIDS will KNOW how to WRITE ominous antiquated WILLS stipulating their SURVIVING RELATIVES must SPEND THE NIGHT in a HAUNTED HOUSE
cprevas.bsky.social
Sarah Waters, The Little Stranger
Michael McDowell, The Elementals
Mark Z Danielewski, House of Leaves

these lean mostly but not exclusively in the haunted house direction because that's what my dissertation is on — I have lots of recs for comics/graphic novels too if you want!
cprevas.bsky.social
fuck yeah! here are a few of my all-time favorites

Shirley Jackson, The Haunting of Hill House
Daphne du Maurier, Rebecca
Victor LaValle, The Ballad of Black Tom
Silvia Moreno-Garcia, Mexican Gothic
Helen Oyeyemi, White is for Witching
Stephen Graham Jones, The Only Good Indians
cprevas.bsky.social
oh boy I could list a hundred — any specific vibes you’re looking for?
cprevas.bsky.social
thank you!! & yes, I'm collecting these for a conference paper I'm working on and LOGAN was a huge inspiration for the research project it's a part of
cprevas.bsky.social
yes, thank you! please toot your own horn!
cprevas.bsky.social
and it makes the movement between GMed games and GMless games easier, too — when @unexploredcast.bsky.social picked up Kingdom for our finale, every player felt ready to make decisions about the world, in part because they'd all created and then been the "authority" for a key faction all season
cprevas.bsky.social
every GMless game I've ever played has actively made me a better and more thoughtful, intentional GM
cprevas.bsky.social
the environment playbooks in Dream Askew, Dream Apart were really useful to me in figuring out how to do this, btw! the idea of players holding (lightly) onto a piece of the world and becoming responsible for it is directly responsible for me trying this in GMed games
Reposted by christine prevas
alexdecampi.bsky.social
If you need vaccines (25-26 Covid booster, flu, pneumonia, etc), CVS is currently very much doing a “tick this box if you qualify for this vaccine” method of self-verification for online vaccine scheduling so GO GET YOUR SHOTS before this CDC stuff gets more insane
a man with a mustache is holding a piece of paper with the word science written on it .
ALT: a man with a mustache is holding a piece of paper with the word science written on it .
media.tenor.com
cprevas.bsky.social
anyway, it's fun to think about how the problems we can come across in GMing and in teaching are often the same problem, or at least have the same root, and how we can use strategies from one to fix the other
cprevas.bsky.social
I can step in at any time (if this particular temple is home to a heretical sect I might say, "[character name], it's strange — the symbology here is slightly different than you're used to") and adjust, but these adjustments prompt further conversation between the players, often in-character ones
cprevas.bsky.social
my students become co-producers of knowledge; my players become co-worldbuilders. the second they stop seeing me as the seat of authority, they start feeling more comfortable and more inclined to ask those questions themselves, without including me in the process.
cprevas.bsky.social
I do the same thing when I GM, letting players become "experts" in locations, factions, or other aspects of the world. if a player asks me what the temple looks like, I might say to another player "these are adherents of the same faith as you, what do temples of your religion usually look like?"
cprevas.bsky.social
it decenters me (the teacher) as an authoritative voice, and habituates students into asking each other questions, getting them talking to each other without using me as a conduit or a source of approval.
cprevas.bsky.social
then, when someone else has a question about that topic/text, I redirect the question to our "expert" — eg. "Great question! [Name], as our expert, how do you think [author] would respond?" I build these pathways until students start to ask each other questions directly, bypassing me altogether
cprevas.bsky.social
a teaching strategy I've found useful in GMing to address exactly the problem Ben outlines in the above post is the idea of "local expertise." I often ask my students to become "local experts" on a certain topic/text. they're responsible for one thing that they become a representative of in the room
cprevas.bsky.social
I've talked a lot about how I feel like my GMing and my teaching pull on the same skillset, and that's true for many reasons (including my approaches to GM prep and lesson planning respectively, which are real "fly by the seat of my pants" affairs) & I think there's useful overlap
cprevas.bsky.social
Been thinking about these posts about the "star pattern" of conversation in games because this diagram is identical to one we use when talking about pedagogy. the question is the same: how do you get the people in a room talking to each other instead of seeking approval from a central authority?