Chainworm.486
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chainworm.de
Chainworm.486
@chainworm.de
A picture of a tired middle-aged man

a.k.a. P1NKAC1D

Creator of Chainworm Kommando and Bombenalarm!

Avatar by http://www.x.com/hedondev

http://www.chainworm.de
Devlog #8:
- Added a new idle animation
- Applied some filtering to the weapons textures to make them a little bit smoother
#lowpoly #gamedev #blockbench #uzdoom
January 27, 2026 at 12:43 PM
Devlog #7:
- Finished the fist with all attack and idle animations
- Minor fixes and tweaks here and there
#lowpoly #gamedev #blockbench #uzdoom
January 24, 2026 at 5:01 PM
Reposted by Chainworm.486
weaponry for nextgameTM
January 20, 2026 at 7:11 PM
Devlog #6:
- Retextured the bullet casings and improved their code
- Fist attack halfway done, still need to do the uppercut and idle animations
#lowpoly #gamedev #blockbench #uzdoom
January 20, 2026 at 12:17 PM
Devlog #5: Finished the kick animation, sound and wall decal. @acidicvoid.com mentioned it looks like some kind of ballerina shoe and I can't deny that lol
#lowpoly #blockbench #uzdoom #gamedev
January 18, 2026 at 5:20 PM
Devlog #4: Finished texturing the boot, I think it looks ok so far. Now let's go animating!
#lowpoly #blockbench #gamedev
January 17, 2026 at 5:50 PM
Devlog #3: Trying to model a cowboy boot for the secondary attack. I'm not that satisfied yet...
#lowpoly #blockbench
January 13, 2026 at 12:32 PM
Devlog #2:
- Completed the Maws-R9 pistol with all animations, sounds and world model. Maybe some tweaking here and there necessary, but basically it's done.
- Added impact debris inspired bei SiN, which I'm replaying lately, see end of the video.
#lowpoly #uzdoom #blockbench
January 11, 2026 at 6:24 PM
Decided to document my progress, so maybe this will keep me on working constantly on my project. So here's Devlog #1, I've been working on the reload animation for the Maws-9 pistol today, not finished yet, but mostly.
#lowpoly #blockbench #uzdoom
January 7, 2026 at 12:31 PM
January 6, 2026 at 8:21 AM
Remade the Maws-R9, based on the Mauser C96 with features of the JO-LO-AR and Schwarzlose 1908 pistols
January 3, 2026 at 4:29 PM
Reposted by Chainworm.486
It's heeeeeeere gogogogogo
The pre-release for UZDoom's debut is here! If you'd like to help us test UZDoom in preparation for 4.14.3 grab the build here: github.com/UZDoom/UZDoo... (expand the Assets tab)

(Windows and Linux available; Mac coming later)

Read the details here: zdoom.org/wiki/UZDoom_...
November 8, 2025 at 2:37 AM
Reposted by Chainworm.486
UZDOOM WILL BE RELEASED TOMORROW
November 7, 2025 at 5:13 AM
Reposted by Chainworm.486
Hi I am no longer going to contribute or support GZDoom
October 16, 2025 at 4:14 PM
Reposted by Chainworm.486
Still alive.
March 13, 2025 at 7:20 PM
Reposted by Chainworm.486
April 17, 2025 at 12:28 PM
Reposted by Chainworm.486
#Quake style pseudo refraction effect meets #TombRaider inspired vertex-color fake caustics! ✨

This video showcases a bit of experimentation with various parameters to explore its potential. I think the it looks very nice. 😎

#GameDev #IndieDev #Unity3D
January 4, 2025 at 12:40 PM
Reposted by Chainworm.486
Bring in the dithering.
#GameDev #IndieDev
December 2, 2024 at 9:43 PM
Reposted by Chainworm.486
FYI: This applies to "software" as well !
⚠️ IMPORTANT #INDIEDEV INFO ⚠️

If you haven't completed the age rating content survey, your #Steam page is now HIDDEN in Germany due to very recent policy changes!

This is important EVEN BEFORE RELEASE, cause your entire Steam page will be inaccessible. 🚨

Look at how this massacred my wishlist! 😭
November 22, 2024 at 9:32 PM
When you've set the wrong angle for your first person viewmodel...
#blockbench #vkdoom #lowpoly
October 1, 2024 at 7:39 PM