Bananicorn
bananicorn.com
Bananicorn
@bananicorn.com
He/Him
Gamedev currently working on cursed existence
Love Löve/Love2d and Lua!
Reposted by Bananicorn
I'm super impressed with @blender.org's built-in video editor (sequencer). Should not have slept on this until now... the only major deal breaker I've encountered is the lack of audio tools and effects.

For quick stuff though or edits without the need for audio tooling this is pretty amazing.
February 5, 2026 at 2:20 PM
Reposted by Bananicorn
“Is programming art? I still can’t tell. I should make a post and ask the more experienced programmers. I couldn't possibly know because I’m a designer first and only started programming very recently……… 12 years ago. Wait, what?”
February 8, 2026 at 1:31 PM
Things my Laptop does, my phone just doesn't:
When I press backspace to delete stuff here on bsky, I get a little staticky noise, as if he were complaining.
Writing does it too, but they keyboard is louder than the sound.
Feels a little more alive to me somehow, I like it.

#computers, I guess?
February 7, 2026 at 7:03 PM
Greybox vs current version of my town's tavern! Currently this is probably the extent of my abilities with blender, but I'll get better :)

I've also improved the general AI of my entities - now guards will help each other if you attack one of them :)
Those fuckers.

#screenshotsaturday #gamedev
February 7, 2026 at 6:57 PM
This evening I implemented a simple system to let enemies be one of three things towards each other: agressive, assistive or afraid

and it just kinda works???
(I still need to implement fear though)
#gamedev #indiedev #cursed_existence
February 6, 2026 at 10:19 PM
I found a style I like for the curse cards in my game!
And it's not even insanely time-intensive :D
This one's the card for "agression", roughly modeled after my chonky cat being threatening, haha^^
I think this'll look good on a card, and I can keep that style up :)

#gamedev #indiedev
January 30, 2026 at 6:20 PM
Reposted by Bananicorn
Chorded keyboard - Wikipedia
en.wikipedia.org
January 28, 2026 at 7:05 AM
(Small) Milestone:
Yesterday, I put my first dialogue tree written with MY OWN dialogue editor in my game!
Now let's hope it'll actually get me to write more dialogue on the go, which it was meant for, haha^^

#gamedev #indiedev #cursed_existence
January 28, 2026 at 7:44 AM
Reposted by Bananicorn
Nothing Doing no. 62
January 26, 2026 at 5:01 AM
Reposted by Bananicorn
Game companies should release their old proprietary engine tools.

What's the harm in releasing your stuff you used to make games with on like, the Dreamcast? Or like, Bioware's old engines?

Video game companies are way too greedy about dead, useless shit (like IP they're never going to use ever).
January 23, 2026 at 10:52 AM
Reposted by Bananicorn
Just clicked the button to release the game I spent the last two years of my life working on
January 22, 2026 at 10:02 PM
I think any technical gamedevs who aren't on Tig will get a kick out of this:
store.steampowered.com/app/4032050/...

Dude's making a raytraced puzzle game - all on the CPU!

Really like the devlog too:
forums.tigsource.com/index.php?to...

Raytraced _on the CPU_.
Wishlist it :D

#gamedev
#indiedev
forums.tigsource.com
January 21, 2026 at 8:05 AM
I need to brush up on my art skills again, and doing lil' animations seems a good way to do that^^

Not sure I'll be animating anything in-game as my skills just aren't there yet, but practice is practice :)

(Also at least it loops on here, thank fuck)
#animation #practice
January 18, 2026 at 4:32 PM
Reposted by Bananicorn
Today I will be adding some fun Easter eggs to the game.

Shouting OPEN SESAME into the mic to open a pack.

Saying "heart of the cards" once per battle to draw something good.

Holding B when opening a pack to get better odds.

None of this will be documented beyond here.
January 14, 2026 at 9:40 AM
These ARE hella adorable! :D
Adding adorable little outfits to our game Pikwip ☺️

If you’re keen to be part of our dev journey we have a discord:
discord.gg/NAreGExMMW

And if you wanna play the original prototype:
cookiecrayon.itch.io/pikwip

#indiegame #indiedev #gamedev #characterdesign #gameart
January 7, 2026 at 7:00 AM
Well, in between modeling, I got sidetracked once again, but implemented dialogue trees - now I just need a tool to let me write dialogue from wherever I want and on my phone too...
#gamedev #indiedev #cursed_existence
January 3, 2026 at 4:13 PM
Peglin is an absolute *GEM* - I only wanted it to be longer, but it also doesn't overstay its welcome, so maybe it's fine the way it is^^
itch.io itch.io @itch.io · Dec 29
Peglin - A Pachinko Roguelike: Take aim and fire to defeat your enemies in this unique Pachinko Roguelike. Now 35% off on the #ItchWinterSale!

gedig.itch.io/peglin
December 29, 2025 at 12:55 PM
So I've been Playing #rainworld and damn... Reading the devlog didn't prepare me for the effect it'd have on me - I'm excited like i'm 12 years old, holy shit is it fun (and brutal) :D
It also made me realize I should just work around a problem I'm having. Can't have perfect solutions for everything
December 27, 2025 at 4:51 PM
I think now that all my base mechanics are done, and I have most of the first level mapped out, I should refine what I have to get it to look like it does in my brain :D

Working on improving my art skills across all areas for that too... It's been too long since I drew something.
#indiedev #gamedev
December 20, 2025 at 12:23 PM
Look no, I just can't _not_ share this.
These are near-lethal levels of adorable^^
The game looks amazing too, no doubt, but the narrator steals the spotlight^^
🪱🪱🪱Wirm is out right now!!!🪱🪱🪱
Please enjoy this new trailer voiced by my 2-year-old son, then go buy the game on Steam!
store.steampowered.com/app/1934870/...
December 11, 2025 at 7:01 AM
I've spent two of my valuable gamedev evenings chasing a bug that completely broke my game, was triggered by a textbox opening and was caused by me not declaring two variables as local.
I love Lua, but damn. That one hurt.

#gamedev #indiedev
December 10, 2025 at 11:00 PM
Oh, the bad decisions of my past are catching up to me, you say?
At least I remember thinking that doing things this way was a bad idea, because I left a comment about it...
Time to fix my past mistakes!
Whenever I find the time to do so...
#indiedev #gamedev
December 9, 2025 at 7:45 AM
Reposted by Bananicorn
the sun produces natural light

will-o'-wisps produce supernatural light

Thank you
December 6, 2025 at 11:59 AM
If something can be exotic, does that imply the existence of endotic things?
Like in endo/exo-skeleton?
December 6, 2025 at 12:06 PM
1/2
Rarely do I have such a simple plan^^
Knockback overhaul:
- rename anim_speed_multiplier on weapons to weight_multiplier
- add base_knockback to wapons
- multiply weapon's anim speed with material's weight_multiplier - multiply base_knockback with material's weight_multiplier
#indiedev #gamedev
December 4, 2025 at 8:13 AM