Alejo Silos
@alejosilos.bsky.social
3.1K followers 460 following 230 posts
Quest Designer on The Witcher 4 @ CD PROJEKT RED | Working on Starlight Saga (Space Opera TTRPG) | All into Game, Level & Quest Design https://linktr.ee/AlejoSilos
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alejosilos.bsky.social
It’s time to finally introduce myself here!

Hi!! I am a professional video game and level designer since 2009! Here are pictures of the games I’ve published so far! I am also working on a narrative space opera #ttrpg called Starlight Saga.

I talk basically about #Gamedev and nerdy stuff.
alejosilos.bsky.social
It’s great that I have finally something I can share for #Blocktober no longer under NDA.

This is one of the (many) “beat’em up” coop prototypes I worked on at Tequila. It was a set of level tiles procedurally ensambled like Warframe youtu.be/4SmsGanQP-k?...
Procedural Mission gameplay - Tequila Works unreleased project
YouTube video by Alejo Silos Leal
youtu.be
Reposted by Alejo Silos
alejosilos.bsky.social
Starlight Saga, the space opera TTRPG I’ve been working on for a while. It’s a rules-light game where the unexpected consequences of your choices shape both the mechanics and the stories you tell. Built on the Illuminated Worlds System by
@DarringtonPress (Candela Obscura)
alejosilos.bsky.social
t’s designed for heroic adventures inspired by Mass Effect, Guardians of the Galaxy, and Star Wars.The free Quickstart Rules are available now on
@DriveThruRPG Start your own saga and get it here! t.co/FCp04fkc7S
https://legacy.drivethrurpg.com/product/538718/Starlight-Saga--Quickstart-Rules
t.co
alejosilos.bsky.social
Starlight Saga, the space opera TTRPG I’ve been working on for a while. It’s a rules-light game where the unexpected consequences of your choices shape both the mechanics and the stories you tell. Built on the Illuminated Worlds System by
@DarringtonPress (Candela Obscura)
alejosilos.bsky.social
Preparing the final touches for publishing Starlight Saga's quickstart package :)
alejosilos.bsky.social
One of my favorite games of all time and probably one of my biggest influences ever. What a ride.
shinobi602.bsky.social
October 4, 2005

20 years ago today, BioWare revealed their next-gen RPG 'Project SFX', officially titled Mass Effect at Xbox's X05 event in Amsterdam.

It also gave us our first look at Commander Shepard's original model.

#MassEffect
Reposted by Alejo Silos
platonicgames.bsky.social
After two years of publishers telling us “visual novels don't sell” and “AI could make a thousand like that” we’re finally announcing ❤️‍🔥 Mythic Love: Iberian Legends, a human-made monster romance VN (no, there's never enough of these) inspired by Spanish myths and legends! +info⬇️
Reposted by Alejo Silos
alejosilos.bsky.social
It's been too long since I don't give any updates on Starlight Saga, my space opera ttrpg. I will finally publish the quickstart rules next week! Stay tuned :)
alejosilos.bsky.social
It's been too long since I don't give any updates on Starlight Saga, my space opera ttrpg. I will finally publish the quickstart rules next week! Stay tuned :)
Reposted by Alejo Silos
derek.bike
here’s a version where the POV is blacked out whenever the driver takes their eyes off the road
alejosilos.bsky.social
Love this
cwashington.bsky.social
Japan has a wrestling camp for kids where at the end they have a show match in front of their parents to show off what they learned.

Thought you'd enjoy this.
alejosilos.bsky.social
I'm currently playing Banishers: Ghosts of New Eden by @dontnod.bsky.social and I’m having a blast. Dark fantasy, cool story, great acting and very very tough choices. Highly recommended :)
alejosilos.bsky.social
Bluey is just amazing. Even for the parents. It’s surprising how well is written and riches some mature themes
alejosilos.bsky.social
Have you considered uploading your podcast to YouTube as well?
alejosilos.bsky.social
I was lucky enough to be present in that talk! Visiting GDC as part of my first internship and it was once in a lifetime experience. I met lots of people I’m still friends with. I would love to be back. :)

Oh! And this this talk blew my mind. As well as the game :)
konstantinosd.bsky.social
How 'playful paper prototyping' paved the way for Shadow Complex - Unlocking the Vault #1 www.gamedeveloper.com/design/unloc...
alejosilos.bsky.social
I really really liked the game! Specially the first hours. The quests and the faction system really made the game shine and feel alive. :)
alejosilos.bsky.social
I can't believe those ads about "getting the perfect body with no effort" made with AI videos and voices work. Btw... am I the only one who is getting only AI ads nonstop all of a sudden? (from how to use AI to stuff sold by AI)
alejosilos.bsky.social
I’ve been playing Hell is us a bit. I really like their non-guided approach to the story. It really makes you pay attention to all the clues, the environment and storyline. It’s a super interesting case of study. I highly recommend it!
Reposted by Alejo Silos
jernst.bsky.social
In my experience, content has never been the slowdown for making a game. It's lack of clarity/direction, changing minds, and outside stakeholder influence introducing trash. I fail to see how AI is going to solve that problem.
Reposted by Alejo Silos