Alejo Silos
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alejosilos.bsky.social
Alejo Silos
@alejosilos.bsky.social
Quest Designer on The Witcher 4 @ CD PROJEKT RED | Working on Starlight Saga (Space Opera TTRPG) | All into Game, Level & Quest Design

https://linktr.ee/AlejoSilos
I just finished Cocoon! What a masterpiece in game design. It’s the perfect example that shows that constraints always make designs better. Less is more (but not easier)
October 18, 2025 at 6:37 PM
Starlight Saga, the space opera TTRPG I’ve been working on for a while. It’s a rules-light game where the unexpected consequences of your choices shape both the mechanics and the stories you tell. Built on the Illuminated Worlds System by
@DarringtonPress (Candela Obscura)
October 10, 2025 at 12:17 PM
It's been too long since I don't give any updates on Starlight Saga, my space opera ttrpg. I will finally publish the quickstart rules next week! Stay tuned :)
September 30, 2025 at 10:50 AM
I'm currently playing Banishers: Ghosts of New Eden by @dontnod.bsky.social and I’m having a blast. Dark fantasy, cool story, great acting and very very tough choices. Highly recommended :)
September 16, 2025 at 8:00 PM
I’ve been playing Hell is us a bit. I really like their non-guided approach to the story. It really makes you pay attention to all the clues, the environment and storyline. It’s a super interesting case of study. I highly recommend it!
August 23, 2025 at 9:57 PM
Look what arrived exactly today! My Lynx medallion’s humming.. A sign… It’s gotta to be #10YearsofTheWitcher3

@cdprojektred.com
May 19, 2025 at 7:39 PM
Look at this amazing Starlight Saga illustration made by Dei!!

#ttrpg
March 25, 2025 at 5:26 PM
Hello everyone! I've joined the incredible team at @cdprojektred.com as a Quest Designer! The Witcher has been one of my favorite franchises since I was a kid, so getting to contribute to this saga is an absolute honor.
March 17, 2025 at 3:57 PM
Can’t wait to play Clair Obscur expedition 33. I’m very happy to see that the previews say it’s even better than it looks
March 12, 2025 at 8:41 AM
This is the culmination of game design. The ultimate Rock-Paper-scissors is here
March 7, 2025 at 8:30 PM
I just couldn’t resist
February 24, 2025 at 2:02 PM
I had to get this for our little monster at home :)
February 5, 2025 at 6:25 PM
It’s so good to finally have some time to continue working on Starlight Saga (my space opera narrative #ttrpg) and doing some more play testing.

I hope I can do a big push this upcoming weeks. Almost there!
February 4, 2025 at 5:26 PM
9 years…
December 20, 2024 at 1:05 PM
Right now, I’m finishing the full manuscript and can’t wait to share more details soon.

If this sounds like your kind of TTRPG, I’d love your support! Every like, share, or comment helps. Follow me here for updates or DM me if you’re interested in testing or collaborating. 🌟
December 18, 2024 at 3:45 PM
Over the past year, I’ve iterated on the rules with the help of incredible playtesters who’ve pushed the game to its limits. This journey has been amazing, and I’ve enjoyed every step of creating this universe.
December 18, 2024 at 3:44 PM
There are 5 paths to choose from:
Choose and customize your archetype:

Captain: Leader, diplomat, or smuggler
Prodigy: Warriors attuned to Starlight
Scientist: Experts in tech, medicine, & research
Shadow: Deadly assassins or bounty hunters
Vanguard: Combat and defense masters.
December 18, 2024 at 3:43 PM
At the center of the galaxy is The Spark, a massive star radiating a powerful energy called Starlight. This energy flows through the universe, shaping destinies. Some beings can harness it to "Bend the Light" and control their fate, but every action has a cost.
December 18, 2024 at 3:41 PM
Exactly one year ago, I started working on Starlight Saga, a heroic space opera #TTRPG focused on narrative and character growth. It’s a game where the consequences of your actions shape the galaxy’s cosmic balance. 🌌

Built on the Illuminated Worlds system (Candela Obscura by Darrington Press).
December 18, 2024 at 3:37 PM
Feel free to add me as well if there’s any room left! ;)

I’m actually working on Starlight Saga, a space opera game built in the Illuminated Worlds System.
November 24, 2024 at 8:18 PM
Fun fact: This is the narrative design we did for Groundhog Day: Like father like son. Working in such a complex time-loop structure was super challenging and fun. We had lots of variables and branche sto to track all you did (and not) throughout the day AND the game.

#Gamedev
November 22, 2024 at 1:53 PM
And this is one of the many many arenas (paint overs by Laura Ramirez)
November 19, 2024 at 12:07 PM
The latest iteration was called A.D. Here's the small open world city hub I worked on
November 19, 2024 at 12:02 PM
The traversal system was super fun to work with. Here's a small sequence I worked on. I was highly influenced by Sunset Overdrive, of course :)
#leveldesign
November 19, 2024 at 11:57 AM
It’s time to finally introduce myself here!

Hi!! I am a professional video game and level designer since 2009! Here are pictures of the games I’ve published so far! I am also working on a narrative space opera #ttrpg called Starlight Saga.

I talk basically about #Gamedev and nerdy stuff.
October 30, 2024 at 4:52 PM