stepinto.vision/example-code...
stepinto.vision/example-code...
stepinto.vision/example-code...
stepinto.vision/example-code...
Whyyyyyyyyyyyyyyyyyy
Whyyyyyyyyyyyyyyyyyy
Shows a technique for determining which way is “up” for a cube in RealityView on macOS, visionOS, and iOS.
The key code is:
die.convert(direction: [0,1,0], from: baseEntity)
returns “up direction” for the die cube
github.com/johnhaney/di...
Shows a technique for determining which way is “up” for a cube in RealityView on macOS, visionOS, and iOS.
The key code is:
die.convert(direction: [0,1,0], from: baseEntity)
returns “up direction” for the die cube
github.com/johnhaney/di...
✅ Custom Layouts to position items
✅ Model3D and spatialOverlay for each item
✅ Simple rotation and offset modifiers to adjust the layout in 3D
stepinto.vision/labs/lab-068...
✅ Custom Layouts to position items
✅ Model3D and spatialOverlay for each item
✅ Simple rotation and offset modifiers to adjust the layout in 3D
stepinto.vision/labs/lab-068...
ARUnderstanding 26 can be linked by Xcode 26, and provides the HandAnchor.Fidelity attribute.
Visualizations supported on all platforms supporting RealityView (yay tvOS 26).
ARUnderstanding 26 can be linked by Xcode 26, and provides the HandAnchor.Fidelity attribute.
Visualizations supported on all platforms supporting RealityView (yay tvOS 26).
realityViewSizingBehavior has options for flexible, centered, and fixed size.
stepinto.vision/example-code...
realityViewSizingBehavior has options for flexible, centered, and fixed size.
stepinto.vision/example-code...
Any ideas for the best way to attach a SwiftUI View to an Entity in a RealityView on other platforms (iOS, iPadOS)?
Any ideas for the best way to attach a SwiftUI View to an Entity in a RealityView on other platforms (iOS, iPadOS)?
RealityKit is not supported in Widgets. Using RealityView crashes on run, with no errors.
It would be so neat if it was though, even if it didn't run a frame loop. Portal scenes in widgets would be such a great addition to the Shared Space.
RealityKit is not supported in Widgets. Using RealityView crashes on run, with no errors.
It would be so neat if it was though, even if it didn't run a frame loop. Portal scenes in widgets would be such a great addition to the Shared Space.
✅ Built-in collision shapes for each finger
✅ Easily add to any RealityView scene
✅ Perfect for tool control, interaction, or gesture UX
✅ Built-in collision shapes for each finger
✅ Easily add to any RealityView scene
✅ Perfect for tool control, interaction, or gesture UX
Why
1. Multiple overlapping RealityViews on visionOS aren’t really possible on iOS and macOS
2. Combining several clusters of Entities in the same RealityView doesn’t have a good pattern
What would you want to add to this?
Why
1. Multiple overlapping RealityViews on visionOS aren’t really possible on iOS and macOS
2. Combining several clusters of Entities in the same RealityView doesn’t have a good pattern
What would you want to add to this?
Will be much easier to use 3D Texts on top of SwiftUI Windows with this 😁
Will be much easier to use 3D Texts on top of SwiftUI Windows with this 😁
#visionOS #stl #openSCAD #RealityKit
#visionOS #stl #openSCAD #RealityKit
When using a RealityView inside a LazyHGrid, the window / volume does not get dismissed correctly, leading to memory leaks -> use HStack instead, FB16930710.
When using a RealityView inside a LazyHGrid, the window / volume does not get dismissed correctly, leading to memory leaks -> use HStack instead, FB16930710.