Joseph Simpson
@vrhermit.com
1.9K followers 550 following 2.2K posts
Learning, sharing, and teaching visionOS development at Step Into Vision https://stepinto.vision
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vrhermit.com
I can't believe you weirdos don't have all of your failed projects memorialized in a sad tiny graveyard that you can look at on a fake beach in a very expensive headset. Weirdos.
A screenshot of project graveyard on Apple Vision Pro
vrhermit.com
It must be exhausting to be my friend
BTW, tiny graveyard with giant banana for scale…

Photo of project graveyard with a giant banana hovering above it.

But... if the banana is "giant",
" how
does that help with scale?!?!
vrhermit.com
Project Graveyard is getting tiny dedication plaques on some objects.
The Lamp Post in Project Graveyard with a tiny plaque
vrhermit.com
Have you ever used visionOS dictation while recording your view? Apparently, visionOS doesn't like that 😅

youtu.be/bQ29MC6oZWY?...
Project Graveyard 3.2 build 2 (TestFlight)
YouTube video by vrhermit
youtu.be
vrhermit.com
The materials I'm using in Project Graveyard. A few of these are from the Reality Composer Pro content library. Others are made with textures from Ambient CG.
ambientcg.com
12 materials rendered on spheres in Reality Composer Pro
vrhermit.com
Project Graveyard 3.2 build 2 is on TestFlight

✅ Scene lighting options
✅ Improved rain
✅ Moths fly around the lamps
✅ New wood and metal materials
✅ Editable text for Plinth, Obelisk, Bench, Arch, and Lamp
✅ Text rendered on stone or dedication plagues

#visionOS

youtu.be/bQ29MC6oZWY
Project Graveyard 3.2 build 2 (TestFlight)
YouTube video by vrhermit
youtu.be
vrhermit.com
Congrats! I’ll check it out this weekend. It’s been a few years since I played this on Quest 2.
vrhermit.com
Yep. Why do you ask?
Reposted by Joseph Simpson
dennys.bsky.social
Hand Physics Lab is LIVE on the Apple Vision Pro!
🙌👌✌️👍✍️💪🎉
vrhermit.com
Step Into Newsletter for October 10, 2025

Updates to RealityKit Basics, Shared Visions Project opens, and community resources.

#visionOS #SwiftUI #RealityKit

stepinto.vision/articles/ste...
Step Into Newsletter – October 10, 2025
Updates to RealityKit Basics, Shared Visions Project opens, and community resources.
stepinto.vision
Reposted by Joseph Simpson
snappiosnewsletter.bsky.social
📬 𝐈𝐬𝐬𝐮𝐞 #𝟔𝟏 𝐢𝐬 𝐨𝐮𝐭!

Featuring:
🤖 𝐴𝐼 𝑓𝑒𝑎𝑡𝑢𝑟𝑒𝑠 𝑤𝑖𝑡ℎ 𝐹𝑜𝑢𝑛𝑑𝑎𝑡𝑖𝑜𝑛 𝑀𝑜𝑑𝑒𝑙𝑠
🔔 𝐶𝑢𝑠𝑡𝑜𝑚 𝑎𝑐𝑡𝑖𝑜𝑛𝑠 𝑡𝑜 𝑝𝑢𝑠ℎ 𝑛𝑜𝑡𝑖𝑓𝑖𝑐𝑎𝑡𝑖𝑜𝑛𝑠
🧪 𝑇𝑒𝑠𝑡𝑖𝑛𝑔 𝑃𝑟𝑖𝑣𝑎𝑡𝑒 𝑀𝑒𝑚𝑏𝑒𝑟𝑠 𝑤𝑖𝑡ℎ @_𝑝𝑟𝑖𝑣𝑎𝑡𝑒
💎 𝐿𝑖𝑞𝑢𝑖𝑑 𝐺𝑙𝑎𝑠𝑠 𝐷𝑒𝑠𝑖𝑔𝑛
🔍 𝑆𝑒𝑎𝑟𝑐ℎ 𝑤𝑖𝑡ℎ 𝑆𝑤𝑖𝑓𝑡𝐷𝑎𝑡𝑎
♿ 𝐿𝑒𝑎𝑟𝑛𝑎𝑏𝑙𝑒, 𝑀𝑒𝑚𝑜𝑟𝑎𝑏𝑙𝑒, 𝐴𝑐𝑐𝑒𝑠𝑠𝑖𝑏𝑙𝑒
📐 𝐶𝑜𝑛𝑡𝑎𝑖𝑛𝑒𝑟 𝑅𝑒𝑙𝑎𝑡𝑖𝑣𝑒 𝐹𝑟𝑎𝑚𝑒
🎯 𝐶𝑜𝑛𝑐𝑒𝑛𝑡𝑟𝑖𝑐𝑖𝑡𝑦 𝑖𝑛 𝑆𝑤𝑖𝑓𝑡𝑈𝐼

#Swift #iOSDev
Snapp Mobile iOS Newsletter 61
Issue 61 • October 10, 2025
ios-newsletter.snappmobile.io
vrhermit.com
If you signed up for the Shared Visions Project, you should have received an invite to our Discord server last week. If you didn't, please let me know! We'll be scheduling a writing and discussion meeting soon.

stepinto.vision/articles/sta...
Starting the Shared Visions Project
Building a community workspace, setting up profiles and roles, and a path forward.
stepinto.vision
Reposted by Joseph Simpson
stepinto.vision
We've been busy adding new examples to our RealityKit Basics series. Our aim with this series is you give you a quick tour of some important concepts so you can start building with RealityKit on visionOS.

stepinto.vision/learn-vision...
Decorative image showing the series on the website
vrhermit.com
I wonder if these games will support SharePlay. Probably too much to ask for v1, but it would be neat
vrhermit.com
Also coming to Project Graveyard: new metal materials to use on the Lamp Post and a few new metal objects. Here we have Humbled, Pitied, Envied, and Coveted
vrhermit.com
Four new wood materials coming to Project Graveyard: Splinter, Spindle, Sturdy, and Sturdy. These can be tinted with the Sad Beige colors
Reposted by Joseph Simpson
vrhermit.com
Project Graveyard Update: I added a way to select materials and colors based on the type of object we are customizing. I'm going to add new wood and metal materials to use for the new objects.
vrhermit.com
I have so many examples and articles to write for @stepinto.vision, but honestly the only thing I want to work on right now is Project Graveyard. I want to get as much October energy into the app as I can.
Reposted by Joseph Simpson
snappiosnewsletter.bsky.social
🥽 𝐷𝑒𝑒𝑝 𝐷𝑖𝑣𝑒 𝑖𝑛𝑡𝑜 𝑀𝑎𝑛𝑖𝑝𝑢𝑙𝑎𝑡𝑖𝑜𝑛 𝑜𝑛 𝑣𝑖𝑠𝑖𝑜𝑛𝑂𝑆 by @vrhermit.com

Explore how 𝑀𝑎𝑛𝑖𝑝𝑢𝑙𝑎𝑡𝑖𝑜𝑛𝐶𝑜𝑚𝑝𝑜𝑛𝑒𝑛𝑡 standardizes complex spatial interactions on Apple Vision Pro, enabling pinch gestures, rotation, and scaling for 3D content.

#visionOS #SpatialComputing #RealityKit

stepinto.vision/articles/dee...
Deep Dive into Manipulation on visionOS
Taking the next step into creating a native input system for Apple Vision Pro.
stepinto.vision
vrhermit.com
It has been 0 days since it was

"Forgot to add initial: true to an onChange modifier"
Reposted by Joseph Simpson
elkraneo.bsky.social
~17 hours until the next Step Into Vision Office Hours.
Every Wednesday at 11:00 CEST, Apple Vision Pro professionals in "nearby" regions connect online to discuss projects, ask questions, and share information.
stepinto.vision/about-office...
About Office Hours
What is Step Into Vision Office Hours?
stepinto.vision
Reposted by Joseph Simpson
stepinto.vision
RealityKit Basics: RealityViewContent

This structure enables a handful of important features. We can work with entities, subscribe to events, call SwiftUI animations, and perform conversions between coordinate spaces.

stepinto.vision/example-code...
RealityKit Basics: RealityViewContent
This structure provides access to entities, subscriptions, animations, and coordinate space conversions.
stepinto.vision
vrhermit.com
iPhone Air has less air than other iPhones
vrhermit.com
A few administrative details about the Shared Visions Project.

If you signed up for the Shared Visions Project, you should have received an invite to our Discord server last week. If you didn't, please let me know!

stepinto.vision/articles/sta...
Starting the Shared Visions Project
Building a community workspace, setting up profiles and roles, and a path forward.
stepinto.vision