Arman
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armanjr.bsky.social
Arman
@armanjr.bsky.social
 Apple Vision Pro | SwiftUI · RealityKit · ARKit · USDZ | https://immerseit.pro/
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My robot got smarter, and I totally forgot to show off.

P.S. I know he's not real, but don’t tell him that.
Time to show how the scan actually looks!
October 24, 2025 at 12:43 PM
That’s how precise it is.
October 23, 2025 at 1:12 PM
Robot is moving much better and smarter now by scanning its environment.

I feel like I'm getting closer to releasing the first public TestFlight.

Built entirely with RealityKit and ARKit ⚙️
October 23, 2025 at 10:34 AM
Made a great improvement to the robot’s movement by scanning the surroundings.

Will show it tomorrow!
October 22, 2025 at 8:38 PM
I hadn’t noticed that earlier.
July 8, 2025 at 8:21 AM
Now we're covering the full spectrum at immerseit.pro
Full speed ahead
July 3, 2025 at 6:09 AM
Thinking about exploring Godot.

Сreating a complex game with just RealityKit is either impossible or takes 10x more time.
July 2, 2025 at 11:45 AM
My robot got smarter, and I totally forgot to show off.

P.S. I know he's not real, but don’t tell him that.
May 22, 2025 at 11:25 AM
Thanks Astro, for these scores.
Thanks Cursor, for the smooth transition.

immerseit.pro
May 16, 2025 at 10:50 AM
Can't we use .sheet and .popover in RealityView attachments?
April 24, 2025 at 9:57 AM
I hope at WWDC we will see more debug tools for visionOS and especially for SharePlay.
April 23, 2025 at 11:25 AM
FaceTime debugger in the Simulator doesn’t provide virtual participants in .activeParticipants, can anyone confirm?
April 8, 2025 at 6:06 AM
I'm gonna create the most alive creature on Vision Pro! 🤖
March 23, 2025 at 8:05 PM
👀 Closer look 👀
Fully procedural on Apple Vision Pro ᯅ
March 16, 2025 at 8:57 AM
🤯 What if I told you… this was all math?

No keyframes. No limits. Just pure procedural magic. ✨

AR should be as procedural as possible!
March 16, 2025 at 8:43 AM
🚀 Working with Apple Vision Pro, I realized something crucial:
AR should be as procedural as possible!

More videos coming soon—stay tuned!

#visionOS #AppleVisionPro #VisionPro #Procedural #USD #AR #XR #VR
March 12, 2025 at 6:11 PM
Working with bones, IK and constraints in visionOS without a visual representation is hell, so I decided to experiment with everything in Houdini and then export somehow.

Will keep you posted.

#visionOS #Houdini
February 27, 2025 at 7:43 PM
I tried Blender, Maya, and Houdini with USD and have some thoughts...
(image from Houdini)

#visionOS #USD #Maya #Houdini #Blender
February 27, 2025 at 7:48 AM

Just finished my first article about USD for Apple Vision Pro.
Basics and useful tips.

Check it out and let me know what you think!
immerseit.pro/usd_for_vision_pro

#visionOS #VisionPro #Apple #USD #OpenUSD #AOUSD #XR #3D #Pixar
February 3, 2025 at 6:25 PM
OpenUSD is about to become the new standard for 3D

All tech giants have united for this purpose

I want to share a few tips in a thread, specifically for Vision Pro devs…🧵
January 30, 2025 at 6:46 PM
January 24, 2025 at 10:13 AM
Finally, my indie studio has its own website!
immerseit.pro
Immerse it! - Apple Vision Pro Studio
immerseit.pro
January 23, 2025 at 3:34 PM
What about procedural animation with scene reconstruction on Vision Pro?

#visionpro
#gamedev
November 13, 2024 at 11:37 PM