#PostProcess
Postprocess for new #Yidhari from #zzzero
#ゼンゼロ
November 11, 2025 at 6:13 PM
#gamedev #shader #indiegame #twine
actionball phase 2 done: time slows down, distort postprocess shader, run dialogue action
October 17, 2025 at 9:26 PM
Heading to Honolulu for #ICCV? 🌺 Ease into the week with my talk on automating detection of seafloor organisms around Antarctica for biodiversity monitoring! 🐙 Catch it at the Joint Workshop on Marine Vision, Oct 19, Room 318B, 09:50–10:20. 📄: arxiv.org/abs/2507.21665
October 15, 2025 at 8:59 AM
Isn’t the work Sergei Stavisky’s group has been doing already using LLMs to clean up/postprocess grammar and word identification from unreliable phoneme decoding? It’s a completely reasonable idea when input to the system is very costly for users.
October 12, 2025 at 12:12 PM
i have gotten lazy and complacent lol. begrudgingly putting up with the way modern phones aggressively postprocess images. i don't have to live this way if i don't want to though...
September 19, 2025 at 4:10 PM
wip of a larger scene sculpted and modeled in Plasticity and Blender; postprocess in Photoshop / Dehancer
January 24, 2025 at 10:48 PM
Postprocess and Shaders

Cell/Gradient shaders, Bloom, Volumetric Lights.

I start with setting up a frontispiece for the game so that the game looks like I want it too before anything. These are just my favorite tools for it.
October 15, 2024 at 7:17 PM
Bounty

Not the coconut chocolate delight kind.

Wanted to do a Star Wars like themed piece. Good ole sci-fi...

Speeder Bike modeled used BMS assets and models posed in blender.

Some extra postprocess paintover/detailing in Photoshop.
December 4, 2023 at 9:41 PM
New -postProcess option in solvers makes the execFlowFunctionObjects utility redundant in #OpenFOAM-dev:

github.com/OpenFOAM/OpenF…
execFlowFunctionObjects: Replaced with script providing instructions … · OpenFOAM/OpenFOAM-dev@3be1d14
…to use the '-postProcess' option
github.com
January 11, 2025 at 11:00 AM
StableDiffuse PostProcess
December 7, 2024 at 6:16 PM
✨️ shader me
what are the properties
of a technicolor film?
for I want to postprocess
like the analogue classics did
November 12, 2024 at 3:07 PM
PostProcessは完全に理解してたのにAnimatorが理解できてなかった罠
May 4, 2025 at 2:13 AM
Glitch Hit Effect PostProcess - UEFN

New Artstation post! This time with some UEFN work I forgot to record :^)

www.artstation.com/artwork/V2lN1g
Glitch Hit Effect PostProcess - UEFN, Juan Gómez Sanz
I've created a glitchy Hit Effect post-process for Fortnite using UEFN, the Shader Editor and some Verse implementation!
www.artstation.com
August 29, 2025 at 6:40 PM
Why do you do postprocess on mesh after particleflipsurface node instead on it? Network readability?
November 15, 2024 at 9:44 PM
I’m thinking:
1. Three.js for the 3D world - it has a nice CSS renderer too
2. Slides distributed in a scene graph but loaded from files. No idea what the slide editor will be, right now it’s just HTML + css and attachment points in the scene graph
3. Bounce CSS render into a texture and postprocess
March 3, 2025 at 4:07 AM
I figured it out. There are two types of shaders in two different subdirectories: GLGL, which are passive shaders; and OMWFX, which show up in the in-game Postprocess HUD. I could find no guidance for this. I just had dig and fuck around. It's worth it, though.
I'm trying to get an OpenMW playthrough of Morrowind going, and I can't figure out how to get shaders from the shaders folder to show up in the Postprocess HUD. I also can't find a clear answer by using a search engine. Gah!
December 30, 2023 at 4:33 AM
#GameDev #Unity

PostProcess config to a reactive stats Health and Mental Health.

New document system to decide read or not, but... A heavy stress for a human brain :D
June 25, 2025 at 1:51 PM
🥹 !!! AA Thank you
My shader does a lot of the heavy lifting for me, I use tilt shift a lot for the blur and the grain is from it too, though I do sometimes apply it in postprocess if I need to edit anything in ps. I do edit colors a bit in postprocess tho since I'm not usually 100% happy w/them
July 10, 2025 at 8:32 PM
I'd post the timelapse BTW but the sheer amount of masks, postprocess layers etc. made the base filesize pretty hefty, and adding timelapse on top made CSP seize up for a minute or so every time I saved (or it auto-saved a recovery file).

On an SSD.
June 8, 2025 at 8:48 PM
I finished doing it at 20:01, which is very unfortunate. But then I decided to give myself another hour to postprocess it more and crosscheck the character description again.
August 1, 2025 at 7:35 PM
If you 3D print and care even a little bit about the presentation of the resulting product, take the time to postprocess it

Nobody looks at the visible print layers of your unfiled low-quality plastic print and thinks “this is an actual finished product that should be sold or even widely shown off”
January 6, 2025 at 4:36 AM
This realtime postprocess shader from flockaroo is bonkers!
www.shadertoy.com/view/XtVGD1
October 29, 2024 at 10:08 PM
Out of curiosity, do you have issues with the ejected filament catching on the print surface. That was one of my big issues with other prints (even in PETG). Sure could postprocess it but the box ended up easier. I like the way this one also attaches to the rear.
November 26, 2024 at 5:28 PM
Silly little flashlight! Not sure where I'm going with this anymore, but has been fun tinkering with postprocess and materials #UE5 #Gamedev
February 19, 2025 at 4:38 PM
Added -postProcess option to some solvers in #OpenFOAM-dev, which executes function objects on an existing solution:

github.com/OpenFOAM/OpenF…
simpleFoam: Added experimental "-postProcess" option · OpenFOAM/OpenFOAM-dev@30e2f91
Executes application functionObjects to post-process existing results. If the "dict" argument is specified the functionObjectList is constructed from that dictionary ...
github.com
January 11, 2025 at 11:00 AM