PIXEL / PILES
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pixelpiles.bsky.social
PIXEL / PILES
@pixelpiles.bsky.social
220 followers 150 following 310 posts
building the #pixelart #indiegame #twine. a top-down dungeon exploration adventure where you are limited by the length of your twine.
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#gamedev #pixelart #indiegame #twine
i think i'm finished with this dream vision vignette
#gamedev #unity #indiegame #spottyservice
small scale island combining some of my #magicavoxel models and controller test
#gamedev #pixelart #indiegame #twine
giving regular enemies like the phlog bullet hell capabilities
#gamedev #pixelart #indiegame #coma
taking the red pill and the blue pill
the result of a few hours of prototyping in #unity
#gamedev #shader #indiegame #twine
actionball phase 2 done: time slows down, distort postprocess shader, run dialogue action
#gamedev #pixelart #indiegame #twine
the first half to implementing the actionball mechanic:
the actionball allows you to choose additional battle actions
#gamedev #indiegame #coma
idea for a fast-paced #maze game where multiple layers are overlaid on each other, color-combining
#gamedev #pixelart #indiegame #twine
more work-in-progress on the newest dream vision vignette
#gamedev #pixelart #indiegame #twine
the beginnings of another dream vision vignette, this time going for a 1 bit retro style
#gamedev #pixelart #font #indiegame #twine
s33 large font ready for unity import with my free #unity plugin TMPFontAssetFromAtlas (xn--x-dha.at/font/?i=1)
#gamedev #concept #indiegame #twine
i have chosen realtime battle for #twine, but i would really like the player to have some additional options during battle (like in undertales round based battle system).
so i'm toying with this actionball concept.
anyone know of a similar concept in other games?
#gamedev #pixelart #aseprite #indiegame #twine
various #animation for the phlog
the pink color will be replaced by the obligatory rainbow shader of nightmares later
#gamedev #pixelart #indiegame #twine
dream vision vignette with more detail to forget
#gamedev #pixelart #indiegame #twine
three of the 5-cards: the animal, the crown and the haunt
#gamedev #pixelart #indiegame #twine
the combo indicator in action - managed to get to 7 but only by adjusting the tolerance to 300ms - this path of the game will need better gamers than myself!
#gamedev #pixelart #indiegame #twine
tiny #font for small UI indicators. the numbers are only 2x4 pixels to fit the space i have for the combo step counter you really may need to squint a little for this one