この記事では、WebAssembly (WASM)、Web Worker API、Web Audio APIを組み合わせてリアルタイム音声生成する仕組みを解説しています。
音源チップエミュレーターをC++で記述し、EmscriptenでWASMにコンパイルしてWebブラウザで利用しています。
SharedArrayBufferを使って複数のスレッド間でメモリを共有し、AudioWorkletで音声サンプルを再生することでリアルタイム性を実現しています。
この記事では、WebAssembly (WASM)、Web Worker API、Web Audio APIを組み合わせてリアルタイム音声生成する仕組みを解説しています。
音源チップエミュレーターをC++で記述し、EmscriptenでWASMにコンパイルしてWebブラウザで利用しています。
SharedArrayBufferを使って複数のスレッド間でメモリを共有し、AudioWorkletで音声サンプルを再生することでリアルタイム性を実現しています。
I ~only use WASI SDK, which does not have the mitigations. are you collecting data for these users?
I ~only use WASI SDK, which does not have the mitigations. are you collecting data for these users?
Well. It seems unzipping files is not default included in raylib/emscripten.
So I started looking for libraries...
Well. It seems unzipping files is not default included in raylib/emscripten.
So I started looking for libraries...
So for bigger files / slower connections, this means not showing anything until it is ready... (unless writing JS code to do that).
So for bigger files / slower connections, this means not showing anything until it is ready... (unless writing JS code to do that).
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WebPerl uses the power of WebAssembly and Emscripten to let you run Perl 5 in the browser!
https://thewhale.cchttps://thewhale.cc/posts/webperl
#Browser #Perl
WebPerl uses the power of WebAssembly and Emscripten to let you run Perl 5 in the browser!
https://thewhale.cchttps://thewhale.cc/posts/webperl
#Browser #Perl
Interest | Match | Feed
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This is because MAME has a structure that happens to cause this situation using these tools. There's no fault.
This is because MAME has a structure that happens to cause this situation using these tools. There's no fault.
Internet Archive actually supports a half-dozen emulators in browser, but the giant is a emscripten-compiled version of MAME. (We need to make a bunch of runtimes to do it, but they're all MAME.)
Since the beginning, minor issues have existed.
github.com/emscripten-c...
A major improvement for dynamic linking landed: the main module is built statically, without relocation overhead, making it smaller and faster. Only dynamic libraries now have relocation overhead. This makes dynamic linking much more useful 🚀
Internet Archive actually supports a half-dozen emulators in browser, but the giant is a emscripten-compiled version of MAME. (We need to make a bunch of runtimes to do it, but they're all MAME.)
Since the beginning, minor issues have existed.
github.com/emscripten-c...
A major improvement for dynamic linking landed: the main module is built statically, without relocation overhead, making it smaller and faster. Only dynamic libraries now have relocation overhead. This makes dynamic linking much more useful 🚀
github.com/emscripten-c...
A major improvement for dynamic linking landed: the main module is built statically, without relocation overhead, making it smaller and faster. Only dynamic libraries now have relocation overhead. This makes dynamic linking much more useful 🚀
残念ながらuserの指示出しの詳細不足で
ハルシネーションが発生して、
agent「はーい、sine waveをsin関数で生成しました。
Emscriptenは今後エミュレータを使うときには必要ですね」
みたいな、「mockで誤魔化した」PRになって、
典型的なハルシネーション挙動になってしまった
こっちのオーダーの意図はもちろん言うまでもなく、
Emscripten構築してWASMコンパイルして
WASM AudioWorklet で実装してくれること
emscripten.org/docs/api_ref...
残念ながらuserの指示出しの詳細不足で
ハルシネーションが発生して、
agent「はーい、sine waveをsin関数で生成しました。
Emscriptenは今後エミュレータを使うときには必要ですね」
みたいな、「mockで誤魔化した」PRになって、
典型的なハルシネーション挙動になってしまった
こっちのオーダーの意図はもちろん言うまでもなく、
Emscripten構築してWASMコンパイルして
WASM AudioWorklet で実装してくれること
emscripten.org/docs/api_ref...
#Commodore #RetroGaming
arlagames.itch.io/green-beret-...
plus4world.powweb.com/software/Gre...
#PrismPrison #FairysRule
I'm still working on Erogel of course, but I'm trying to learn C++ as well to make 𝔽𝔸ℕℂ𝕀𝔼ℝ games in it!
#PrismPrison #FairysRule
I'm still working on Erogel of course, but I'm trying to learn C++ as well to make 𝔽𝔸ℕℂ𝕀𝔼ℝ games in it!