SDL Commits
sdlcommits.libsdl.org
SDL Commits
@sdlcommits.libsdl.org
Commits to SDL revision control. Unmonitored account; try @icculus.icculus.org or https://github.com/libsdl-org/SDL/issues ! 🤖
SDL: Added temporary workaround for failing Emscripten test
SDL: Added temporary workaround for failing Emscripten test
github.com
November 11, 2025 at 2:30 AM
SDL: Validate the output colorspace before setting up a renderer
SDL: Validate the output colorspace before setting up a renderer
github.com
November 11, 2025 at 2:30 AM
SDL: Destroy the window surface if a software renderer couldn't be created
SDL: Destroy the window surface if a software renderer couldn't be created
github.com
November 11, 2025 at 2:30 AM
SDL: Return false if we couldn't update the emscripten framebuffer
SDL: Return false if we couldn't update the emscripten framebuffer
github.com
November 11, 2025 at 2:30 AM
SDL: testautomation: added tests to cover linear <-> sRGB colorspace conversion
SDL: testautomation: added tests to cover linear <-> sRGB colorspace conversion
github.com
November 11, 2025 at 2:30 AM
SDL: Fixed SDL_COLORSPACE_SRGB_LINEAR being used for RGBA32 textures
SDL: Fixed SDL_COLORSPACE_SRGB_LINEAR being used for RGBA32 textures
github.com
November 11, 2025 at 2:30 AM
SDL: Fixed getting an 8-bit window surface on Apple platforms
SDL: Fixed getting an 8-bit window surface on Apple platforms
github.com
November 11, 2025 at 2:30 AM
SDL: Fixed crash blitting to an 8-bit surface with no palette
SDL: Fixed crash blitting to an 8-bit surface with no palette
github.com
November 11, 2025 at 2:30 AM
SDL: SDL_FindColor() can be static
SDL: SDL_FindColor() can be static
github.com
November 11, 2025 at 2:30 AM
SDL: Skip tonemapping for render targets with unspecified HDR headroom
SDL: Skip tonemapping for render targets with unspecified HDR headroom
github.com
November 11, 2025 at 2:30 AM
SDL: Change the batch if the color scale changes
SDL: Change the batch if the color scale changes
github.com
November 11, 2025 at 2:30 AM
SDL: Change the batch if the GPU render state changes
SDL: Change the batch if the GPU render state changes
github.com
November 11, 2025 at 2:30 AM
SDL: gpu renderer: add color to the point/line vertex data
SDL: gpu renderer: add color to the point/line vertex data
github.com
November 11, 2025 at 2:30 AM
SDL: Only convert color to linear once in VULKAN_QueueDrawPoints()
SDL: Only convert color to linear once in VULKAN_QueueDrawPoints()
github.com
November 11, 2025 at 2:30 AM
SDL: Implemented render batching for D3D11, D3D12, Metal, and Vulkan
SDL: Implemented render batching for D3D11, D3D12, Metal, and Vulkan
github.com
November 11, 2025 at 2:30 AM
SDL: Sync SDL3 wiki -> header
SDL: Sync SDL3 wiki -> header
github.com
November 11, 2025 at 1:21 AM
SDL: gpu: Remove dead code in the Vulkan device ranking system.
SDL: gpu: Remove dead code in the Vulkan device ranking system.
github.com
November 11, 2025 at 1:21 AM
SDL: gpu: Separate device suitability from device rank when enumerating Vulkan devices.
SDL: gpu: Separate device suitability from device rank when enumerating Vulkan devices.
github.com
November 11, 2025 at 1:21 AM
SDL: gpu: Move device ranking to the bottom of IsDeviceSuitable.
SDL: gpu: Move device ranking to the bottom of IsDeviceSuitable.
github.com
November 11, 2025 at 1:20 AM
SDL: gpu: Move device ranking to a standalone function.
SDL: gpu: Move device ranking to a standalone function.
github.com
November 11, 2025 at 1:20 AM
SDL: gpu: Check for MSFT_layered_driver, skip layered drivers during enumeration
SDL: gpu: Check for MSFT_layered_driver, skip layered drivers during enumeration
github.com
November 11, 2025 at 1:20 AM
SDL: gpu: Add SDL_PROP_GPU_DEVICE_CREATE_VULKAN_REQUIRE_HARDWARE_ACCELERATION property
SDL: gpu: Add SDL_PROP_GPU_DEVICE_CREATE_VULKAN_REQUIRE_HARDWARE_ACCELERATION property
github.com
November 11, 2025 at 1:20 AM
SDL: gpu: Move device ranking to a standalone function.
SDL: gpu: Move device ranking to a standalone function.
github.com
November 11, 2025 at 1:20 AM
SDL: gpu: Check for MSFT_layered_driver, skip layered drivers during enumeration
SDL: gpu: Check for MSFT_layered_driver, skip layered drivers during enumeration
github.com
November 11, 2025 at 1:20 AM
SDL: gpu: Check for MSFT_layered_driver, skip layered drivers during enumeration
SDL: gpu: Check for MSFT_layered_driver, skip layered drivers during enumeration
github.com
November 10, 2025 at 11:16 PM