#Adventuregamestudio
I think we're at 'let's finish this' numbers! It's been about a year and half? I think... My hand hurts. Also my brain.

#Adventuregamestudio #AGS #Pointandclick #games #indiegames
January 22, 2026 at 8:30 PM
To give you an idea of how much I'm revamping this, I'm learning how to use a MOD Tracker to port the menu's theme! Now I've just gotta bug the AGS devs about their broken looping MOD file support... #AdventureGameStudio #GameDev #IndieDev #SoloDev
January 5, 2026 at 1:59 AM
Ah, new MAGS (Monthly Adventure Game Studio) competition, and this time the focus is on... “Brainrot”.

#MAGS #AdventureGameStudio #gamejam
MAGS January is all about “Brainrot” game jamming
New month, new MAGS (Monthly Adventure Game Studio) competition!
www.wraithkal.com
January 2, 2026 at 7:25 AM
MALLICIOUS is out!! (MAGS jam version).. We might have a bunch of issues to fix, I've been pretty feverish and it's probably gotten weirder. #gamedev #pixelart #adventuregamestudio
jfrisby.itch.io/mallicious
MALLICIOUS by jfrisby, Bani Gala Games
Available for Linux
jfrisby.itch.io
December 29, 2025 at 3:29 AM
We have a title & title screen! MALLICIOUS is coming soon. (before christmas... er, maybe.). #mags #adventuregamestudio #pixelart
December 16, 2025 at 3:01 AM
A brand new build of Sequence Break is now available to play! Continue the descent with a new area that'll leave you wanting more!
slightly-sleepy-studios.itch.io/sequence-bre...
#GameDev #IndieDev #SoloDev #AdventureGameStudio
Version 2 of the Sequence Break Proof of Concept is now available!
Hello World! It may have been all quiet on the itch.io front for a while, but that doesn't mean I haven't been chipping away at Sequence Break. If anything, I've laid the groundwork for the rest of th...
slightly-sleepy-studios.itch.io
December 15, 2025 at 7:04 AM
A new build of Sequence Break is finally coming soon! I don't like to drum up hype, but I have a feeling this is going to leave you wanting more... Stay tuned.

#IndieDev #SoloDev #GameDev #AdventureGameStudio
December 13, 2025 at 11:12 AM
It's been one of those days...
#IndieDev #SoloDev #GameDev #AdventureGameStudio
December 5, 2025 at 7:26 AM
Do you, good sir? Do you REALLY see what’s going on?

A still from a work-in-progress version of my game - gotta remember to put in a technical blooper reel at some point!

#GameDev #IndieDev #SoloDev #AdventureGameStudio
December 3, 2025 at 12:27 PM
death screen sketch for thanksgiving #RiseofPigMan #wip #adventuregamestudio
November 28, 2025 at 1:59 AM
Here's something I should have done a while ago - implement a sound test!

Pro Tip - if your game relies heavily on an audio soundscape, MAKE A SOUND TEST! It'll be easier than going to each trigger point manually, believe me!
#IndieDev #SoloDev #AdventureGameStudio
November 23, 2025 at 1:45 AM
Chatted with @threeohfour.bsky.social about this game a year ago, and he’s working on some mad sorcery with #AdventureGameStudio
November 19, 2025 at 6:19 PM
Revisiting Sierra's King's Quest Series in 2025. Part 4 - The Perils of Rosella.

#steamdeck #kingsquest #kingsquest4 #perilsofrosella #sierra #adventuregames #pointandclick #retrof="/hashtag/retrogames" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link">#retrogames #retro #retrogaming #ags #adventuregamestudio #remake #retold #daventry #kq4
Revisiting Sierra’s King’s Quest Series: Part 4 – The Perils of Rosella Retold
King's Quest 4 pushes the series into the future with the introduction of Sierra's SCI egnine. Unfortunately, everything else takes a backseat while they show it off.
dadwithadeck.com
November 17, 2025 at 12:41 PM
Time for the most terrifying part of a pre-release workflow... bug fixes.

The PR, the announcements and even the upload of the game? Easy! Trying to find as many bugs to quash before release as possible? Not so easy.

#IndieDev #GameDev #SoloDev #AdventureGameStudio
October 27, 2025 at 1:28 AM
Watch this space: I'm closing in on my next build of Sequence Break! This build will be adding two new areas to the game, turning my "Proof of Survival" into a proper Proof of Concept.

Should be out within the next few days. Stay tuned! #IndieDev #SoloDev #GameDev #AdventureGameStudio
October 26, 2025 at 8:31 AM
Congrats on the release, @juliaminamata.bsky.social! We (as @edmundito.com) helped out with making this possible. We helped add character spacing support to #AdventureGameStudio, among other technical details.
I’m so excited! I can finally share this!! 🎉🍂🍁I made a tiny Over the Garden Wall fan game for Requiem Cafe. @patrickmchale.bsky.social consulted on it, @forkfrenzy.bsky.social painted backgrounds, The Blasting Company made music, & Elijah Wood voiced Wirt! Details:

www.instagram.com/reel/DQIu3RD...
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www.instagram.com
October 25, 2025 at 12:44 AM
POV: You're here, but mentally you're somewhere else.

(Unintended bug I stumbled upon during play testing after moving my dev environment - I apparently forgot to check all cutscenes with my new portrait system! This is #art, I don't care!)

#IndieDev #SoloDev #GameDev #AdventureGameStudio
October 24, 2025 at 1:08 AM
"You don't have to open the door. Not yet."
-???

Who's that person in the cloak?

#IndieDev #SoloDev #GameDev #AdventureGameStudio
October 20, 2025 at 2:01 AM
"4-of-a-kind! Read 'em and weep, boys!"
"Not so fast, bub!"
"What is it, doll-face?"
"Royal Flush, dirtbag."
[May or may not have been toned down for BlueSky, heh...]

A Scene from a security camera system, coming to my game in the next build.
#IndieDev #SoloDev #AdventureGameStudio
October 18, 2025 at 3:11 AM
This wouldn’t have been possible without a lot of the improvements made to #AdventureGameStudio by all the contributors to make the engine much easier to port to other platforms, and Ryan C. Gordon for sharing the SDL Nintendo Switch port.
October 17, 2025 at 4:06 PM
The cat's out of the bag! I've been working on this (through my tiny company @clickpulp.com) for the past year, creating a new port for #AdventureGameStudio for Nintendo Switch, and designing a new controller scheme that feels more natural for gamepads while maintaining the point-and-click gameplay.
An English Haunting launches on Nintendo Switch next week!

Designed by @postmodernadv.bsky.social, we have adapted this critically acclaimed point-and-click horror mystery to a new edition with console-optimized controls.

www.nintendo.com/us/store/pro...

#AdventureGames #NintendoSwitch
An English Haunting for Nintendo Switch - Nintendo Official Site
Buy An English Haunting and shop other great Nintendo products online at the official My Nintendo Store.
www.nintendo.com
October 6, 2025 at 6:10 PM
What a way to end the week - implemented (a very basic form of) New Game+, Swapped out the old panel for my new, multi-purpose main menu, and even got a limited version of my extras menu ready for mid-game access!

Honestly, I'm feeling proud, heh...
#SoloDev #IndieDev #AdventureGameStudio
September 27, 2025 at 12:17 AM
Slowly refining my visuals and adding a new menu system so it's not just wall-to-wall Default AGS visuals (Not entirely at least...) and... for the first time, I'm feeling like I'm actually putting together a proper video game!
#IndieDev #SoloDev #AdventureGameStudio
September 26, 2025 at 6:47 AM
Going to very great lengths to justify the upside down room. #RiseofPigMan #WIP #Adventuregamestudio
September 26, 2025 at 12:11 AM
Any of my fellow #adventuregamestudio #ags users know why hotspots descriptions would be showing up in the action bar (Text at the bottom of the screen) and not inventory items?

It works if I start a new project with the BASS template but not in my current project so I'm not sure what I screwed up
September 19, 2025 at 9:18 PM