#ADPCM
sdhizmiさんがFM音源チップ売っててそれを買う…という夢を見た
リアルタイムでADPCMを録音する機能とか付いてて意味わからない夢だった
November 2, 2025 at 9:19 PM
Last #SAMCoupe related #Halloween post! 😄🎃👻
"The Monster Mash", 8 to 1 ADPCM compressed sample playing through the Quazar Surround soundcard (my first #hardware release back in 1995 for the SAM, 2024 edition available: www.samcoupe.com). #Z80 ADCPM sample routines coded in 1997. ~490K = 3 minutes!
October 31, 2025 at 1:31 PM
🕸🕷🦇Happy Halloween 🦇🕸🕷

Tis that time of year to rake out the Halloween CDi from my BGM Days

3 Hour CDi of Halloween (ish) tunes - about 2003

Philips BMS 3000 CDi Audio Player

Disc - Level B - Green Book - Mono - ADPCM - 37.6 KHz

I seem to remember this was initially produced for McDonalds
October 31, 2025 at 7:17 PM
ok wip 2. i moved to y8950 for that lovely adpcm-b channel 🥰 otherwise, it's the exact same as OPL1.

more complete and stuff too Yay
October 19, 2025 at 12:52 PM
とりあえず自作は全部ADPCM音源に差し替えるとして譜面の方でどう対策するかだなぁ
October 28, 2024 at 1:11 AM
So, not the buffer, not the ADPCM code.

I didn't analyze the SWAVs for BW/B2W2 yet; not sure that may yield a clue, however.
October 10, 2024 at 7:40 PM
"Palettes cycle and patterns flash as the PCM sound channel receives instructions, and in mutual exchange, the PCM channel plays chunks of compressed ADPCM audio as uncompressed PCM and even dips into some of the code surrounding those memory addresses, conjuring up deafening blasts of static."
March 12, 2025 at 5:25 AM
audio editing SOMEHOW the most nightmarish of it all. for all ima adpcm files it allocates fixed amounts of memory, new samples cannot be bigger than the old ones. depending on what you edit the max sizes are 8323, 16671 or 33367
July 27, 2025 at 11:46 PM
elaborate:

(the Microsoft ADPCM codec is used for Xbox, Xbox 360 and GameCube games btw + ignore the static, I used Audacity instead of FFmpeg to export the audio)
November 10, 2024 at 12:54 AM
I'm this close to buying two more PicoGUSes, thanks to the new functionality!!

Question though, is ADPCM still on the backlog?
June 26, 2025 at 3:19 AM
www.youtube.com/watch?v=zduI...

After two weeks of programming, my sequenced music finally works on PS1.

Previously, I could only play existing PS1 tracks from other games from .SEQ/.VAB/ADPCM files.

Making my own tracker format + properly encoding samples was incredibly complex, but I did it!
I implemented sequenced music player on PS1
YouTube video by Elias Daler
www.youtube.com
February 27, 2025 at 4:58 PM
hell i wouldn't mind one either, adpcm-b gets a little heavy
December 18, 2024 at 6:13 AM
The Scheme by Koshiro & "God" deliver prog-rock energy, full FM plus ADPCM usage with some melodic samples, and strong bass work. It squeezes nearly everything out of the OPNA chip - minus PSG. Star Cruiser offers a complex sci-fi fusion OST, only lacking in advanced ADPCM, and PSG use.
June 24, 2025 at 9:48 AM
ご視聴ありがとうございます

サウンドボードⅡ(YM2608)のアレンジになります(*^^*)

FMパート6音とADPCMが搭載されてノーマルユーザーは指をくわえて聴いていたと思いますw
May 3, 2025 at 12:41 AM
I implemented my own VOX ADPCM (https://en.wikipedia.org/wiki/Dialogic_ADPCM) encoder and decoder in Rust! The purpose is to apply the sound quality of a codec to a sample—in this case, it's a 4-bit telecommunications algorithm that sounds fizzy and crackly

The […]

[Original post on hachyderm.io]
July 4, 2025 at 9:32 PM
OPNA(YM2608B)からADPCM音源やGPIO等を削った下位互換の位置づけのOPN3L(YMF288)だけど、5V I/OのOPNAに対して OPN3Lは3.3V I/Oに対応できるから 今どきのマイコンとの相性がいいのよね #電子工作 #FM音源
November 29, 2024 at 2:35 PM
TurboGrafx-CD debuts in late 1988, and with it, sampled ADPCM speech/drums arrive (although rarely used). PSG often remains for various BGM in the CD games, but the bulk of the music is CD redbook audio.
June 24, 2025 at 9:48 AM
Almost finished integrating the Fusion Driver by Vic into SGDK! This will let SGDK devs fully utilise the Sega Mega CD's sound hardware using ADPCM samples, SPCM, and CDDA. Exciting times for #SegaCD #MegaDrive #Genesis #SGDK #IndieGameDev! 🎵🚀
March 20, 2025 at 7:56 AM
What I'm listening to today: "Psycho Soldier" theme, Eikichi Kawasaki

web.archive.org/web/20110430...

This 1986 SNK arcade game had the incredible technical flex of a song with full vocals, using a special ADPCM chip. The slapdash EN localization simultaneously ruined it & made it oddly evocative—
March 12, 2025 at 7:09 PM
good afternoon! there is about half of the FORMAT BLUE tape pre-order left. thank you as always for the support.

shatterfoilindustries.bandcamp.com/album/format...
May 3, 2025 at 7:46 PM
the easier thing to do though would be to figure out what adpcm is and to try to make a converter myself instead of using audacity because I feel like audacity messes the audio up a bit(?)
June 2, 2025 at 8:53 PM
疑問点
* 可逆圧縮とaptX非可逆圧縮(ADPCM)を聴感上の違和感なく行き来できるのかどうか。
* 1.1Mbpsの帯域幅と可逆圧縮を使用できない状態になったときに、AndroidやBluetoothデバイスが「Lossless」と表示し続けるのか、「Adaptive」と表示するのか。
January 12, 2025 at 12:32 AM
Well, it would probably be streamed ADPCM tbh. With CD audio I would not be able to load data off of the disc while the song is running - sure hope you like the song restarting every time you walk through a door!

(streamed ADPCM would be its own headache, ofc, wrt loading other data simultaneously)
August 6, 2025 at 4:11 PM