Haven't tried it yet, but it's on my to play list for sure.
Haven't tried it yet, but it's on my to play list for sure.
I think the key was the focus on strategy (gear, skills, leveling) over tactical elements.
I think the key was the focus on strategy (gear, skills, leveling) over tactical elements.
2. The camera tilt goes all the way back to Demon Lord Reincarnation -- I wanted to recreate the uneasy feeling that came from the movement in FMV/Macromedia Director games.
2. The camera tilt goes all the way back to Demon Lord Reincarnation -- I wanted to recreate the uneasy feeling that came from the movement in FMV/Macromedia Director games.
2. If by dragon increases you mean NG+ monster level-ups, IIRC it's capped at 50.
2. If by dragon increases you mean NG+ monster level-ups, IIRC it's capped at 50.