Yintero 🦇
banner
yintero.dev
Yintero 🦇
@yintero.dev
She/Her | Born/Raised 🇯🇲🇧🇧 | Lives & Works 🇨🇦
Aerospace Engineer by Day 🚀
3D Generalist & Technical Artist by Night 🎮
Okaaay, MVP ground locomotion is done for now! Walk -> run -> sprint -> exhaustion working, with some custom #c++ code in the background to handle the stamina states 🔥

#ue5 #gamedev #yinteroGameDev
July 25, 2025 at 3:50 PM
Another cleaned up animation sample, run cycle! Another #blender #eevee render. Included a slow-mo cause it’s fun to watch those arms n leggies
March 24, 2025 at 4:55 PM
I’ve been cleaning up all of Zynga’s animations for the experimental build! Here’s a peek at the standard walk cycle, #blender #eevee render
March 23, 2025 at 9:48 PM
Integrated new additive 'look' animations for Zynga in #ue5, really fun way to test out hair physics! Still have a few keyframes to tidy up #gamedev #yinteroGameDev
March 2, 2025 at 4:40 PM
Another test clip from version 0! Testing summoning objects, ray casting, and VFX. Threw together a simple “aiming” anim as well for this skill’s state machine.

Spools are just stock megascan assets :) #ue5 #gamedev
November 27, 2024 at 8:44 PM
Another early test clip from sometime ago, testing out performance of #ue5 lumen and ray-traced lighting/GI at nighttime

#gamedev
November 21, 2024 at 6:31 PM
Work has been sucking up a lot of my energy lately, but I realise I have a bunch of testing clips I never shared!

Here’s me testing out fireball aiming, strafing and camera feel with controller!

This is a testing environment I downloaded, but the rest is representative 👌🏾

#gamedev #ue5
November 19, 2024 at 4:37 PM