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yawpgames.bsky.social
YAWP Games | Wishlist Isoterra now!
@yawpgames.bsky.social
YAWP Games is a small (me, myself & I) Indie Game Studio.

Working on:
* Isoterra: Isometric Open World survival (https://store.steampowered.com/app/3436430/Isoterra/)
* Maze Wars: PVP Mazing TD

https://linktr.ee/YAWPGames
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October 26, 2025 at 4:31 AM
For the walking animations, which do you like the most?

Left or Right?

#gamedev #indiedev #indiegame #pixelart #solodev #indietech #isometric
September 24, 2025 at 12:28 PM
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New devlog = new featured pilot :D

#gamedev #indiegame #indiedev #pixelart
September 20, 2025 at 10:14 AM
So this is the new Player Character!

For the MVP it'll not be 8 directions but 4 for simplicity as I want to make also the equipment visible ... which is interesting haha.

Next will be the walk animations for the 4 directions.

#gamedev #indiedev #indiegame #pixelart #solodev #indietech #isometric
September 19, 2025 at 12:17 PM
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I am sure it has 0 bugs.
It is going to work, right?
#gamedev #indiedev #indiegame
September 18, 2025 at 12:28 PM
Next on line is that I want to change the look and feel to make it more in context.

I'll homogenize the color pallet by reworking the blocks.

WDYT?

Next I want to change the player character which is gonna be hard 😅

#gamedev #indiedev #indiegame #pixelart #solodev #indietech #isometric
September 17, 2025 at 12:51 PM
The first thing I did was to implement Auto Jump.

Was requested several times by people testing the game as it's a bit annoying RN to walk around otherwise.

#gamedev #indiedev #indiegame #pixelart #solodev #indietech #isometric
September 15, 2025 at 11:06 AM
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A fight between two high-level Cult destroyer-class vessels.

#indiegame #indiedev #pixelart #gamedev #ebitengine
September 14, 2025 at 2:19 PM
Hello all!

I've been off for a while, vacations and then work haha.

On vacations I did start another side game (ofc 🤦) but I've decided I'll be going back to Isoterra as it's been a while and I really want to go back to it :)

Get ready for more #gamedev advances on Isoterra!
September 12, 2025 at 3:20 PM
I'm the only one that when it's playing a game starts to think: "I could do this ... ?"

And then just start thinking on how to take that idea and change it a bit.

Yes my brain is drifting again but the idea is too far away and not yet attractive enough haha

#gamedev #solodev
August 5, 2025 at 2:42 PM
Ok, I have the boss mechanics already decided.

I'm thinking I'll not post anything about the boss until it's all done so it makes sense all together.

It may take a while as I'll go on vacations on a few days too haha

#gamdev #roguelite #solodev #indietech #roguelite
July 27, 2025 at 8:49 PM
I follow and read a lot of indie devs and their games, no one is doing any type of race game?

Is it out of my radar or is not a popular genre?

#gamedev #indiedev
July 27, 2025 at 2:36 PM
So based on this next thing is gonna be a boss, which I'm really excited about TBH 😁

I think I'll add a few semi-bosses and big bosses in 1 map, not just one.

#gamedev #roguelike #solodev #indietech #roguelite
So the aggregated result of the poll yielded the following, in order:

1️⃣ Defend objective (waves)
2️⃣ Boss with mechanics
2️⃣ Lure creatures to safety
3️⃣ Falling floor

So there is a tie for second position but the rest is clear.

Let's do it!

#gamdev #roguelite #solodev #indietech #roguelite
July 26, 2025 at 8:52 PM
Waves is done!

For now at least. It can be really hard, on the video I fail to do it haha (last wave was impossible).

But as there are missing parts on the combat I'll balance it afterwards.

#gamedev #roguelike #solodev #indietech #roguelite
July 24, 2025 at 11:36 AM
Combat and Waves implemented and success of the objective!.

Now the only part missing is to make the mobs not roam around but actually try to attack the objective unless the player is in range.

Also there'll be more than 2 waves 🤣

#gamdev #roguelite #solodev #indietech #roguelite
July 15, 2025 at 11:35 AM
Defend the objective first steps.

Diamond added on the game to an area and once you step on it the area is walled off.

Next thing is to start spawning the waves of mobs that will try to attack the Diamond.

#gamdev #roguelite #solodev #indietech #roguelite
July 9, 2025 at 11:38 AM
So one think I always have at the back of my mind is progression and how should I do it.

I don't want to do something really complex with multiple layers of the same thing.

So I'm reading a bit on Roguelite/like common progressions now haha.

#gamdev #roguelite #solodev #indietech #roguelite
July 4, 2025 at 7:26 PM
So as the Defend the objective was voted the most. I've worked on the Objective the protect first.

X amount of hits will corrupt it until it's totally corrupted in which then the Objective is lost and you'll be able to retry.

#gamdev #roguelite #solodev #indietech #roguelite
July 4, 2025 at 11:25 AM
So the aggregated result of the poll yielded the following, in order:

1️⃣ Defend objective (waves)
2️⃣ Boss with mechanics
2️⃣ Lure creatures to safety
3️⃣ Falling floor

So there is a tie for second position but the rest is clear.

Let's do it!

#gamdev #roguelite #solodev #indietech #roguelite
July 2, 2025 at 6:16 PM
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Maze objective is done. Which should be the next Objective added? I have a list but I'll pic the ones I think I like the most #gamdev #solodev #indietech #roguelite

1️⃣ <a href="https://poll.blue/p/BLuL96/1" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">A Boss whith mechanics
2️⃣ <a href="https://poll.blue/p/BLuL96/2" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">Defend objective (waves)
3️⃣ <a href="https://poll.blue/p/BLuL96/3" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">Falling floor(1 val path)
4️⃣ <a href="https://poll.blue/p/BLuL96/4" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">Lure creatures to safety

📊 Show results
July 1, 2025 at 3:08 PM
Maze objective is done. Which should be the next Objective added? I have a list but I'll pic the ones I think I like the most #gamdev #solodev #indietech #roguelite

1️⃣ <a href="https://poll.blue/p/BLuL96/1" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">A Boss whith mechanics
2️⃣ <a href="https://poll.blue/p/BLuL96/2" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">Defend objective (waves)
3️⃣ <a href="https://poll.blue/p/BLuL96/3" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">Falling floor(1 val path)
4️⃣ <a href="https://poll.blue/p/BLuL96/4" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">Lure creatures to safety

📊 Show results
July 1, 2025 at 3:08 PM
Now I've added chests to the maze so it has an objective!

There are a total of 9 chests and you have to find 3.

Also made it so inside the maze you can only auto-move 10 tiles ahead.

I think with this I'll consider Mazes done for now 🥳

#gamdev #roguelite #solodev #indietech #roguelite
July 1, 2025 at 1:08 PM
Ok this maze looks much better haha.

Still not perfect, need to add the objectives in it (some chests to find). Some assets are still missing so I'm using the block. The doors to not be able to just click and traverse (as on the video) are missing.

#gamdev #roguelite #solodev #indietech #roguelite
June 30, 2025 at 10:38 AM
Logic optimized, now it's instant instead of +10'

I was reusing Astar for this. Basically for a point X i was running Astart against all the other points to see if there was a path so they are on the area.

Now I use Recursive Depth-First Search (DFS)

#gamedev #roguelite #solodev #indietech
Ok now i've isolated the areas and I can identify them separately.

Though I'll have to optimize the logic as it's REALLY slow RN to calculate that haha.

#gamedev #roguelite #solodev #indietech #roguelike
June 27, 2025 at 8:18 PM
Ok now i've isolated the areas and I can identify them separately.

Though I'll have to optimize the logic as it's REALLY slow RN to calculate that haha.

#gamedev #roguelite #solodev #indietech #roguelike
June 27, 2025 at 3:14 PM