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@yawpgames.bsky.social
YAWP Games is a small (me, myself & I) Indie Game Studio.
Working on:
* Isoterra: Isometric Open World survival (https://store.steampowered.com/app/3436430/Isoterra/)
* Maze Wars: PVP Mazing TD
https://linktr.ee/YAWPGames
Working on:
* Isoterra: Isometric Open World survival (https://store.steampowered.com/app/3436430/Isoterra/)
* Maze Wars: PVP Mazing TD
https://linktr.ee/YAWPGames
I do agree and when I do the diagonal directions I'll most likely revisit it. I think when I tried to make it smaller, due to the "limited" size, then it was too small so I opted to let it be "bigger" haha.
September 19, 2025 at 3:38 PM
I do agree and when I do the diagonal directions I'll most likely revisit it. I think when I tried to make it smaller, due to the "limited" size, then it was too small so I opted to let it be "bigger" haha.
Yes I agree. But the current world generation is not the end one, the character and mobs will change.
I would like to try to fit into 1 pallet as it's easier for me then to design things (I'm not a designer haha) but potentially it may change in the future🤷 haha
I would like to try to fit into 1 pallet as it's easier for me then to design things (I'm not a designer haha) but potentially it may change in the future🤷 haha
September 17, 2025 at 3:58 PM
Yes I agree. But the current world generation is not the end one, the character and mobs will change.
I would like to try to fit into 1 pallet as it's easier for me then to design things (I'm not a designer haha) but potentially it may change in the future🤷 haha
I would like to try to fit into 1 pallet as it's easier for me then to design things (I'm not a designer haha) but potentially it may change in the future🤷 haha
It's totally true haha, RN it can jump up to 3 and on the video it does 2+3.
I'll not change that RN because the scale is what makes it look too much, in reality the payer model will be double the current one (WIP).
Once I do that i'll also have to fix the world generation as it'll be a giant 😂
I'll not change that RN because the scale is what makes it look too much, in reality the payer model will be double the current one (WIP).
Once I do that i'll also have to fix the world generation as it'll be a giant 😂
September 15, 2025 at 4:01 PM
It's totally true haha, RN it can jump up to 3 and on the video it does 2+3.
I'll not change that RN because the scale is what makes it look too much, in reality the payer model will be double the current one (WIP).
Once I do that i'll also have to fix the world generation as it'll be a giant 😂
I'll not change that RN because the scale is what makes it look too much, in reality the payer model will be double the current one (WIP).
Once I do that i'll also have to fix the world generation as it'll be a giant 😂
Everything is in memory, it's not that much TBH. Array+Map of tails to render and then I render the thing that are special, like blocks of the maze or other things.
I only draw what's visible on the current view-port, so when I scroll back it gets slow, but scrolling will not be on the game.
I only draw what's visible on the current view-port, so when I scroll back it gets slow, but scrolling will not be on the game.
August 1, 2025 at 7:07 PM
Everything is in memory, it's not that much TBH. Array+Map of tails to render and then I render the thing that are special, like blocks of the maze or other things.
I only draw what's visible on the current view-port, so when I scroll back it gets slow, but scrolling will not be on the game.
I only draw what's visible on the current view-port, so when I scroll back it gets slow, but scrolling will not be on the game.
Yeh that's true too you are right.
July 27, 2025 at 8:25 PM
Yeh that's true too you are right.
Yeh it's really weird, I remember playing NFS2 a lot, but now I don't see anything.
I'm guessing it's a hard genre in which to innovate, most of them have the same game loop at the end.
I'm guessing it's a hard genre in which to innovate, most of them have the same game loop at the end.
July 27, 2025 at 7:15 PM
Yeh it's really weird, I remember playing NFS2 a lot, but now I don't see anything.
I'm guessing it's a hard genre in which to innovate, most of them have the same game loop at the end.
I'm guessing it's a hard genre in which to innovate, most of them have the same game loop at the end.
O no ... I cannot un-see this now hahahaha
July 26, 2025 at 9:24 PM
O no ... I cannot un-see this now hahahaha
Hahaha by mechanics I mean abilities, strategy, phases and so on haha.
July 15, 2025 at 12:25 PM
Hahaha by mechanics I mean abilities, strategy, phases and so on haha.
Yeh ... and when they have that `Autoplay` it's even crazier hahaha
July 10, 2025 at 10:28 AM
Yeh ... and when they have that `Autoplay` it's even crazier hahaha
Yeh that's what I'm thinking, a lot of game sometimes I stop playing just because of that +10 different progression systems each one totally different than the other and requiring totally different materials etc ... haha
July 9, 2025 at 11:42 AM
Yeh that's what I'm thinking, a lot of game sometimes I stop playing just because of that +10 different progression systems each one totally different than the other and requiring totally different materials etc ... haha