I broke my right hand.
I won't be able to work on my project for the next 6 weeks....
I broke my right hand.
I won't be able to work on my project for the next 6 weeks....
npc ai update:
the state run_to_hide now also do update the target position, for better..... hiding positions :-D
#GodotEngine #madewithgodot #IndieGameDev #gamedev #indiegame
npc ai update:
the state run_to_hide now also do update the target position, for better..... hiding positions :-D
#GodotEngine #madewithgodot #IndieGameDev #gamedev #indiegame
npc ai update:
now the enemy searches a hiding point when the health status gets bad.
Currently it stops at the first target position, soon it will update depending if the player is in sight.
#GodotEngine
#madewithgodot
#indiegame
#indiegamedevelopers
#gamedev
#fps
npc ai update:
now the enemy searches a hiding point when the health status gets bad.
Currently it stops at the first target position, soon it will update depending if the player is in sight.
#GodotEngine
#madewithgodot
#indiegame
#indiegamedevelopers
#gamedev
#fps
NPC AI - update
The enemy ai has now:
- main states
- sub-states
- conditions
- tasks
first tests after redesigning the npc-ai,
with idle, investigate, follow, attack, flee (hide behind a pillar).
#GodotEngine
#madewithgodot
#IndieGameDev
#gamedev
#indiegame
NPC AI - update
The enemy ai has now:
- main states
- sub-states
- conditions
- tasks
first tests after redesigning the npc-ai,
with idle, investigate, follow, attack, flee (hide behind a pillar).
#GodotEngine
#madewithgodot
#IndieGameDev
#gamedev
#indiegame
the enemie ai has all the states prepared.
They must be connected next + the logic implemented
#GodotEngine
the enemie ai has all the states prepared.
They must be connected next + the logic implemented
#GodotEngine
Soon, the enemies will act differently,
not just path-follow the player and attack....
#GodotEngine #madewithgodot #indiegame #indiegamedevelopers #gamedev
Soon, the enemies will act differently,
not just path-follow the player and attack....
#GodotEngine #madewithgodot #indiegame #indiegamedevelopers #gamedev
nothing special, just preparing NPC AI helpers for hiding, take cover, or hide-before-attack functions.
This node can be used for pillars, obstacles, walls, corners and whole rooms.
#GodotEngine
#madewithgodot
#indiegame
#indiegamedevelopers
#gamedev
nothing special, just preparing NPC AI helpers for hiding, take cover, or hide-before-attack functions.
This node can be used for pillars, obstacles, walls, corners and whole rooms.
#GodotEngine
#madewithgodot
#indiegame
#indiegamedevelopers
#gamedev
new dungeon walls in the making
#GodotEngine
#madewithgodot
#IndieGameDev
#gamedev
#gamedevelopment
new dungeon walls in the making
#GodotEngine
#madewithgodot
#IndieGameDev
#gamedev
#gamedevelopment
#GodotEngine #gamedev #gamedevelopment #IndieGameDev
#GodotEngine #gamedev #gamedevelopment #IndieGameDev
p1/2
#GodotEngine #gamedev #gamedevelopment #IndieGameDev
p1/2
#GodotEngine #gamedev #gamedevelopment #IndieGameDev
i want walls, floors and ceilings to have more "3d depth".
I am happy with this test, but will try more.
Edges shall not appear flat!
The goal: best possible quality, but without making it to cpu/gpu expensive
#GodotEngine #gamedev #gamedevelopment #IndieGameDev
i want walls, floors and ceilings to have more "3d depth".
I am happy with this test, but will try more.
Edges shall not appear flat!
The goal: best possible quality, but without making it to cpu/gpu expensive
#GodotEngine #gamedev #gamedevelopment #IndieGameDev
i am happy with the graphics in Godot 4.5 so far
This green is spooky btw.
#GodotEngine #gamedev #gamedevelopment #IndieGameDev
i am happy with the graphics in Godot 4.5 so far
This green is spooky btw.
#GodotEngine #gamedev #gamedevelopment #IndieGameDev
new cuttergate sound.
the old one was a placeholder,... an annoying one.
Now it fits better, and doesn't distract at all.
#GodotEngine #gamedev #gamedevelopment #IndieGameDev
new cuttergate sound.
the old one was a placeholder,... an annoying one.
Now it fits better, and doesn't distract at all.
#GodotEngine #gamedev #gamedevelopment #IndieGameDev
Laserpointer update.
Now with some structure and "laser light scattering" at the hit point.
#GodotEngine #gamedev #gamedevelopment #IndieGameDev
Laserpointer update.
Now with some structure and "laser light scattering" at the hit point.
#GodotEngine #gamedev #gamedevelopment #IndieGameDev
now with laser light for the pistol,
much smoother camera,
and some bug fixes
#GodotEngine #gamedev #gamedevelopment #IndieGameDev
now with laser light for the pistol,
much smoother camera,
and some bug fixes
#GodotEngine #gamedev #gamedevelopment #IndieGameDev
I am well aware that my game is still missing a lot.
There is still so much to do.
However, the current game will be the little side story game to introduce R.I.A.D. - reborn in a dungeon and its "universe".
#GodotEngine #gamedev #gamedevelopment #IndieGameDev
I am well aware that my game is still missing a lot.
There is still so much to do.
However, the current game will be the little side story game to introduce R.I.A.D. - reborn in a dungeon and its "universe".
#GodotEngine #gamedev #gamedevelopment #IndieGameDev
portals where enemies can spawn from,
in the making - first tests
#GodotEngine #gamedev #gamedevelopment #IndieGameDev
portals where enemies can spawn from,
in the making - first tests
#GodotEngine #gamedev #gamedevelopment #IndieGameDev
I made some little adjustments in the environment and made some warm light effects in dark areas to make it look more interesting.
(The mein menu is deactivated for this video)
#GodotEngine #gamedev #gamedevelopment #IndieGameDev
I made some little adjustments in the environment and made some warm light effects in dark areas to make it look more interesting.
(The mein menu is deactivated for this video)
#GodotEngine #gamedev #gamedevelopment #IndieGameDev
i always loved this type of menus.
One game that had also some "mechanics" was Soldier of fortune. The moment "access granted" was so satisfying.
i always loved this type of menus.
One game that had also some "mechanics" was Soldier of fortune. The moment "access granted" was so satisfying.
now with fire and particle fx
Music - Credits: A.T.Z.
#GodotEngine #gamedev #gamedevelopment #IndieGameDev
now with fire and particle fx
Music - Credits: A.T.Z.
#GodotEngine #gamedev #gamedevelopment #IndieGameDev