Small level creation update.
#GodotEngine
#madewithgodot
#dungeon #fps #indiegame #indiedev
more attack variations in the making.
The close combat will be more dynamic soon.
#Cascadeur
#GodotEngine #madewithgodot #dungeon #fps #indiegame #indiedev
more attack variations in the making.
The close combat will be more dynamic soon.
#Cascadeur
#GodotEngine #madewithgodot #dungeon #fps #indiegame #indiedev
VRAM = 1.8 GiB
Not bad.
This means i can add more assets
with their own unique textures!
#GodotEngine #madewithgodot #dungeon #fps #indiegame #indiedev
VRAM = 1.8 GiB
Not bad.
This means i can add more assets
with their own unique textures!
#GodotEngine #madewithgodot #dungeon #fps #indiegame #indiedev
Drawcalls >= 1000 = 💀
Drawcalls > 200 < 1000 = 🫠
Drawcalls < 200 = 🙌
#GodotEngine
Drawcalls >= 1000 = 💀
Drawcalls > 200 < 1000 = 🫠
Drawcalls < 200 = 🙌
#GodotEngine
Next optimization step:
testing the new level asset 😁
#GodotEngine #madewithgodot #dungeon #fps #indiegame #indiedev
Next optimization step:
testing the new level asset 😁
#GodotEngine #madewithgodot #dungeon #fps #indiegame #indiedev
Next optimization step:
splitting level parts into more sections,
retopo them so it has way less vertices .
Higher textures res is ok now,
because texture streaming is coming to the #GodotEngine
#madewithgodot #dungeon #fps #indiegame #indiedev
Next optimization step:
splitting level parts into more sections,
retopo them so it has way less vertices .
Higher textures res is ok now,
because texture streaming is coming to the #GodotEngine
#madewithgodot #dungeon #fps #indiegame #indiedev
Small level creation update.
#GodotEngine
#madewithgodot
#dungeon #fps #indiegame #indiedev
Small level creation update.
#GodotEngine
#madewithgodot
#dungeon #fps #indiegame #indiedev
what material defuse shader looks better?
#madewithgodot #dungeon #fps #indiegame #indiedev
what material defuse shader looks better?
#madewithgodot #dungeon #fps #indiegame #indiedev
some screenshots from the current level creation state
#madewithgodot #dungeon #fps #indiegame #indiedev
some screenshots from the current level creation state
#madewithgodot #dungeon #fps #indiegame #indiedev
Stress testing #GodotEngine by adding level details step by step. As soon as the perfomance drops, i do some optimizations (mainly by reducing drawcalls).
#madewithgodot #dungeon #fps #indiegame #indiedev
Stress testing #GodotEngine by adding level details step by step. As soon as the perfomance drops, i do some optimizations (mainly by reducing drawcalls).
#madewithgodot #dungeon #fps #indiegame #indiedev
i am working to prepare more level elements,... a new stair in this case.
#GodotEngine #madewithgodot #dungeon #fps #indiegame #indiedev
i am working to prepare more level elements,... a new stair in this case.
#GodotEngine #madewithgodot #dungeon #fps #indiegame #indiedev
... and once again
another asset/material test.
#GodotEngine #madewithgodot #dungeon #fps #indiegame #indiedev
... and once again
another asset/material test.
#GodotEngine #madewithgodot #dungeon #fps #indiegame #indiedev
Just another asset/material test.
#GodotEngine #madewithgodot #dungeon #fps #indiegame #indiedev
Just another asset/material test.
#GodotEngine #madewithgodot #dungeon #fps #indiegame #indiedev
i had a crowbar made around 2 or 3 years ago.
Just implemented it too.
I reuse the axe animation here, because it fits here too.
#GodotEngine #madewithgodot #dungeon #fps #indiegame #indiedev
i had a crowbar made around 2 or 3 years ago.
Just implemented it too.
I reuse the axe animation here, because it fits here too.
#GodotEngine #madewithgodot #dungeon #fps #indiegame #indiedev
timing for the force impact and sound is key.
... yes, the hit force is a "little" bit to strong i guess 😅
#GodotEngine #madewithgodot
#dungeon #fps
#indiegame #indiedev
timing for the force impact and sound is key.
... yes, the hit force is a "little" bit to strong i guess 😅
#GodotEngine #madewithgodot
#dungeon #fps
#indiegame #indiedev
Ax attack basis works.
I still have to tune lots of things,
like collision detection and area,
damage control, sound, fx, etc...
#GodotEngine #madewithgodot #dungeon #fps #indiegame #indiedev
Ax attack basis works.
I still have to tune lots of things,
like collision detection and area,
damage control, sound, fx, etc...
#GodotEngine #madewithgodot #dungeon #fps #indiegame #indiedev
More and more weapons are available in my game.
Crowbar, Sledgehammer, shotgun and machine gun next.
#GodotEngine
#madewithgodot
#dungeon
#fps
#indiegame
#indiedev
More and more weapons are available in my game.
Crowbar, Sledgehammer, shotgun and machine gun next.
#GodotEngine
#madewithgodot
#dungeon
#fps
#indiegame
#indiedev
testing movement animations with the ax weapon.
It is way better when the ax is not moving too much, even the shadow looks funny.
#GodotEngine
#madewithgodot
#dungeon
#fps
#indiegame
#indiedev
testing movement animations with the ax weapon.
It is way better when the ax is not moving too much, even the shadow looks funny.
#GodotEngine
#madewithgodot
#dungeon
#fps
#indiegame
#indiedev
Update:
2.5 days of work -> axe prototype done.
Sooner or later, a better texture would be wise...
For now it will do its job.
#3dcoat
#GodotEngine
#indiegame
#IndieGameTrends
Update:
2.5 days of work -> axe prototype done.
Sooner or later, a better texture would be wise...
For now it will do its job.
#3dcoat
#GodotEngine
#indiegame
#IndieGameTrends
destruction in games is always fun
#GodotEngine
#madewithgodot
#IndieGameDevs
#gamedev
#solodev
destruction in games is always fun
#GodotEngine
#madewithgodot
#IndieGameDevs
#gamedev
#solodev
small update -> player can now get hurt by his own grenade explosions. I am not sure if this will be active in the game.
Maybe it is more fun if only "external" explosions can hurt the player.
#GodotEngine
#madewithgodot
small update -> player can now get hurt by his own grenade explosions. I am not sure if this will be active in the game.
Maybe it is more fun if only "external" explosions can hurt the player.
#GodotEngine
#madewithgodot