hi waporwave!
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waporwave.bsky.social
hi waporwave!
@waporwave.bsky.social
hi
#konpacto is not table based, but macro based. Every single parameter is animated by default, with no need for LFO routing or complicated modulation tracks. Here you can see me change the sound as it plays.
The little graph at the bottom visualizes the parameter over time.
October 2, 2025 at 1:51 AM
This is konpacto!!! a cute open source tracker ive been working on for years, and its come a long way.
Yet one of my favorite features is still the wonderful theme customization. So easy you can just paste them directly from @lospec.com! :)) ill be posting more about #konpacto updates in the future.
October 2, 2025 at 1:48 AM
I actually really like this one though. its a cute little RPG mockup for PICO-8. I might try to make something with it someday, just because i think it would be fun to see how much you could fit. It uses a LISP interpreter for scripting, which the creator said was the first time anyone used it lol.
July 10, 2025 at 10:52 PM
I remember, on a whim I had made it so you could control the arms with mouse, just because it looked silly
July 10, 2025 at 10:31 PM
Looking through old projects for fun, theres not a lot that I love since my skills and standards have improved so much. But look at this little guy wave!! awww so cute.
July 10, 2025 at 10:31 PM
@krisp.bsky.social has been teaching me more shader things! so heres a slightly more derivative version of its iridescent raymarching gem shader! its been so much fun and im very happy with how this has turned out :3

soda bunny, no giant crystals wont grow in your stomach thats silly. take a sip?
December 30, 2024 at 11:44 PM