hi waporwave!
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waporwave.bsky.social
hi waporwave!
@waporwave.bsky.social
hi
that sentiment holds true about the whole game honestly, I cant think of a better one we could have made a tribute to
November 30, 2025 at 5:41 AM
thank you! the detail in those songs is so crazy, it was a ton of fun to arrange, and translate to chiptune.
November 30, 2025 at 5:41 AM
not much of a poster, and have high standards, so konpacto has remained hidden. I guess I wanted the public to see it at a like 1.0. But in private i didnt even manage to get enough people to test. If theres interest, i might bite the bullet and make it fully public, with a discord and itch page.
October 2, 2025 at 2:40 AM
awesome song btw
August 14, 2025 at 4:05 AM
how do i transfer from sampler/tracker to vst workflow.... where do i get all of these weird devices??/ i dont have money to spend on them and the acquiring of them is ultra confusing to me
August 14, 2025 at 4:05 AM
Reposted by hi waporwave!
August 8, 2025 at 7:08 AM
looks incredible!
July 15, 2025 at 6:00 AM
well nvm it can load lua files just not with the same utility. mostly for tokens- and the customizability because I made the scripts normal text until special characters which made them really efficient.
July 11, 2025 at 7:20 PM
yes parens-8! complete interoperability with lua made it perfect for this purpose actually. I could make dialogue trees, with actual values inserted (think players name or item), and object interactions like it was fully in lua, but with just a string. useful for p8 tokens, and bc it cant load .lua
July 11, 2025 at 7:17 PM
I remember, on a whim I had made it so you could control the arms with mouse, just because it looked silly
July 10, 2025 at 10:31 PM
im assuming it was just for time making each asset? your models are very pretty btw
May 21, 2025 at 7:28 AM
lunch
May 19, 2025 at 3:38 AM