hi waporwave!
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waporwave.bsky.social
hi waporwave!
@waporwave.bsky.social
hi
#konpacto is not table based, but macro based. Every single parameter is animated by default, with no need for LFO routing or complicated modulation tracks. Here you can see me change the sound as it plays.
The little graph at the bottom visualizes the parameter over time.
October 2, 2025 at 1:51 AM
This is konpacto!!! a cute open source tracker ive been working on for years, and its come a long way.
Yet one of my favorite features is still the wonderful theme customization. So easy you can just paste them directly from @lospec.com! :)) ill be posting more about #konpacto updates in the future.
October 2, 2025 at 1:48 AM
I actually really like this one though. its a cute little RPG mockup for PICO-8. I might try to make something with it someday, just because i think it would be fun to see how much you could fit. It uses a LISP interpreter for scripting, which the creator said was the first time anyone used it lol.
July 10, 2025 at 10:52 PM
I remember, on a whim I had made it so you could control the arms with mouse, just because it looked silly
July 10, 2025 at 10:31 PM
Looking through old projects for fun, theres not a lot that I love since my skills and standards have improved so much. But look at this little guy wave!! awww so cute.
July 10, 2025 at 10:31 PM
oh so its a tradition?
April 26, 2025 at 10:28 PM
A tracker!!!! progress is steady, i will probably post more on my page later :3 it has LuaJIT synths atm because I think the barrier for experimenting with audio code can be a bit high. you need very complex project structures and make UI yourself, or, make the entire music program yourself.
February 26, 2025 at 10:31 PM
stills!!! @krisp.bsky.social suggested a frosted glass effect that ended up being my favorite part of the shader. It goes from looking solid to looking like its full of gems submerged in soda, then back to solid. really cool illusion :3
December 30, 2024 at 11:47 PM
@krisp.bsky.social has been teaching me more shader things! so heres a slightly more derivative version of its iridescent raymarching gem shader! its been so much fun and im very happy with how this has turned out :3

soda bunny, no giant crystals wont grow in your stomach thats silly. take a sip?
December 30, 2024 at 11:44 PM
i followed @krisp.bsky.social new iridescent shader tutorial!!!!!!!!!!!!!!! i am not very experienced with blender and have barely done shader things, so i think it shows how good the tutorial is that i could make something look this cool!!! #cool
December 26, 2024 at 3:11 AM
Post a picture of yourself to show the newbies what they’re dealing with
November 19, 2024 at 7:51 PM
Haiiiii omg hiiii omg i make art (occasionally (mostly videogame))

ive never been much of a poster but why not try
November 15, 2024 at 11:42 AM