✧⋆ gamedev
✧⋆ digital art
✧⋆ overanalyzing
The rough part was standardizing the size+time units of...everything, so that the animation is a viable test for a mid-range, mid-timed attack char
The rough part was standardizing the size+time units of...everything, so that the animation is a viable test for a mid-range, mid-timed attack char