CSLR
venitstudios.bsky.social
CSLR
@venitstudios.bsky.social
Game development gone wrong

https://venitstudios.itch.io/
has anyone else had this issue with #godot importing .blend files in 4.5? after changing some parts of geometry it seems to apply materials to wrong parts of the mesh
November 18, 2025 at 1:10 AM
fucking with modifying a 3d mesh in 2d in godot

#solodev #indiedev #godot #gamedev
November 17, 2025 at 4:28 AM
on todays episode of lawsuits waiting to happen
November 15, 2025 at 8:54 PM
i didn't know blue origin hired elves /s

jesus new glenn is big
November 15, 2025 at 6:05 PM
unfortunately still sitting at around 10 items in the entire list but I've probably completed around 6 in the last 2 hours
November 14, 2025 at 10:54 PM
been grinding through the todo list today and added the last attacked titan's health as a small element under the main health bar, also got titan voice lines courtesy of @ronniethezombie.bsky.social! (however they need to be processed a bit differently)

#gamedev #godot #indiedev #solodev
November 14, 2025 at 10:53 PM
i love how relatively normal all of these are except for the sliding one
November 14, 2025 at 10:14 PM
so close to the funny number 😭
November 14, 2025 at 9:57 PM
just to prove im not going insane
November 14, 2025 at 1:44 AM
im just now realizing the longbow is a modification to the R-x01 series.

im not a true titanfall fan afterall 😭
November 12, 2025 at 9:51 PM
did valve really look at the duke and decide to blend it in with steam deck hardware?

on the bright side the new steam controller looks more like a controller than this fucking thing
November 12, 2025 at 7:00 PM
frankly i dont think theres any fighter aircraft more beautiful than this
November 11, 2025 at 8:35 PM
got the new player model colored in and in-engine
November 11, 2025 at 6:10 AM
evidence
November 11, 2025 at 4:54 AM
this model needs optimization, neck looks cool but this alone is 4k verts
November 11, 2025 at 4:21 AM
its missing feet and i still need to do its head but came up with a new player model for deadzone

#godot #indiedev #solodev #blender #b3d
November 11, 2025 at 4:20 AM
doing something right lol
November 10, 2025 at 4:42 AM
just found a funny thing with the player movement where if you jump as soon as you land on a slope you jump a lot higher, i know exactly why this happens too but i found it funny 😂
November 10, 2025 at 1:08 AM
heres another one with the server reconciliation markers (red is server blue is client)

also huge thanks to @jitspoe.bsky.social for tolerating my incompetence + stupidity and helping me out with the concept of this!
November 9, 2025 at 10:56 PM
thats one todo item off of the list 😎

implemented the new multiplayer system into deadzone and it feels so much nicer than it did using netfox HOWEVER wallrunning is a little glitchy but that seems to just be the camera doing that right now

#godot #godotengine #indiedev #solodev
November 9, 2025 at 10:52 PM
i have put in as much effort as i can into making inputs simple to use because god damn netfox was annoying to set up inputs for
November 9, 2025 at 1:27 AM
legitimately just ported a function from godot's source code into gdscript because i was too lazy to make a function that synchronized an input vector.
November 8, 2025 at 10:34 PM
anyone say bad practice game development?

making a custom multiplayer system for my #godot game
November 8, 2025 at 7:06 PM
someone explain to me how this is 3.1k verts
November 8, 2025 at 1:27 AM
update: it has hands now
November 7, 2025 at 10:47 PM