TL;DR Unity -> Godot transition: after 13 years in unity, it took me 4-6 weeks of getting adjusted, and now i’ll never go back. it has quirks, like other engines. there’s bugs. but it’s free, basically equally capable, and well reported issues get fixed quicker than in unity (sometimes within hours)
February 8, 2026 at 7:16 AM
TL;DR Unity -> Godot transition: after 13 years in unity, it took me 4-6 weeks of getting adjusted, and now i’ll never go back. it has quirks, like other engines. there’s bugs. but it’s free, basically equally capable, and well reported issues get fixed quicker than in unity (sometimes within hours)
when it comes to 3d modeling the 90-10 rule usually applies. that is to say 10% of the time is spent working and 90% is spent going haha model go spinny in the viewport of your application of choice
January 28, 2026 at 4:45 AM
when it comes to 3d modeling the 90-10 rule usually applies. that is to say 10% of the time is spent working and 90% is spent going haha model go spinny in the viewport of your application of choice
Look at the difference a few flat textures (and some lighting) makes! You can grab the textures for free, a gift from me to you; kenney.nl/assets/retro...#gamedev
January 21, 2026 at 8:34 PM
Look at the difference a few flat textures (and some lighting) makes! You can grab the textures for free, a gift from me to you; kenney.nl/assets/retro...#gamedev