17/20 - Pony Island (2016)
Everybody loves Inscryption, but did you play Pony Island? It is pure, unbridled wtf. Hilarious, creepy, full of surprises, looks and feels great. There's a sequel coming soon!
#gamechallenge #promosky #indiedev #gamedev
17/20 - Pony Island (2016)
Everybody loves Inscryption, but did you play Pony Island? It is pure, unbridled wtf. Hilarious, creepy, full of surprises, looks and feels great. There's a sequel coming soon!
#gamechallenge #promosky #indiedev #gamedev
16/20 - Undertale (2015)
Toby Fox shows us that the weird and unexpected can be very compelling. He takes familiar systems and twists and perverts them into something unique and delightful.
#gamechallenge #promosky #indiedev #gamedev #undertale
16/20 - Undertale (2015)
Toby Fox shows us that the weird and unexpected can be very compelling. He takes familiar systems and twists and perverts them into something unique and delightful.
#gamechallenge #promosky #indiedev #gamedev #undertale
15/20 - The Stanley Parable (2013)
The unreliable narrator is such a brilliant storytelling device. It gives you this deeply satisfying sense of agency when you can refuse to do what the game asks you to do.
#gamechallenge #promosky #indiedev #gamedev
15/20 - The Stanley Parable (2013)
The unreliable narrator is such a brilliant storytelling device. It gives you this deeply satisfying sense of agency when you can refuse to do what the game asks you to do.
#gamechallenge #promosky #indiedev #gamedev
1 game per day for 20 days.
14/20 - Frog Fractions (2012)
A game within a game. My first encounter with this brilliant idea, and probably the one that made the deepest impression. Incredible game!
#gamechallenge #promosky #indiedev #gamedev
1 game per day for 20 days.
14/20 - Frog Fractions (2012)
A game within a game. My first encounter with this brilliant idea, and probably the one that made the deepest impression. Incredible game!
#gamechallenge #promosky #indiedev #gamedev
1 game per day for 20 days.
13/20 - Papers, Please (2013)
Very satisfying and diagetic experience - Every button feels so good to press. Unique, dystopian artstyle. Our biggest inspiration by far. 10/10 🔥🔥
#gamechallenge #promosky #indiedev #gamedev
1 game per day for 20 days.
13/20 - Papers, Please (2013)
Very satisfying and diagetic experience - Every button feels so good to press. Unique, dystopian artstyle. Our biggest inspiration by far. 10/10 🔥🔥
#gamechallenge #promosky #indiedev #gamedev
1 game per day for 20 days.
12/20 - Pizza Tycoon (1994)
Business sim during the golden age of the sim, but which stands out because of its delightful pizza designer feature. So tactile! Fantastic UX.
#gamechallenge #promosky #indiedev #gamedev #pizza
1 game per day for 20 days.
12/20 - Pizza Tycoon (1994)
Business sim during the golden age of the sim, but which stands out because of its delightful pizza designer feature. So tactile! Fantastic UX.
#gamechallenge #promosky #indiedev #gamedev #pizza
1 game per day for 20 days.
11/20 - Ridiculous Fishing (2013)
From visionary game designers Vlambeer, maybe the best mobile game ever made. Simple, addictive, flawless game feel. So, so good.
#gamechallenge #promosky #indiedev #gamedev #vlambeer
1 game per day for 20 days.
11/20 - Ridiculous Fishing (2013)
From visionary game designers Vlambeer, maybe the best mobile game ever made. Simple, addictive, flawless game feel. So, so good.
#gamechallenge #promosky #indiedev #gamedev #vlambeer
#gamedev #blackstar #godot #pixelart #indie #art #indiedev #tinydoom
1 game per day for 20 days.
10/20 - The Longest Journey (1999)
A mind-bending cinematic adventure game by Ragnar Tørnquist, maybe the best Norwegian game ever made.
#gamechallenge #promosky #retro #gamedev #norway #adventuregames #mindbending
1 game per day for 20 days.
10/20 - The Longest Journey (1999)
A mind-bending cinematic adventure game by Ragnar Tørnquist, maybe the best Norwegian game ever made.
#gamechallenge #promosky #retro #gamedev #norway #adventuregames #mindbending
1 game per day for 20 days.
9/20 - Freelancer (2003)
Chris Roberts' masterclass in making a giant universe feel alive. Way ahead of its time. Amazing combat.
#gamechallenge #promosky #retro #gamedev #freelancer #chrisroberts #spacecitizen #spacesim
1 game per day for 20 days.
9/20 - Freelancer (2003)
Chris Roberts' masterclass in making a giant universe feel alive. Way ahead of its time. Amazing combat.
#gamechallenge #promosky #retro #gamedev #freelancer #chrisroberts #spacecitizen #spacesim
1 game per day for 20 days.
7/20 - Uplink (2001)
Part game, part simulator. Made me feel like a real hacker. A unique experience unlike anything I had ever played.
#gamechallenge #promosky #pcgaming #retro #gamedev #uplink #simgames #simulator #rpg
1 game per day for 20 days.
7/20 - Uplink (2001)
Part game, part simulator. Made me feel like a real hacker. A unique experience unlike anything I had ever played.
#gamechallenge #promosky #pcgaming #retro #gamedev #uplink #simgames #simulator #rpg
1 game per day for 20 days.
6/20 - The Dig (1995)
Cinematic sci fi adventure by Spielberg and Orson Scott Card, featuring Mark Hamill! My first encounter with a game that felt like a good movie.
#gamechallenge #promosky #pcgaming #retro #gamedev
1 game per day for 20 days.
6/20 - The Dig (1995)
Cinematic sci fi adventure by Spielberg and Orson Scott Card, featuring Mark Hamill! My first encounter with a game that felt like a good movie.
#gamechallenge #promosky #pcgaming #retro #gamedev
1 game per day for 20 days.
5/20 - No One Lives Forever (2000)
Proof that a game with mediocre mechanics can still be extremely engaging and fun with the right story, characters and writing
#gamechallenge #promosky #pcgaming #retro #gamedev #indiedev
1 game per day for 20 days.
4/20 - Ico (2001)
A masterclass in minimalist game design and indirect storytelling.
#gamechallenge #promosky #pcgaming #teamico #minimalism #puzzlegames #retro #gamedev #indiedev
1 game per day for 20 days.
4/20 - Ico (2001)
A masterclass in minimalist game design and indirect storytelling.
#gamechallenge #promosky #pcgaming #teamico #minimalism #puzzlegames #retro #gamedev #indiedev
1 game per day for 20 days.
3/20 - Gearhead Garage (1999)
This game has such a visionary and tactile user experience, and was made by none other than Lucas Pope (!!)
#gamechallenge #promosky #pcgaming #lucaspope #simgames #retro #gamedev #indiedev
1 game per day for 20 days.
3/20 - Gearhead Garage (1999)
This game has such a visionary and tactile user experience, and was made by none other than Lucas Pope (!!)
#gamechallenge #promosky #pcgaming #lucaspope #simgames #retro #gamedev #indiedev
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(whyyy @bsky.app can we not post this as a GIF)
#indiedev #gamedev #godot #balatro #developer
1 game per day for 20 days.
No explanations, no reviews, no particular order.
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Day 2/20 - Heart of Darkness
#gamechallenge #promosky #playstation1 #ericchahi #adventure #retro #gamedev #indiedev
1 game per day for 20 days.
No explanations, no reviews, no particular order.
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Day 2/20 - Heart of Darkness
#gamechallenge #promosky #playstation1 #ericchahi #adventure #retro #gamedev #indiedev
1 game per day for 20 days.
No explanations, no reviews, no particular order.
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Day 1/20 - The Neverhood
#gamechallenge #promosky #pcgaming #neverhood #adventure #retro #gamedev #indiedev
1 game per day for 20 days.
No explanations, no reviews, no particular order.
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Day 1/20 - The Neverhood
#gamechallenge #promosky #pcgaming #neverhood #adventure #retro #gamedev #indiedev