tiny doom
tinydoom.com
tiny doom
@tinydoom.com
a tiny two-person game studio working on adorable yet deeply unsettling games
those are the features that sell a game, honestly. keep doing those.
July 23, 2025 at 9:43 AM
Clever mechanic! ✨
July 22, 2025 at 10:07 AM
hahaha that's absolutely hilarious.😭 what a perfect game for that to happen during holy shit
July 10, 2025 at 9:08 AM
it is a business sim, yeah, with some roguelite and adventure game DNA. you run a deep space warehouse, fence stolen goods, pick locks, make space coffee and try to get out from under the thumb of the sinister space cartel.
July 5, 2025 at 8:33 AM
That play animation is so good I don't even care what the game is, I wanna play it.
June 19, 2025 at 7:47 AM
hahaha
June 11, 2025 at 6:36 AM
Sephiroth, Deckard Cain, Yennefer, Trevor, Sora, Lady Dimitrescu and Gustave?

very unsure about some of those.
June 11, 2025 at 6:32 AM
preach, 100% agree
May 28, 2025 at 9:04 PM
japanese game designers often get stuff like that right. I mean, shadow of the colossus is another great example of scale - by the same developers - but even like shigeru miyamoto claimed to be inspired by childhood treks around the countryside when he designed Zeldas relative vastness and openness.
May 28, 2025 at 9:03 PM
yessss, it's one of my go-tos if the game soundtrack sucks for whatever game I'm playing, oh well, time for katamari on the rocks again.
May 28, 2025 at 8:59 PM
So this is a very legit take, but be aware that storing very large assets on git (e.g. videos) will present some challenges. the repo may grow unreasonably large as your git history gets longer.

There are ways around this, though, such as LFS or just storing the really large stuff in Dropbox or w/e
May 27, 2025 at 6:04 AM
definitely the third one.
May 23, 2025 at 6:28 AM