Taj Rauch
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tajrauch.bsky.social
Taj Rauch
@tajrauch.bsky.social
Immersive Game Developer, Theater Designer & Filmmaker

Winner - 2025 Black Immersive Creator Grant

https://phillyfringe.org/events/after-worlds/
Any #Philly folks interested in immersive events? I’ve got a show I’ve been writing for the past year that I’m excited to premiere next month.

After Worlds: The Immersive Installation

Check the link in my bio for tickets 👌🏽

#gamedev #3Danimation #liminal #immersive
August 18, 2025 at 8:27 PM
if anywhere.exists():
you.still = exist

#3dart #gamedev #blackartists #liminalcore
May 26, 2025 at 5:16 PM
So excited to share with y’all the newly released trailer for WESTERN MEMORY. It’s a free to play multiplayer AR game developed by myself and @nebula-a.bsky.social and funded by the Niantic Developer Accelerator.

#blacksky #gamedev #Liminal #ARgaming #afrofuturism
March 28, 2025 at 7:18 PM
Set Designed for a short film last week, did a whole buildout and I love how it turned out.

And the fact that we had an all black team!

#film #blacksky #design
March 26, 2025 at 1:53 PM
Playing with an L System to get more comfy with Procedural Generation and I love what I’m seeing. This tree specific one was developed by CGMatter, so dope.

#gamedev #procgen
March 7, 2025 at 7:35 PM
3DGS ABSTRACTIONS 004

“Brooklyn Subway Station Through the Eye of a Needle”

#gaussiansplatting #gamedev #DigitalArt #3DArt
March 2, 2025 at 5:15 PM
It’s been cool to work with Splats because it feels very similar to working in projection design, in that it takes up space, but can’t be touched. Instead of it being a 3D model with collisions, it’s more like a virtual cast of light. Love it.

#gamedev #digitalart #liminal #gaussiansplatting
March 1, 2025 at 8:14 PM
Update: Finally importing my scans into Godot and having a blast. Got a FPV controller going, now to dig deeper into the level design.

Also should probably resize the scan cuz rn I’m playing from the perspective of a toddler lol.

#gamdev #3DGS #immersive #godot
January 31, 2025 at 6:24 PM
Working with 3DGS in blender using the KIRI addon and though I love what I’m seeing, I need a way to import this into Godot. Exporting this as an obj file gives me an unusable MTL (sighted right), so it’s just gray.

3DGS is so dope, but the documentation and compatibility rn is 🙄

#gamedev #3DGS
January 29, 2025 at 8:01 PM
Slavoj Žižek on “shamelessness”. The whole speech is a fascinating listen.
January 24, 2025 at 4:31 PM
Working on point clouds in blender today, hoping to export Gaussian Splats as glb files for Godot, but I know that requires a mesh so I would need something third party.
Anyone have any luck exporting point clouds as meshes?

#gamedev #3DGS
December 29, 2024 at 3:31 PM
Remember the moving newspapers in Harry Potter? I tried emulating the same feel with my #projection design for a production of Lady Day earlier this year. I loved how it turned out.

I masked out #jazz icons from archival videos to do it. Would love to try this again with another project.

#editing
December 22, 2024 at 8:40 PM
Thinking back to a session of mocap work at the CIM, part of the University of the Arts, where I used to teach before it shut down.

Mocap suits are dope, but I’m excited for the future of accessibility with single camera mocap, anyone try new platforms out there like MoveOne?

#gamedev #mocap
December 19, 2024 at 1:24 PM
Still love this edit I made a year ago with Ghost in the Shell

Song: 89 Earthquake - Larry June, The Alchemist

#animesky #blacksky #blackanimesky
December 17, 2024 at 2:33 PM
Last night was one of the craziest nights I’ve had in a while. Made a 3D game in 6 hours with my developer partner for Niantic’s Game Jam and honestly? I’m waking up to something I’m really proud of.

#gamedev #3DGS #narrativedesign #gamejam
December 10, 2024 at 2:32 PM